
Explore a living galaxy in Stars Reach. Discover new planets, build settlements, and shape environments that react to everything you do. Players work together to transform untamed worlds into thriving civilizations across a single shared universe.
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About

An entire universe awaits you in Stars Reach. In this science-fantasy MMORPG, you'll visit strange, new worlds, become an explorer, and build a life on planets that react to everything you do. Your choices will change your world. And, you'll do it with every other player on a single server. Leave your mark on the galaxy!
Each world responds to your actions. A deep, reactive simulation allows water to flow naturally, forests to burn, and lava to harden into new materials and land masses. From lush forests to winding rivers to perilous mountains, every planet has its own ecosystems, resources, and challenges. Your decisions determine what resources are available to you, how wildlife reacts, and ultimately which settlements prosper.
Planets are living systems. Your decisions determine what resources are available to you. Climate changes, creatures migrate, disasters strike, and the world reacts in ways you can’t fully control.
Travel through wormholes to discover new worlds, explore, build, survive, and thrive. Every planet begins untouched. What it becomes is up to you.
Master one of dozens of skill paths, and live the galactic life you’ve always dreamed. Whether you want to protect settlers as a ranger, build a trade empire, or offer your services as an architect, Stars Reach offers many skill paths that allow you to chart a course through space that fits your play style. There are different weapons to master. There’s a career path just for you in Stars Reach.
You’re not locked into any single playstyle. Experiment with different skill paths and find the combination that suits you best. Build your own class from different skill sets and define your role in the galaxy.
Your first steps onto a new world take you far beyond the familiar. You’ll need to adapt to your surroundings by learning to survive. Every skill path has accompanying equipment, which you’ll gain proficiency with by using those tools.
More importantly, your contributions to the community will increase your proficiency. A camp you build will earn you experience when others rest at it. Community means survival, and we’ve built Stars Reach to support pro-social behavior and limit the ability for other players to ruin your experience through griefing.
You can build a cozy cottage on a remote hill, and carve out a living by yourself. But if you crave community, team up to build settlements and cities, shape how they grow, and decide how they are governed.
Team up and claim a large plot of land that isn’t just a home base. You and your friends can cluster your homesteads, build a community, and govern together.
The resources you gather can be sold in a unified galactic economy driven by players. Or, you can use them to craft tools and technology to supply distant worlds with vital goods necessary for their survival.
Trade with players across the galaxy, specialize in what you make, and become a master of your craft and earn renown across the galaxy.
Your choices determine what comes next.
Cities grow or decline, ecosystems shift, wildlife becomes extinct, and resources are used up or recover based on what you do. Protect the environment and its inhabitants, or strip mine it for profit. Other players live with the results of what you leave behind.
This is Stars Reach! What will you become?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a significant backer and received my key via their dashboard. I played a bit of pre-alpha but didn't really want to put time into it with wipes inbound. $30 is definitely a "we know we're not there yet but we need a little help" price point. I would say this game is certainly worth $15-$30 of your time at this point and would only suggest putting more into it if you really appreciate their vision. It's a little buggy, but it's early access, and it's still worth checking out because of the folks behind it. With that said, if you're of the mind to let it cook for a year, I support that, and do that for most other games. I was just particularly excited for this one so I gave it a shot, but if EA drags on a little too long, I'm going to cut my losses. Your first hour is going to be in Haven doing the tutorial type quests to go through the mechanics. The world was better looking than I expected, they recently added some missing SFX, and have already dropped more patches since launch. When you get to the Space Station, you start to realize there is still more to be done, but you can start exploring different planets and doing randomly generated missions. But, by hour two or three, you will have already seen the initially available mechanics, and that's fine for a game in this state. It's fun for where it's at. It needs time to cook. Let's hope they can do it. I'll update it but use this first month to really gauge whether or not it's worth your time and money. I waited a bit on Farever and it paid off. Hopefully it pays off here, too. But boy oh boy do I hate EA.
