
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
About











Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With 150 hours in the game, I feel like I have a solid enough grasp to share my thoughts. This is going to be a good-news/bad-news review, focusing primarily on the game's current state. **The Bad** Since *Star Rupture* is in Early Access, it currently suffers from significant performance issues. Random hitching, frame drops, long load times, and a lack of graphics and GPU tuning options are all noticeable. None of these are deal breakers for me—I genuinely enjoy the game—but it's something prospective buyers should know. If you're running hardware around an RTX 2060 Super or below, expect a fairly choppy experience. For reference, I tested the game on three different systems: * **PC #1:** AMD Ryzen 5 5600X, NVIDIA RTX 2060 Super (8 GB), 64 GB RAM (Windows) * **PC #2:** AMD Ryzen 5 2600, Radeon RX 580 Red Devil (8 GB), 36 GB RAM (Windows) * **PC #3:** AMD Ryzen 7 5700G, 64 GB RAM (Ubuntu 20.04) Performance was inconsistent on all three systems. On Ubuntu 20.04, the game would not launch under any Proton version I tested. I went as far back as Proton 3.16-9 and worked forward through every available release, including Hotfix and Experimental, with the same result. I also tested SteamOS on the same hardware and encountered the same issue. At the moment, the game also lacks controller support. Finally, once you've activated the Forgotten/World Engine, I found there wasn't much incentive to keep playing beyond expanding the factory. That will likely change as development continues, but right now the late game feels fairly limited. The same can be said for Corporation Package exports and the overall progression system. **The Good** This is where *Star Rupture* really shines. The core gameplay loop is excellent. Base building, drone rail networks, crafting, and resource gathering all feel intuitive and satisfying. Combat is responsive, enemy hit detection is reliable, and weapon upgrades consistently feel meaningful rather than forcing obvious "best" choices. Despite its rough technical state, there's a very solid foundation here. If the developers can improve performance, expand the endgame, and continue building on these mechanics, I think *Star Rupture* has the potential to become something special. Despite its current technical issues, I would still recommend Star Rupture to fans of factory-building and survival games. Just be aware that your mileage may vary depending on your system. Given that it's still in Early Access, I'm optimistic that both performance and the amount of endgame content will improve with future updates.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This could be fun if they balance the game. Right now the enemies will swarm you in numbers that no amount or quality of upgrades will help you (not that there are many good ones or ways to equip them). Getting outright murdered because the game cannot throw a reasonable amount of enemies at me, or give me the tools to deal with them, is not gameplay. The game is just not fun to me as it currently is. It's torture and I'm done with it for now. It could be amazing with a lot of work. Suggestions include: 1.) Increase run speed, and remove stamina/energy from sprint permanently. 2.) Decrease the amount of stamina/energy used when jumping and dodging. 3.) Significantly increase the recharge speed of stamina/energy. 4.) Significantly increase the speed we can run while shooting. 5.) Limit the range a bug swarm will pursue us. 6.) Limit the number of bugs that spawn at a given time. 7.) Increase damage or decrease spread of all weapons. 8.) Give us a cycle timer for the solar cycle as an upgrade at some point. 9.) Give us something other than bugs to fight, and BALANCE them. 10,) Give us other terrain traversal methods, something engaging. I look forward to trying the 1.0 (or earlier if some of these pain points are solved and the game allows me to have some fun).
Never really played a factory building game before, and I must say this game has exceeded all of my expectations. From the combat and base building, to the graphics. This is a great game to play either solo, or with a group of friends. Highly recommend!
This game is NOT for children! it has a high learning curve, but for someone who has a lot of time it is a great game,and who ever said they completed the game in 30 hrs is full of it big time .And as of yet it doesn't have a lot of online help, good luck with it and peace kman
Yes.
Hodně Good :D
Ich konnte es nicht wirklich spielen, da jedes mal wenn ich ESC gedrückt habe, das ganze Spiel abgestürzt ist....
Build system needs lot of work. Absolute Cancer right now. But everything else is good for EA
Great game.
새틱스 초반에 불편햇던거 조금씩 보완해서 나온느낌. 전신주 전선 더럽게 지을필요없이 바닥만깔아도 전기들어옴 ㅋㅋ ㄱㅇㄷ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 279.8K | 97% | $39.99 | |
| $247.1M | 489.5K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.5K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.4M | 24.8K | 90% | $14.99 | |
| $10.3M | 11.1K | 86% | $24.99 |