
Lovecraft meets Papers, Please. Play as a lighthouse keeper and guide ships safely into the harbor using your radio. Survive the presence of something impossible, and don’t let the shadows consume you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mesmerizing tales of the sea
Strange characters
An atmosphere of unknowable horror
Multiple endings
In the aftermath of a global cataclysm, the harbor authorities reactivated an ancient lighthouse, hoping to keep the seas navigable amidst the growing chaos. A lone keeper is dispatched to the forsaken island, tasked with manning the beacon. The fate of passing vessels and the nearby town now rests in his hands. Far away, a wife and daughter wait for his return.
Each night, his duties grow more perilous. Mariners report encounters with creatures beyond the reach of science. Ships drift back from distant waters - empty, their crews vanished without a trace. In the island’s fishing village, the locals whisper prayers to sea gods and perform rituals to raise the dead.
Will the keeper preserve his sanity, protect those he loves, and guide the vessels entrusted to him through the abyss? Or will he, too, be lost to the dark tides gathering beneath the surface of the world?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.90 | 1.5Kreviews | 91% | — | $456.8K |
| $12.99 | 55ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра чрезмерно годная! даже с учетом того, что она линейная и имеет множество концовок, держит в напряжении, и заставляет переживать главному герою. Сюжет достаточно крепкий, шутки-отсылки годные. Из минусов хочу отметить, что за ночь 3-4 корабля проходит, хотя хотелось бы больше событий.
I 100% this game DAYS before they updated it to make the endings feel more satisfying and I will take my grudge to my grave. I would of recommended it regardless, its a solid Papers, Please like Cthulhu game, but I will remember it scorning me in this way.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Russian, German, Portuguese - Brazil, Japanese, Korean, Turkish, Simplified Chinese, Traditional Chinese*languages with full audio support
| $12.99 |
| 33ratings |
| 86% |
| — |
| not modelled |
| $10.90 | 4ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No matter what i do, I alway end up helping the cultist even tho i dont what to, this game is unclear with its instructions. I can't even pass day 13 without killing the sheriff, tryed 3 times and fail. Screw that im done
[h1] Лавкрафт бы одобрил [/h1] Потрясающая игра с очень хорошо пропитанной атмосферой классического Лавкрафтовского ужаса. Визуал и музыка очень радуют, а история всегда держит тебя в напряге и некой недосказанности до самого конца (ближе к концу игры вся картинка у вас сложится). [b]Геймплей[/b] хоть и простенький (нажми, рацию послушай, линию проведи), но в паре с отличным повествованием истории эта простота только к лучшему. Также тут твой выбор действительно влияет на сюжет. Много интересных персонажей со своей сюжетной линией, на которую можно влиять, и их судьба во многом зависит от ваших решений (а не как обычно бывает лишь иллюзия выбора). [b]В общем:[/b] игра - один из лучших представителей своего жанра. Проходится на одном дыхании, вам точно будет интересно дойти до конца. Однозначно советую!
Уже пятый раз перепрохожу эту игру и, ребятушки, ну какой же кайф, особенно с учётом вышедшей на днях Субмарины. Ужасная Статика: Светодом - это симулятор смотрителя маяка в условиях апокалипсиса. Мы помогаем проходящим мимо кораблям найти путь и параллельно пытаемся разобраться, что происходит вообще вокруг и внутри нас. Игра занимает всего две недели, однако за это время мы успеем и познакомиться с местными спонтанно возникающими неоднозначными фракциями, узнать историю локации и даже порыбачить. Несмотря на то, что игру принято считать клоном Papers Please, я получил море удовольствия от механик и вариативности + менеджмент ресурсов приятный и не вызывает раздражения. Помимо этого, какие же здесь охренительные персонажи! Каждый - чистый восторг, обладает плотно сбитым характером и запоминается с первого-второго соприкосновения. На них держится бОльшая часть и саспенса и удовольствия от игры. Сюжет, опять же, в отличие от Субмарины, написан качественно, имеет пару хороших твистов и оставляет приятное послевкусие. Концовка-конструктор и разветвление выборов делает перепрохождение настолько другим, что любо дорого смотреть. Проходить. Освещать. Ну вы понели. 8, 7 фунеральных курьеров из 10, всем рекомендую.
Классная игра. Мне понравилось. Атмосферно. Есть ощущение, что от выбора многое зависит. Только для прохождения за одну ночь, она слишком большая. Лучше разбивать на несколько сессий.
While Static Dread: The Lighthouse stands out as an excellent, deeply atmospheric Lovecraftian horror game, its brilliant cosmic tension is ultimately weighed down by a campaign that feels far too long. What begins as an immersive, high-stakes simulation of managing an isolated outpost quickly becomes tedious and repetitive as the nights wear on, turning psychological thrill into mechanical routine. It is a good game at its core, but it requires a lot of patience to endure the sluggish pacing of its later chapters.
Ugh. I want to like this game but honestly it's more of a chore then anything. Also, it's frustrating and kind of glitchy but it has it's moments. By night 9 I was over it. It's not hard per se but again it feels like an actual job with a few decent moments. Still, kind of a let down.
Простенькая на первый взгляд, но таящая в себе нагнетающий страх. Всякие видения в доме в свой первый раз - весь сильно напрягают. В игре множество мини историй, где мы вершим направление развития. По сути можно отыграть 3 роли. Из минусов - если попробовать реиграбельность и начать заново, то вся вариативность вроде и разная, а вроде одно и тоже. Но для разового прохождения очень даже заходит.
É difícil um produto que adapte BEM as histórias de Lovecraft. É preciso muito cuidado pra não cair na mesmice e na confusão narrativa. Infelizmente Static Dread cai nisso. Isso não quer dizer que o jogo é ruim, nem de longe. Mas senti que a história tomou rumos bem estranhos conforme as escolhas que eu fazia não correspondiam com o que eu escolhia. Várias vezes me perguntei "Ta, essa escolha aqui leva pro lado A ou pro lado B?". E sim, eu sei que essa é uma característica quando falamos de mitos de Cthulhu. O problema é que em um jogo de escolhas, fica difícil você decidir escolher alguma coisa se você não entende as consequências. O jogo mistura mecânicas de "Papers Please" e "No, I'm Not a Human" (inclusive tem um crossover bem legal de um personagem de No, Im not a Human em Static Dread e vice versa). Tirando essa questão das escolhas, achei muito bem feita essa mistura e funciona muito bem. Por vários momentos tive sensações muito parecidas com as que senti jogando os outros dois jogos, então é ponto positivo! Em resumo, é um jogo bem legal. Só achei relevante pontuar essas questões que me incomodaram um pouco, mas isso nem de longe deixou a experiência negativa. Recomendo jogar, mas joguem primeiro "No, I'm not a Human" pra entenderem onde o gênero realmente brilha, e depois venham pra esse aqui. No mais: quero muito jogar o seguindo jogo "The Sumbarine" porque vi que vai ter uma relação bem forte com esse primeiro!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $30.6K | 1.1K | 94% | $1.19 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 23 | 74% | Free | |
| — | 4 | 96% | $10.90 | |
| $15M | 30.9K | 93% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $456.7K | 1.1K | 77% | $19.99 | |
| $457K | 1.9K | 97% | $14.99 | |
| $457.1K | 3.3K | 90% | $7.99 | |
| $457.3K | 1.9K | 82% | $9.99 | |
| $457.3K | 1.2K | 91% | $19.99 | |
| $457.7K | 922 | 92% | $9.99 |