
Starship Troopers: Extermination is an up to 16-player co-op FPS that puts you on the far-off frontlines of an all-out battle against the Bugs! Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper to take back planets from the Arachnid threat!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 14 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sky Marshal Edition available now: Save big when you purchase the game plus all year one DLC. Includes:
Starship Troopers: Extermination
Sparta Supporter Pack
Valaka Cosmetic Pack
Agni Prime Supporter Pack
Planet X-11 Cosmetic Pack
Boreas Cosmetic Pack
Stinging Fury Supporter Pack
Warrior Supporter Pack
Join the elite Deep Space Vanguard and do your part! Starship Troopers: Extermination is a pulse-pounding, 16-player co-op first-person shooter that drops you onto the far-off frontlines of an all-out planetary war. Squad up, grab your Morita Assault Rifle, and reclaim vast planets from the Arachnid threat. In this fight, survival isn't guaranteed, but service guarantees citizenship!
The Bug menace is spreading. Retake and rebuild strategic bases, construct refineries, and complete high-stakes objectives to wrest control from the swarm. With massive maps featuring unique environmental hazards—from the blinding sandstorms of Valaka to the volcanic hellfire of Agni Prime—every mission is a desperate struggle for humanity’s future.
Up to 16-Player Co-Op: Coordinate between your squads to defend objectives, gather resources, and build the ultimate fortress.
Strategic Base Building: Use the refined ping system and building tools to erect walls, towers, and ammo stations in real-time.
The Carnage System: Experience the visceral reality of war as Bug corpses pile up, creating persistent physical terrain that changes the battlefield.
Intense Class-Based Combat: Master six distinct classes, each with deep progression, unique weapons, and specialized perks.
Dynamic Environment: The Bug menace is not the only thing you’ll have to contend with. The game features a time of day and dynamic weather system, which can help or hinder your cause.
The Ranger (Assault Infantry)
The Ranger is the premier boots-on-the-ground combatant, built for speed and agility. Equipped with a specialized jetpack, Rangers can rapidly traverse the battlefield to scout objectives or execute hit-and-run strikes. They excel in close-quarters combat, utilizing a versatile arsenal to keep the swarm at bay while maintaining high survivability. Whether flanking a Tiger Elite or rushing to a distant refinery, the Ranger’s mobility ensures they are always where the fighting is thickest. For the Trooper who wants to stay nimble and lethal, the Ranger is the ultimate tip of the spear.
The Sniper (Marksman/Recon) The Sniper serves as the eyes and ears of the Vanguard. Utilizing jump jets to reach high vantage points, they provide unparalleled reconnaissance and long-range fire support. Armed with the Morita XXX Sniper Rifle, they specialize in neutralizing high-priority threats like Plasma Grenadiers and Gunners before they can decimate the squad. The Sniper’s role is critical for identifying incoming waves and ensuring the team isn't blindsided. By perching atop mountains of dead bugs or high ridges, they can turn the hostile environment into a hunter's paradise, picking off Arachnids with surgical precision.
The Demolisher (Explosives Specialist) When the swarm becomes an impenetrable wall, the Demolisher breaks it. This class is an expert in all things explosive, trading subtlety for raw, area-of-effect destruction. Carrying a heavy mortar system on their back and a variety of grenade launchers, they can evaporate entire packs of Drones and Warriors in a single volley. The Demolisher thrives in high-pressure sieges, using their "Watkins Trigger" to clear out bug-infested zones. They are the heavy hitters necessary for holding the line during extraction, ensuring that no matter how many bugs arrive, they leave as green mist.
The Guardian (Heavy Defense) The Guardian is the Federation’s foremost defensive juggernaut. Clad in hardened armor plates and wielding the Morita MK3 SAW, they are built to anchor the frontline. Their core ability, Siege Mode, allows them to hunker down, increasing defensive stats and weapon stability at the cost of mobility. This makes them human turrets, capable of suppressing massive hordes while protecting more fragile teammates. If a base wall falls, the Guardian stands in the gap. They don't just kill bugs; they hold the ground that the Federation has paid for in blood.
The Engineer (Support/Logistics) The Engineer is the master of the base and the backbone of logistics. They are responsible for building, maintaining, and repairing the structures that keep the Vanguard alive. Engineers repair fortifications faster than any other class and can deploy specialized tools like flamethrowers and mines to create lethal choke points. Beyond construction, they manage the team's resource flow, ensuring ammo stations are stocked and defenses are reinforced during the heat of battle. A good Engineer doesn't just build a base; they turn a simple outpost into an impenetrable fortress of death.
The Medic (Support/Healing) Whenever a Trooper is down, the Medic is there to save the day. Equipped with a Medical UAV drone and stim-launchers, they can provide critical healing and long-distance revives even in the middle of a chaotic firefight. While every Trooper can perform a basic revive, the Medic does it faster and more effectively, keeping the squad’s combat effectiveness at its peak. They are the glue that holds the 16-player team together during prolonged missions, ensuring that every Trooper makes it home.
The Carnage System introduces a revolutionary persistent body system where defeated bug corpses no longer vanish. As you slay hundreds of Arachnids, their bodies pile up, creating literal mountains of gore, which can either be a help or hinderance, depending on the situation.
