
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hodně Good :D
StarRupture has honestly surprised me a lot!!! I went into the game expecting another factory-building survival game, but it quickly became much more than that. It has many of the things I always wished Satisfactory had: more danger, more exploration, abandoned places to discover, blueprints to hunt for, environmental threats, combat, meteorites, solar eruptions and simply more reasons to leave your factory and see what is out there. And that is probably what I like most about it: every time I start thinking, “Okay, now this might become repetitive,” something new happens or I discover another mechanic that makes me want to continue. Building and expanding the factory is very satisfying, but the game does not make the factory the entire game. I can spend time improving production lines, then go exploring, search abandoned bases for blueprints, collect resources, deal with an infected area, survive the next solar eruption or suddenly find myself defending my base. There is always something else to do. I also really like the progression so far. New machines, resources and systems appear gradually enough that I constantly have another little goal in front of me instead of being overwhelmed with everything at once. The game is not perfect, though. My biggest complaint at the moment is the sound quality of some effects. Certain sounds seem to contain extremely unpleasant high frequencies and desperately need better audio quality or filtering. The most noticeable example for me is mining meteorites: that squealing/scraping sound is genuinely painful to listen to and cuts straight through my ears. I really hope the developers revisit some of these effects. There are also still the occasional rough edges and Early Access moments, but so far none of them have stopped me from enjoying the game. Overall, I am very positively surprised by StarRupture. It manages to combine factory building, exploration and survival in a way that keeps pulling me back in. I bought it expecting a decent factory game. Instead, I keep saying: “Okay, I’ll just do this one last thing…” …and suddenly another two hours are gone. Very easy thumbs up from me. 👍
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.4M | 16.6K | 83% | $19.99 | |
| $10.3M | 11.1K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.6K | 97% | $39.99 | |
| $247.2M | 488.9K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes.
This game is NOT for children! it has a high learning curve, but for someone who has a lot of time it is a great game,and who ever said they completed the game in 30 hrs is full of it big time .And as of yet it doesn't have a lot of online help, good luck with it and peace kman
I hope this reaches a developer. I hope you spend some time working on the enemy ai, and fighting. I see room for traps, bigger guns, and armor upgrades. As a solo explorer I cannot survive out there unless I build base cores and lots of turrets. I have the drone delivery and the medium turret so its a lot of mini fortresses at every objective, which is not as fun as big guns. and nothing seems effective against the bigger bugs. and sometimes the spawn rate is too high for solo players. For players, I highly suggest building several bases in a star pattern in the biggest flattest field you can, and place at least 8 turrets near obelisks, and create lots of horizontal space and double the space you think you need for Rails. Spend the time to max every level development of your factory and mass produce ammo and building foundations. bigger buildings can almost instantly overload level 1 base cores. so you may have to have some travel between buildings. and INVEST IN YOUR BLUEPRINTS!!
it's got a snappy base building technique that hits the spot if you are into base building or factory games.
Fun game, Its in early access ofc, put about two hours in. it needs more mid game imo but that of course comes with time. I dont think the rails like going from a 4 way directly to a 4 way to ensure everything gets some (think of what im saying like putting splitters together to make sure no lanes go dead)
Not bad game would recommend
Never really played a factory building game before, and I must say this game has exceeded all of my expectations. From the combat and base building, to the graphics. This is a great game to play either solo, or with a group of friends. Highly recommend!
This could be fun if they balance the game. Right now the enemies will swarm you in numbers that no amount or quality of upgrades will help you (not that there are many good ones or ways to equip them). Getting outright murdered because the game cannot throw a reasonable amount of enemies at me, or give me the tools to deal with them, is not gameplay. The game is just not fun to me as it currently is. It's torture and I'm done with it for now. It could be amazing with a lot of work. Suggestions include: 1.) Increase run speed, and remove stamina/energy from sprint permanently. 2.) Decrease the amount of stamina/energy used when jumping and dodging. 3.) Significantly increase the recharge speed of stamina/energy. 4.) Significantly increase the speed we can run while shooting. 5.) Limit the range a bug swarm will pursue us. 6.) Limit the number of bugs that spawn at a given time. 7.) Increase damage or decrease spread of all weapons. 8.) Give us a cycle timer for the solar cycle as an upgrade at some point. 9.) Give us something other than bugs to fight, and BALANCE them. 10,) Give us other terrain traversal methods, something engaging. I look forward to trying the 1.0 (or earlier if some of these pain points are solved and the game allows me to have some fun).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.