
A short incremental game about expanding a star-system wide factory to build giant megastructures in space. Deploy swarms of drones, mine resources, unlock upgrades and harvest the power of the stars!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Starvester is a short incremental game about expanding a star-system wide factory to build giant megastructures in space.
1. Deploy drones to automate mining
2. Gather various resources and unlock upgrades
3. Expand your factory and build megastructures.
4. Harvest the power of stars and other celestial bodies!
Features in the full game:
- Active incremental progression through resource gathering
- Tons of upgrades with prestige system and unique mechanics
- Approximately ~5 hours of gameplay to complete the campaign
- Mesmerizing drones and relaxing soundscapes to get into a flow state
- Strictly NO AI was used in the making of this game
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not interesting to play. The tech point is quite slow to get and the boosts are not appealing to unlock (do not make much difference in the next run). Thus, it's a disaster to play the same routine over and over again. The art work is simple but not clean (don't be cheated by the cover image) Waiting for a big update to update my comment...
转生是强迫的,门槛是设限的,天赋是丨木的,良好的体验仅限于前一排,后面意义不明的资源和完全丨木的收益难以评价,资源之间几乎没有了联动
Um bom jogo, com uma temática legal, uma estética bonita e uma progressão bacana. Vi bastante gente reclamando que ele é lento, mas para mim (uma crackuda de jogos clicker) ele é bem razoável. O segredo é ter paciência e não achar que seus cliques têm tanto peso assim (deixa a porra do jogo em segundo plano e é GG). O grande desafio é a gestão de drones já que tudo e absolutamente tudo precisa de deles. Não os gaste atoa. Segue a regra de que quanto mais coisa na tela mais travado o jogo vai ficar, não importando o quanto sua máquina seja potente. O que particularmente gosto, acho engraçadinho ter tanto recurso na tela. Tenha isso em mente ao clicar. A estética espacial é legal. Tudo é pequeno e rápido em um imensidão preta, por mais que alguns conceitos seja meramente ilustrativos sem efeito prático. É uma pena não se aprofundar tanto na questão espacial, o que traria mais peso para a gameplay e background. Em suma, é um game relaxante pra quem está acostumado com games idle/clicker antigos e ruim para quem tem ansiedade e não quer passar mais de 5hrs num jogo. Recomendo com ressalvas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://www.youtube.com/watch?v=U5HSI1X7OEc W Starvesterze rozbudowujemy kosmiczną fabrykę krok po kroku, odblokowując nowe lokacje i surowce. To tytuł dla osób, które lubią obserwować rosnącą produkcję i cenią sobie spokojną rozgrywkę. [h1]MOJA OCENA: 5/10[/h1] Gra jest dosyć przyjemna — oczywiście dla osób, które lubią idlery — i daje satysfakcjonujące, wciągające poczucie postępu oraz automatyzacji, wynikające z samego procesu rozbudowy, a nie z mocnych zwrotów akcji. Może być ciekawa dla fanów gatunku, ale też nieco rozczarować osoby, które poszukują większej złożoności. Nie napotkamy tu żadnych przeszkód w postaci limitów czasowych, w które trzeba się zmieścić — wystarczy po prostu poczekać, a niezbędna ilość surowców i tak zostanie w końcu uzbierana. Rozgrywka jest relaksująca i ma płynny charakter, a gra stawia na spokojny klimat bez ścigania się z czasem, wsparty ciekawą muzyką i naciskiem na automatyzację oraz zwiększanie wydajności fabryk. Jeśli szukasz idlera na jeden, dwa, maksymalnie trzy wieczory, to może być tytuł dla ciebie. Proste zasady, dosyć satysfakcjonująca pętla rozgrywki i siła oparta głównie na automatyzacji oraz relaksacyjnym rozwoju, a nie na złożoności mechanik. [quote][h1]Więcej informacji w pełnej recenzji:[/h1] https://hakimodo.pl/2026/07/07/recenzja-starvester-relaksujacy-kosmiczny-idler-z-automatyzacja/ [/quote] https://store.steampowered.com/app/4194800/Starvester/?curator_clanid=31951226 [quote][h1]Obserwuj kuratora WIDZOWIE HAKIEGO[/h1]https://store.steampowered.com/curator/31951226/[/quote]
This is one where I would give a mixed review, but since I liked it more than disliked it, I am giving it a thumbs up. I wish there were tooltips over the resources, and an easy place to see what all of the resources per sec/min were to know if I needed to boost production where it's needed. At times, it was kinda grindy/idle just to get resources to the next milestone only to find I needed to prestige to progress anyways. Also, I would prefer if the challenges were repeatable somewhat or if there were more since the prestige unlocks require 75 total, but to beat the game with all achievements you only need about 30. All in all, it's better than "meh" but not great. However, it was short and sweet, so there's that.
J'ai lancer le jeu en me disant sa vas m'occuper deux heures le temps que mes potes arrive. - Je commence par cliquer sur la terre pour avoir du fuel ok pas mal. - 7 heures plus tard mes pote m'attendent depuis 5 heures mais c'est pas grave je suis sur le point d'exploiter la puissance d'un trou noir pour agrandir mon usine - 10/10 (attention a l'addiction j'ai vérifier c'est pas compris dans les close de remboursement).
I enjoy a good "turn off your brain, watch a number go up" game, but this almost immediately turned into a solid wall of grinding. There's no "catch" that makes it fun, just endless nonsense with no strategy for doing it better. *wait.... click.... wait.... click*
インフレの爽快感無し
Hour 20 - Numbers no longer mean anything, the only thing that limits me is the rate at which I can purchase.
Fun incremental gameplay. Lots of things aren't explained to you perfectly along but the way, but i still had a great time. Ran nearly perfectly on the steam deck.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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