
Starlight Legacy is a turn-based RPG inspired by handheld classics like Final Fantasy Legend and Pokémon. Explore the four provinces of Evaria and collect the Starlight Relics in any order in this non-linear retro RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Just like the classic RPGs, you’ll set out on a journey to collect four ancient relics.
This time, you can collect them in any order you choose.
Explore the four provinces of the Evaria Kingdom and collect the Starlight Relics in any order in this non-linear RPG.
Embark on a journey to collect the four Starlight Relics scattered across the four provinces in order to restore the fallen Eternity Tree. In the capital city, appropriately named Kingdom Capital (who came up with that name?!), there are four bridges - one for each side of the city - leading to a different province. Which province you start with is entirely up to you!
Collect helpful key items from each of the four provinces. The order in which you tackle the provinces will affect how you experience each province.
Break down brittle rocks with the Rock Hammer.
Cross rivers with the Raft.
Travel quickly with the Magic Carpet.
Warp to any town you’ve visited before with the Flute.
An ocarina that can summon… something...
All outdoor areas are seamlessly connected with no loading screens. Enjoy a super-smooth experience while exploring the kingdom.
After collecting all four Starlight Relics, you’ll be able to traverse the skies in a Mode 7-inspired 3D environment. There are several areas only accessible through this method!
Enjoy a simple turn-based battle system with some modern conveniences. Choose from commands such as Attack, Magic, Defend, Items, and Skills in this fast-paced classic battle system.
Every character and every magic spell has an element. There are five elements total: Fire, Ice, Earth, Metal, and Plant.
You can change a character’s element by using one of the elemental gems. When casting magic that matches the user’s element, its power increases.
There are 15 skills to unlock. Skills fall into two categories:
1) Active skills – These are special moves that can be used in battle. Example: The Frenzy skill allows your character to attack an enemy multiple times in one turn.
2) Passive skills – These affect your character’s stats. Example: The Power Boost skill will increase the damage of your attacks by 50%, but you will lose 1/16 of your HP every turn.
The Summon skill allows you to call upon any creature you’ve previously defeated and recorded in your Bestiary. Depending on the creature you summon, it may attack enemies, heal allies, or grant other useful effects. You can even summon bosses!
Unrest rises in the Evaria Kingdom.
A separatist movement has arisen in Sky Province, seeking to break free from the reign of King Lennox.
For over a century, the teaching of magic has been banned in Sky Province's schools. The reasons for the ban are irrelevant today. Despite that, the King refuses to change the law.
"This is outrageous!" "Why does this law still exist?"
The separatists have already taken control of two towns in Sky Province.
Public opinion in the kingdom is divided.
Many people have come to sympathize with the separatists, while others, appalled by their violent methods, side with King Lennox.
Does the separatists’ cause justify their methods?
Or perhaps, is King Lennox right?
Either way, the people of Sky Province have had enough!
In this turbulent era, three warriors find themselves caught in the middle of the conflict…
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−40% | 41reviews | 95% | — | $9K |
| $12.99 | 89ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
¡Me gustó! Es como si los Final Fantasy pixel y Pokemon hubieran tenido un hijo. Es un RPG convencional, así que si has jugado algún Final Fantasy te vas a sentir bastante familiarizado. Sigo avanzando en el juego, pero hasta el momento me ha enganchado. Un punto a mejorar son los controles, al inicio traté de retroceder al menú anterior y le di ESC y me sacó jaja. Ya una vez que le agarras la onda a los controles la experiencia es buena.
