
Explore a living galaxy in Stars Reach. Discover new planets, build settlements, and shape environments that react to everything you do. Players work together to transform untamed worlds into thriving civilizations across a single shared universe.
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About

An entire universe awaits you in Stars Reach. In this science-fantasy MMORPG, you'll visit strange, new worlds, become an explorer, and build a life on planets that react to everything you do. Your choices will change your world. And, you'll do it with every other player on a single server. Leave your mark on the galaxy!
Each world responds to your actions. A deep, reactive simulation allows water to flow naturally, forests to burn, and lava to harden into new materials and land masses. From lush forests to winding rivers to perilous mountains, every planet has its own ecosystems, resources, and challenges. Your decisions determine what resources are available to you, how wildlife reacts, and ultimately which settlements prosper.
Planets are living systems. Your decisions determine what resources are available to you. Climate changes, creatures migrate, disasters strike, and the world reacts in ways you can’t fully control.
Travel through wormholes to discover new worlds, explore, build, survive, and thrive. Every planet begins untouched. What it becomes is up to you.
Master one of dozens of skill paths, and live the galactic life you’ve always dreamed. Whether you want to protect settlers as a ranger, build a trade empire, or offer your services as an architect, Stars Reach offers many skill paths that allow you to chart a course through space that fits your play style. There are different weapons to master. There’s a career path just for you in Stars Reach.
You’re not locked into any single playstyle. Experiment with different skill paths and find the combination that suits you best. Build your own class from different skill sets and define your role in the galaxy.
Your first steps onto a new world take you far beyond the familiar. You’ll need to adapt to your surroundings by learning to survive. Every skill path has accompanying equipment, which you’ll gain proficiency with by using those tools.
More importantly, your contributions to the community will increase your proficiency. A camp you build will earn you experience when others rest at it. Community means survival, and we’ve built Stars Reach to support pro-social behavior and limit the ability for other players to ruin your experience through griefing.
You can build a cozy cottage on a remote hill, and carve out a living by yourself. But if you crave community, team up to build settlements and cities, shape how they grow, and decide how they are governed.
Team up and claim a large plot of land that isn’t just a home base. You and your friends can cluster your homesteads, build a community, and govern together.
The resources you gather can be sold in a unified galactic economy driven by players. Or, you can use them to craft tools and technology to supply distant worlds with vital goods necessary for their survival.
Trade with players across the galaxy, specialize in what you make, and become a master of your craft and earn renown across the galaxy.
Your choices determine what comes next.
Cities grow or decline, ecosystems shift, wildlife becomes extinct, and resources are used up or recover based on what you do. Protect the environment and its inhabitants, or strip mine it for profit. Other players live with the results of what you leave behind.
This is Stars Reach! What will you become?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, it is Alpha... if you cannot get beyond that for this EA release, pass it up and save the money and the reviews.... If you want to try it just know that going into it. Now that said, the game, for me, has been fun. This is my first time backing a game like this on KS and being part of watching it grow. I am a little biased as I played SWG back in the day and this caught my eye. I have had my fair share of problems but not nearly as much or bad as i thought i would have. The Devs have been involved greatly on Discord with the QA and i have seen them multiple times pop in to answer questions or take sidebars without hesitation. The community over there have also been super quick to help with any questions i may have had and have gotten my group of 3 over several speed bumps we came across. I waited until i had over 100 hours in prior to adding this review. It has a learning curve, it is not cookie cutter WOW and truly more open world than a great majority of games with lots to do, crafting, adventuring, exploring, missions, although rather limited currently to type and diversity. Getting around has not been difficult and they are constantly working on getting the game fine tuned and ready for 1.0. Do i think they entered into EA earlier than they should, yes and i agree with everyone whom have made the same statement. But for me, it has been fun being part of the ground floor of this game, watching where it is going. Advise if you choose to get enter EA.... Get onboard with the Discord group, report the bugs, make your game suggestions in the area provided on the Discord group and get involved with the discussions there. Devs..... Listen to your game base, dont rush to just get it out and stay 100% connected and involved. Answer the tuff questions, be honest and dont gloss the players over, one day they are going to be paying your salary once this is ready for release. If you wanna take the sly path, at launch you are going to deserve every comment +/- that comes your way.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $366.3K | 2.4K | 89% | $6.49 | |