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Languages: English
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a LOT of potential. yeah its buggy and glitchy right now but this game so far is GREAT and i can now see how people compare this to how Star Wars Galaxies initially was......
I can't in good faith recommend this game. It needs a lot more time in the oven. I won't refund because I'm classic SWG player and a hopeless fool when it comes to mmos.
Stars Reach is not going to be everyone’s cup of tea. You are not the hero. You are not the chosen one. There is no grand destiny waiting for you with a glowing sword and a cutscene explaining how special you are. You are just one person trying to make your way in a living galaxy. And that is exactly what makes it special. This is a deliberate throwback to the old-school MMO philosophy that let players actually do things. There are no rigid class systems locking you into a predetermined role. Instead there is an overwhelming, almost absurd number of skills that you learn by simply doing the thing. Want to become a better miner? Mine. Want to understand the ecosystem of a planet? Live on it, mess with it, and watch what happens. The skill system is deep, interconnected, and gloriously unapologetic about its complexity. It’s crazy. Crazy good. Early Access is very much an alpha, not a polished 1.0 product. Expect rough edges, systems still finding their balance, and the occasional “this is clearly still being built” moment. But the foundation underneath is already compelling. Stars Reach is running a serious simulation. Planets are not static backdrops. They have ecosystems, resources, politics, and consequences. You can settle, extract, farm, craft, build, explore, fight, govern, trade, and experiment. Player actions actually leave marks. The world reacts. That simulation layer is what elevates the game from “another sandbox” into something that feels alive and worth investing time in. This is not a first-person shooter. It is not an instant power fantasy where you go from zero to demigod in an afternoon. Progress is earned through attention, curiosity, and persistence. The game does not hand you an epic story. It hands you a galaxy and says, “Go make one.” And somehow that ends up feeling more meaningful than most scripted narratives. Stars Reach is something epic in ambition. It is also still early, still rough, and still finding itself. But if you’ve ever missed the feeling of logging into a world that treats you like a person instead of a predetermined protagonist, this one is already showing real promise. It’s the bee’s knees.
Early Early Access
The game is very unfinish and janky, even for EA standards. But smells like SWG and I would gladly give to Raph 30$ each and every time he somehow attempts to bring the essence of SWG back to life. Keep the money Raph, even if this ends up being yet another failed MMO.
if you're a real fan of UO/SWG, stop reading this and drop the 30 bones rn. otherwise know that the people making this are no amateurs. Ultima Online is seared into my brain as one of the most fun times i've ever had playing video games with my friends. i never got to play SWG myself, but many of the same friends also revered Star Wars Galaxies. what's here now is not a complete game, that's true. despite that, the vision these devs have for their game is crystal clear to me, and that's enough to get me excited enough to explore the game and figure out its systems and see its sights. i'm obnoxiously picky about video games, so that's rare for me. this team has also made an incredible amount of progress on the game in a little more than a year, so the game is changing and improving quickly. tl;dr, i got hella faith and i think any fans of UO/SWG sandbox/survival type MMOs will understand once they play.
Pretty good come help support them and lets make it gro. It's a very intriuging
I am a big fan of old school MMOs and minecraft, and this game has the potential to scratch both itches. For a game only just entering early access it is already well-formed and has a good level of content, and I'm only just getting started. I'm looking forward to really drilling down into building and terraforming at scale. I am sometimes finding that traveling between planets is a little tedious, but I like the combination of both planet side activities and space-based ones.
The game is pretty much in alpha, a far cry from your standard early access launch. It was too soon and it'll probably be really damaging long term to try and bounce off of this first impression. Character models are not even fully finished, certain assets lack a basic texture and you see the 3D mesh in it's default blank form. Sliders will affect meshes and deform your character in unintended ways. The server has massive lag issues in crowded areas. The starting zone is really basic and bare. Skill trees don't fully explain the skill you're trying to level. Nothing really seems to promote player to player interaction besides spam dancing to restore max health/stamina. No common goals. Overall really disappointing, I've played dozens of early access games and this is simply not there, do not purchase it at this time, let this game cook for at least 1 year or more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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