Gameplay Impact:
Dynamic Terrain: Dead bugs have full-body collision. These piles create new ramps that allow living bugs to climb over your walls, or provide Troopers with new high-ground vantage points.
Obstacles: Piles of corpses can block your line of sight or obstruct your path to extraction, forcing you to use explosives to clear the landscape.
Strategic Realism: You must manage the carnage. Ignoring a massive pile of dead bugs at your gate might give the next wave the perfect staircase right into your base!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.4Kreviews | 79% | — | $23M |
| $34.99 | 2.4Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优点:游戏的玩法和题材优秀,多人共斗大战场pve刷怪,自由度高,职业区别明显,可以玩各种配装组合 缺点:小问题很多, 比如武器选好配件换其他武器回来又得重新选;切枪手感非常差经常切了武器要完全等动画结束才能开枪;人物和怪物动画非常非常僵硬,几乎没有布娃娃效果,这点被隔壁潜兵完爆 总的来说可以好评,希望制作组能不断完善下去吧
так и не пострелял в жуков - бесконечно ищет матч. даже обидней чем если бы игра оказалась отстоем (а я был к этому готов). зарефандил.
Very interactive
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 973 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
superrrrrrrrrrrrrrrrrrr
intense with friends
Muy entretenido ;)
It's probably the best starships troopers media since the og movie when i was a kid 10/10
Нууууу вообще хз... Идея клевая, прям по фильму и это круто! Но оружие, анимации, звуки и тп ну ВООБЩЕ капец, как будто игра не 2024 года, а 2015... Ну можно же было, ну хоть чуть чуть лучше сделать??? За 300р прям норм, дороже вообще нет!
it's i nice game if Valve wouldn't block my account because of sh*tty Paypal giving their money to me instead of Steam... i have a blocked account now on a holiday... great. The game itself is really nice to play and it is a shooter but at the same time you need to build, so yeah, pretty cool actually
This is a mixed recommendation from me. I like it, but it has issues. But overall, I still give this a recommendation. It's a fun 16 player coop shooter with interesting mechanics, and the match times (as of writing this review) are still less than a minute most of the time, so it's still populated. This game has a lot of positive qualities: the guns feel good to use, and Offworld's great particle effects/weapon sound design tech/experience from Squad, is well represented here. Bugs feel good to splat with every gun I've tried. Special mention to the soundtrack, which is excellent... there's a couple main menu themes that seem like they should be in a much more dramatic/serious product, than a video game coop shooter adaption of a late 90s satirical action film, quite frankly. The bugs are overall fun to fight, and I especially liked the mechanic of corpses building up and forming literal mountains that block bunker firing ports, and allow other bugs to climb over the piles of corpses to get on your walls. Good variety of bugs overall too, including a number of originals and variations. Although I feel like tankers are a little too rare (I think I've fought 3 in 30+ hours) and hoppers (the flying bugs from the 1997 film, which are to my knowledge in all 5 of the other official Starship Troopers games [Terran Ascendency, Starship Troopers 2005, Continuum, Terran Command, and Ultimate Bug War]) are conspicuously absent (I'm gonna guess they're just a PITA to code in this engine). Furthermore the 16 player limit deserves its own mention, and it is a breath of fresh air in a genre (coop shooter) that seems completely and utterly dominated by 4 player offerings. As someone that grew up playing 32/64 player "zombie survival" servers in Counter-Strike: Source, it's nice to see some actual, non-mod co-op games that go after larger numbers than 4. Now, the issues I have... The singleplayer is real bad. It makes the 2005 Starship Troopers FPS look like Half-Life, by comparison. It's literally nothing but straight-line, linear caves where you move up into scripted spawns a few times. If you saw that "campaign" listed as a feature somewhere and are thinking about picking this up for the singleplayer, even on sale: don't even consider it. There's rubberbanding issues that can sometimes make movement a pain, and it occasionally affects the bugs as well (causing them to "teleport" around a bit). It's not all the time for me, but it creeps up every few matches; and it's not a ping issue (I check). But the biggest issue for me is the bug spawning mechanics. It seems to favor dumping bugs RIGHT on your position (I mean very literally right under your feet). It's not only visually glaring, to see bugs just phase up through the ground 3ft in front of you, but it feels like artificial difficulty (if you don't have a defensive/mobility ability [e.g. jump pack] you're f*cked when the game dumps 20 bugs under your feet inside a cave). It's like the cops in release Cyberpunk 2077: they essentially teleport right into your face, and it really makes mid/long-ranged weapons feel kinda pointless when the bugs don't even need to wander to the base, and instead just spawn literally 5-10ft outside the walls. Also, two minor pet peeves: first, lots of menus can only be backed out of by hitting escape (can't click anything on the screen to back out, or right click, etc.) which is annoying when navigating with keyboard/mouse. Secondly, while hitmarkers/hit sounds can be disabled, killmarkers/kill sounds cannot be. I personally find both hitmarkers/killmarkers to be one of those "yellow paint" issues; glaring and obtuse visually, and completely unimmersive UI additions. They're something that originated in competitive PVP shooters, that for some reason has now migrated to singleplayer/coop games as well. Please let me disable them completely: I'll stop shooting the damn bug when it stops twitching. Thanks.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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