| $366.4K | 1.9K | 77% | $7.99 | |
| $366.1K | 699 | 81% | $19.99 | |
| $366.5K | 1K | 72% | $12.99 | |
| $366.7K | 1.9K | 89% | $9.99 | |
| $365.8K | 793 | 89% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 70 | 61% | Free | |
| $1.5M | 3.3K | 72% | $15.99 | |
| $2K | 12 | 67% | $7.99 | |
| $1K | 24 | 21% | $1.99 | |
| $0 | 23 | 35% | Free | |
| $0 | 0 | 62% | Free |
Languages: English
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I backed this game on kickstarter and have been following its progress. It has improved in every iteration that I have played. The combat keeps getting tighter, the world more fleshed out and better looking. The gameplay simulations underneath are fun to experiment with and its got a lot of potential. Its still early access and recently left prealpha, so some hiccups and development woes are going to happen and should be expected. They respond pretty quickly to righting major issues and it really does have a beautiful community in game if youve been looking for that. Again its early access and is still adding primary features to the game. Its coming. If your concerned about that, check back later and see how its going! I play a lot of space games, especially star citizen. If you see stuff about servers lagging and haven being bad, they addressed that very quickly and from what I saw, playing in the weeeee hours of the morning it seemed to be under control.
Delusional
I am really enjoying the game so far. This really feels like an MMO that really haven't played on like it in a while. It feels like a proper mmo, that is building with a strong foundation into a game that I think many mmo type players have been wanting for a while. Profession gameplay truly matters, my recipes and the items I can craft are needed by other players. And I can work together with other players to help build a city, and I am hoping to setup a shop in a city once I can get to that point. A plus also is the community is very helpful. It can take some getting use to cause it does things we really haven't seen in the mmo space since like SWG days. But I really love all the exploring, and you can already go to planets and you see them bustling with other players as they are crafting or exploring like myself. Definitely a game I have been wanting for a while
I'm disappointed that they brought this to early access, in it's currently state I would barely call it early alpha. Add it to your wish list, but don't pay for this right now.
Steam early access cash grab. Server lag is a huge problem, combat is horrible, game looks nothing like the screenshots, the concept is interesting but the execution is horrible. This one needs 2-3 more years before going into EARLY ACCESS let alone full release.
Rough alpha, but fun. If you are looking for a polished feature complete game with good graphics and smooth gameplay, this one isn't for you yet. Stars Reach has a lot of potential if you aren't bothered by some bugs and jank. The deep gathering and crafting system, player impact on planets, home/base/city building, and social features are at a good start. Feels like something worth supporting to further development.
I seen all the mixed reviews. There was a little lag at the start but I also have a fast internet 600-900M. I thought this would be like (planet crafter or similar), however, it reminds me like a Roblox game for some reason. There isnt a wow factor. I roam around gather items, shoot semi stationary things, some have massive dmg capabilities. Roam some more scanning those red gems (1 was almost impossible but I got it, on the side of weird mountain.) Mining you have to go off planet and cant terraform on Haven. I probably didnt touch the surface. I will recommend however, not my taste. (I be placing this in my Meh folder come back to someother day.)
I desperately wanted this to click. I kept playing for roughly 14 hours because the underlying sandbox sounded exactly like the kind of MMO I love. Instead, almost every system fought me. Progression was opaque, gathering often felt tedious rather than exploratory, crafting never delivered a meaningful payoff, and even basic things like weapon audio being tied to master volume made playing uncomfortable. I've tested alpha, pre-alpha and friends-and-family builds of probably 200 MMOs over the years, including some spectacularly unfinished ones. Stars Reach may be the most frustrating first experience I've had with one.
Stars Reach has potential to be a great growing game. The biggest problem I have found is mineral resources. The ones they say are very common and common are hard to find due to early players mining them out. You can get tons of rare metals but have to be fast to get any common ones before they are mined out. You can't advance your skills without these resources and that leaves you stuck.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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