[h1]We Need a Magna Carta[/h1] [h2]Story[/h2] The game's advertising mainly focuses on nostalgia aesthetics and RPG gameplay rather than story and characters, but there are some mature themes like racism, cultural genocide, [spoiler]and ethnic cleansing[/spoiler] against the Lusorians, thanks to the Evarian royal family's imperialism. The early part of the game has several NPCs mention it and the major inciting incident for the adventure is that the Lusorian rebels burned down an essential magical tree as a form of protest against laws that ban Lusorians from using magic. We also have division among the rebel group itself and how the more moderate faction fears the extreme faction will hurt their cause. However, the Lusorian separatists stop being important during the second half of the game. They don't do anything even when [spoiler]King Lennox takes control of Starlight Castle in preparation for his genocidal plans.[/spoiler] Additionally, I feel like the persecution of Lusorians suffers from the pitfall of "tell, don't show" because we don't really get to see much direct oppression of them outside of Lennox petrifying Caden. At best, a Lusorian soldier mentions that an Evarian soldier was harassing Lusorians, causing one of the roads to be temporarily closed, but I think it would have been better if the party saw the deed up close and helped the Lusorians stop that corrupt soldier. As for the issue of the separatists' methods, Caden is presented as being way too extreme and is willing to screw over the entire continent just to make a point. At the same time, the Starlight Warriors come off as not being proactive enough in opposing King Lennox, since they didn't prioritize dethroning him when they had the chance. As a result, [spoiler]they played into Lennox's hands and allowed him to obtain the power of the Eternity Gem[/spoiler]. Additionally, the passiveness of the moderate separatists means they are also slow to respond to Lennox's schemes, so maybe there is a point to them essentially doing nothing in the second half of the game. Still, I wish the moderate separatists, especially [spoiler]the rebellious Princess Esther[/spoiler], would have done something during the final stages of Lennox's plans. Better late than never. As for King Lennox, the game does a lot to set him up as an evil, yet cunning Machiavellian villain, but I feel like his motives go too off the rails towards the end of the game. His cruelty towards the Lusorians is established to be a result of his ancestors' past conquest of the continent and because he despises rebellious elements, but [spoiler]after he gains control of Starlight Castle, he decides to kill everyone in Evaria Kingdom and not just the Lusorians. His reasoning is that he wants to build Lennox Kingdom over the remains of Evaria Kingdom, which makes absolutely no sense because there is nothing stopping him from just renaming the kingdom. Not to mention that killing off his entire population makes no sense from a conqueror's perspective, since he still has to worry about war with other countries and killing too many of his own citizens would weaken the country in terms of military conscription and labor. That said, I will admit his final boss name and ultimate attack name left an impression on me, lol.[/spoiler] As for the party members, none of them got much characterization and they mainly serve as a big ball of stats. At best, Frida is the sister of the separatists leader, Caden, but she never really gets involved with them even when the moderate faction takes over. [h2]Gameplay[/h2] The game has good mapping for the most part. You have seamless map transitions in the overworld, along with shortcuts that can be used once you find specific key items for traveling and removing obstacles. This encourages the player to backtrack to old areas once they gain new field items, though I think this can be enhanced if every location on the map menu also had a treasure count listed. The battle system looks like a standard turn-based RPG, though it will also mark which enemies or allies have been targeted by your skills/spells so that you can more easily keep track of your chosen actions. You have a limit of four spells, can only pick one Skill, can equip two pieces of hand gear, and one accessory, so customization might feel a bit limited compared to other RPGs. However, there isn't much restriction on the combinations of skills, spells, and gear, so you can create some interesting setups if you know what you're doing. Additionally, the Summon skill can circumvent the spell limit to some extent by letting you summon anything