
Explore a living galaxy in Stars Reach. Discover new planets, build settlements, and shape environments that react to everything you do. Players work together to transform untamed worlds into thriving civilizations across a single shared universe.
Modeled estimate, not a reported figure. How we estimate →
About

An entire universe awaits you in Stars Reach. In this science-fantasy MMORPG, you'll visit strange, new worlds, become an explorer, and build a life on planets that react to everything you do. Your choices will change your world. And, you'll do it with every other player on a single server. Leave your mark on the galaxy!
Each world responds to your actions. A deep, reactive simulation allows water to flow naturally, forests to burn, and lava to harden into new materials and land masses. From lush forests to winding rivers to perilous mountains, every planet has its own ecosystems, resources, and challenges. Your decisions determine what resources are available to you, how wildlife reacts, and ultimately which settlements prosper.
Planets are living systems. Your decisions determine what resources are available to you. Climate changes, creatures migrate, disasters strike, and the world reacts in ways you can’t fully control.
Travel through wormholes to discover new worlds, explore, build, survive, and thrive. Every planet begins untouched. What it becomes is up to you.
Master one of dozens of skill paths, and live the galactic life you’ve always dreamed. Whether you want to protect settlers as a ranger, build a trade empire, or offer your services as an architect, Stars Reach offers many skill paths that allow you to chart a course through space that fits your play style. There are different weapons to master. There’s a career path just for you in Stars Reach.
You’re not locked into any single playstyle. Experiment with different skill paths and find the combination that suits you best. Build your own class from different skill sets and define your role in the galaxy.
Your first steps onto a new world take you far beyond the familiar. You’ll need to adapt to your surroundings by learning to survive. Every skill path has accompanying equipment, which you’ll gain proficiency with by using those tools.
More importantly, your contributions to the community will increase your proficiency. A camp you build will earn you experience when others rest at it. Community means survival, and we’ve built Stars Reach to support pro-social behavior and limit the ability for other players to ruin your experience through griefing.
You can build a cozy cottage on a remote hill, and carve out a living by yourself. But if you crave community, team up to build settlements and cities, shape how they grow, and decide how they are governed.
Team up and claim a large plot of land that isn’t just a home base. You and your friends can cluster your homesteads, build a community, and govern together.
The resources you gather can be sold in a unified galactic economy driven by players. Or, you can use them to craft tools and technology to supply distant worlds with vital goods necessary for their survival.
Trade with players across the galaxy, specialize in what you make, and become a master of your craft and earn renown across the galaxy.
Your choices determine what comes next.
Cities grow or decline, ecosystems shift, wildlife becomes extinct, and resources are used up or recover based on what you do. Protect the environment and its inhabitants, or strip mine it for profit. Other players live with the results of what you leave behind.
This is Stars Reach! What will you become?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game it has a lot to improve but I think it has a lot more potential.
Die aktuellen negativen Bewertungen werden dem Spiel meiner Meinung nach absolut nicht gerecht. Ja, es ist im frühen Stadium eines Early Access. Wer hier ein komplett fertiges, poliertes Spiel erwartet, sollte definitiv noch warten. Aber unspielbar? Ganz im Gegenteil: Es macht verdammt viel Spaß! Wer das volle Potenzial von Stars Reach verstehen will, muss es einfach selbst erleben: [list] [*]Wenn man das erste Mal einen Lava-Fluss aus einem Lava-See ableitet oder eine Höhle gräbt und zuschaut, wie der Sand von der Oberfläche durch das Loch rieselt und Häufchen bildet, klappt einem die Kinnlade runter. [*]Ich habe am Hang nach Ressourcen gegraben und von oben rieselte der Sand nach, bis er mich fast verschüttet hätte [*]Gesamtpaket: Echte Physik-Spielereien, Terraforming, Pflanzen aufziehen und Basenbau und das alles zusammen mit anderen im MMO-Stil. Genau auf so etwas habe ich jahrelang gewartet. [/list] Gebt dem Spiel eine Chance und unterstützt dieses ambitionierte Projekt! Wenn das der Anfang einer neuen Art von Realismus in MMOs und Survival-Crafting-Games ist, geht für mich ein absoluter Traum in Erfüllung. Ich freue mich riesig darauf, die weitere Entwicklung zu verfolgen und neue Welten entstehen zu sehen.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $366.3K | 2.4K | 89% | $6.49 | |
| $366.4K | 1.9K | 77% | $7.99 | |
| $366.1K | 699 | 81% | $19.99 | |
| $366.5K | 1K | 72% | $12.99 | |
| $366.7K | 1.9K | 89% | $9.99 | |
| $365.8K | 792 | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 61% | Free | |
| $1.5M | 3.8K | 73% | $15.99 | |
| $2K | 12 | 67% | $7.99 | |
| $1K | 24 | 21% | $1.99 | |
| $0 | 23 | 35% | Free | |
| $0 | 526 | 62% | Free |
Languages: English
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game had so much potential but feels rushed and half complete.. refunding it instantly. Sad, was really looking forward to this!
This is a really interesting game that focuses on player-driven economies. It is unfortunately buried under a layer of early-access jank that could have you lagging, rubber-banding, glitching into walls and dying, maybe even losing items. The flip-side of this is that GMs are responsive and helpful, but if you're frustrated by this sort of thing it might be better for you to wait a little bit.
Early Early Access
⭐⭐⭐⭐⭐
I am a big fan of old school MMOs and minecraft, and this game has the potential to scratch both itches. For a game only just entering early access it is already well-formed and has a good level of content, and I'm only just getting started. I'm looking forward to really drilling down into building and terraforming at scale. I am sometimes finding that traveling between planets is a little tedious, but I like the combination of both planet side activities and space-based ones.
Great game bugs and all! It has come a long way.
for me game is unplayable. game hard crashes after 1 min of play. do not buy until its at least playable.
I played this game on launch into early access and I said to myself: If they keep communication open, they can weather the storm of a rocky launch. It is a rocky launch. There are lag issues. They have patched the game and will patch it again, working toward more stability and improved gameplay mechanics. The game is vastly improved stability wise from launch day. While it still needs work, this is a very promising sign of things to come. The roadmap is very ambitious, but it's not impossible and the team has already demonstrated a passion to do it properly, re-arranging the roadmap as bugs occur to make early access as enjoyable as possible while still updating the game in significant ways beyond bug fixes. Development is strong. I am confident we're going to see something special here. The game was pricey on release. This is the price I would expect for the finished product and it's certainly not finished. I would recommend this game at a discount - Unless you want to support the development team and that's a choice detached from this review. I had my doubts. I do not anymore.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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