from the bestiary, but bestiary summons will always cost twice as much as their equivalent spells. As for the balancing, the game starts out fairly consistent in its difficulty, but some enemies can feel cheap with petrify and instant death infliction. To compensate, your characters maintain their prior buffs once they're revived, but getting KOed means not getting EXP. The metal ball enemies towards the end of the game feel kind of OP though, since they can cast a buff that blocks magic damage, all while they naturally resist physical attacks. The endgame also has trapped treasure chests where you have to fight up to 10 enemies, which is actually harder in some ways compared to fighting a singular boss, but it's still doable because the game does give you decent AOE options and specialized damage builds. Stat down spells are very meta, since an enemy with debuffed offensive stats won't be able to deal more than single or double digit damage. [h2]Other[/h2] The soundtrack is another strong point of the game, especially when it comes to the regular boss theme. Though with optimal lategame setups, you might kill the boss too quickly to fully listen to it, lol. [h2]Verdict[/h2] 7/10 Although the developer likely didn't intend for the story to be the main focus, I think there's some untapped potential in the story and that the separatists could have been made more relevant. The combat is just okay and the mapping and exploration are the game's strongest points.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 120 | 94% | $4.99 | |
| $9K | 110 | 75% | $6.99 | |
| $9K | 346 | 82% | $1.99 | |
| $9K | 60 | 97% | $13.99 | |
| $9K | 141 | 84% | $1.99 | |
| $9K | 67 | 69% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 7.7K | 88% | $8.74 | |
| $282.1K | 537 | 80% | $28.99 | |
| $253 | 3 | 67% | $4.99 | |
| $0 | 282 | 93% | Free | |
| $165.7K | 314 | 68% | $24.99 | |
| $61.1K | 314 | 96% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America
| $11.05−35% |
| 12ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你是寶可夢與FF像素風時期的玩家,那麼你一定會很喜歡這一款情懷誠意滿滿的作品。無論是地圖設計或者是遊戲概念都特別有韻味,該遊戲也有走出自己的風格,我認為是相當值得一玩的。 [h2]情懷拉滿的復古風JRPG遊戲[/h2] [b]●遊戲時長[/b]: 7~8小時左右 [b]●內建機制[/b]: 內附經驗值倍率調整功能,可以讓玩家更快速破關 [h3]▼優點[/h3] +角色刻畫細心,劇情安排用心 +遊戲為非線性路線,一共有四個路線讓玩家選擇,打造最舒適的通關路線 +魔法攻擊可以調整為單體攻擊與群體攻擊功能,非常方便 +多元的被動技能組合搭配 +傳送功能解鎖後再也不用疲憊的跑圖 +驚心動魄的Boss戰 +優秀的BGM搭配 [h3]▼缺點[/h3] -為隊友施展增益Buff沒有群體施展的方法 -通過特定階段才能開啟的數字寶箱沒有提示方法 -後期近身攻擊太過弱勢,且屬性武器的強度僅到中期為止,後期根本無法拿上場 -裝備過為單一,攻擊面與防禦面裝備都綁相同位置,導致變化性更少 -缺乏抵抗異常狀態的裝備 -金屬屬性與植物屬性的效果是什麼沒有說明(也有可能是我漏掉了?) [h3]■總結[/h3] 整體就是一款選擇路線多元的JRPG,但是在戰鬥方面較為普通,基本上是能玩的但是變化性就比較差強人意。而且最後我全員都被逼得去走魔法攻擊了,近身攻擊不知道可以幹嘛。 不過這不影響我認為它是一款好玩的遊戲,期待開發商未來開發的新作品。
fun game, reminds me of ff1 + pokemon. definitely worth its price tag. story is a bit predictable but that is not a true negative. its simplistic approach is why i had so much fun with it and kept going to the end. my only gripe is the desert temple not having enough keys to unlock all its doors. looking forward to the sequel (?)
Really fun!
看到俯視角大地圖飛行就直接決定要買的, 有夠懷念, 最近遊戲畫質越來越好,技術越來越高明,卻失去了這種單純的樂趣。 中文翻譯是錯誤百出的機翻。 看不懂日文的話可能會很難玩.... 似乎也不會。 這遊戲劇情非常單純, 看圖說故事應該也能猜對個八成。 這也是有點可惜的地方, 個人覺得RPG的精華在於故事, 玩法不要太無聊或硬核,玩得下去我都能接受。 想要懷念舊時代作品打發時間的話可以買來玩玩看。
ce jeu est une lettre d'amour au jeu 16 bit , a la saga final fantasy est a pokemon tout dans la conception vous rapellera c'est deux licensse mon let's play decouverte ici https://www.youtube.com/watch?v=kpUUycu_t2I
Salut :) Si tu as 2Min, hésite pas à passer par ici: https://youtu.be/Mvl_KCjEAP0 Je te parle du jeu rapidement, Bon jeu !! :)
não vou mentir, para o que o jogo prometia e sabendo que seria um JRPG clássico, com uma vibe 16 bits simplesmente me surpreendeu ao ponto de ter uma live exclusiva apenas dele! parabéns, um trabalho muito bem feito.
Juegazo espectacular, sinceramente no le tenia mucha fe pero termino siendo uno de los juegos que mas disfrute en muchos años, es un rpg de estilo bien clasico, bien de la epoca de SNES pero mucho mas tranqui, cortito y sencillo. No tenia ganas ni tiempo para el tipico farmeo eterno que alarga todo pero aca en 7/8 horas lo pasas y quitando la pelea con el jefe final no fue necesario farmear (igual se ajusta la dificultad y combate a placer). Tiene dragones, magia y reyes malosos, la historia me gusto, tiene un par de giritos predecibles pero que estan barbaro, ah y el combate es divertido pero bastante poco profundo, es justo lo que buscaba. La musica es espectacular como amerita un juego del genero. Al final medio que da pie a una posible secuela, ojala salga. Ah y es un juego de una sola persona, laburazo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.