
Earth has fallen. Science and the Occult have united forces to brace for the arrival of the Eldritch. But will the efforts against this strange, alien race be enough? Play as one of many Proximae used to help defend humanity in this turn-based, roguelike, intergalactic deck builder.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 343reviews | 85% | — | $187.1K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent space rogue-like. Love the story too which is always great in a rogue-like. Seems like lots of viable strategies although there are clearly some crazy ascendant ones (which is totally fine, you won't always get them). I have really enjoyed the radioactive faction and the cloaking faction so far. Excited to unlock more factions and hear more of the lore. Difficulty seems just right to me, I win a lot but don't feel like it's easy at all. My first win came down to the last HP on my last ship that was given to me as an emergency measure haha.
Classic design, fun "story", Gameplay that sucks you in. As good a deck building game as there is
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got a humble bundle just for this game and its awesome just what i wanted a space card game
Played for an hour, got a ton of turrets down and somehow won with 2 ships at 1 hp each I have no idea what the hell I'm doing Loving it though
For the current price, and especially on sale, I can definitely recommend this. If you like games like this, 5-10hrs fun feels guaranteed as a minimum. I have some complaints, but first, the positives: -Aesthetics are 11/10. The writing is a bit hammy/melodramatic (not bad at all just super dark), but the art, music, vibes are awesome. Super cool dark sci-fi horror, some really fresh and interesting stuff in the genre too. -Card game mechanics have great player feedback. A lot of the attacks feel really weighty, there's a lot of good movement and animation. -Difficulty curve feels pretty fair. Complaint below (final final boss) but it's either somewhat easy, kind of challenging, or pretty tough depending on luck. I like the rifts, although they really can mess up your run, the rewards are a good trade-off for the challenge. Negatives: -The different characters disappointed me. I really liked the second character, but they and later ones make the first character useless (I will probably never play them again). More importantly, though, the third (money) character is just... bad? It's like an optional hard mode I guess, which could be cool, but I was expecting a new character and playstyle, not a character that makes the money management harder. There's also very little info on how to unlock them, I had to look online, and one of them totally depends on luck (no spoilers but the unlock condition requires luck, you can't plan for it, and then you have to win also I think after getting that luck). The final character is interesting, I thought I would hate their core mechanic but it's actually a fun added challenge required to fully beat the game and that is interesting. -However, fully beating the game has what I call the "Slay the Spire Problem". I had a run where I absolutely crushed, little to no challenge the whole way through, and then I didn't even survive half the final final boss. That's a big issue for games like this because then I feel less motivated to play. If I can't win when I'm doing well, what about runs that aren't as lucky? I'll keep trying for a bit but... enh. It's demoralizing. -There's luck involved to even see the final final boss. I just had a run where I didn't even get a chance to get all 3 keys so... I just don't even get to try to win? -The decisions on each round of combat are tied to decks and rewards, so for example, it's like, you'll get a card from deck A and money for the shop, or, a reward from deck B and a rift card. Problem is, the second half of the reward is way more important, so I never really feel like I'm in charge of my deck. For example, the rift cards are VERY underwhelming, so I would almost always pick credits or artifacts first, no matter what deck my card will come from. So I sort of end up with a hodge-podge deck every time. Often you will get one card from a different deck mixed in when you choose, so it's not terrible, it just feels a little random every run because I'm not picking a rift card over credits no matter what deck comes with credits. The rift cards come at a cost to use, a lot of them aren't great and/or the randomness of the cost is in competition with the reward, and I just learned you can't even choose them if you have many, you just get a random one or the most recent one? There's one of them that is great, and the rest I don't want at all. -I hate to say this, cus the music IS good, but I don't really like the "combat won" sting. It's also noticably louder than any of the rest of the music, so I have to either have the music too low all the time and then that sting is ok, or the sting is always too loud because I want to enjoy the rest of the (really good) music. Obviously you want to win every single combat since a loss is game over, so I don't like sort of tensing up like "ok here comes that super loud musical sting I don't love" every single round. Again, I really like the music, so I feel mean even saying this but why is it so loud? It's a real problem since it's supposed to be a reward for winning but it's my least favourite music in the entire game. -As others have said, having multiple ships quickly becomes a liability in a lot of combat as you only have so much energy and shield cards. Stick with it, later characters feel better in this regard, but like I said above, unlocking character number two shouldn't feel like an undeniable upgrade as compared to character number one. Having one ship is just better in almost every way, especially as you upgrade it in ways you generally can't upgrade when you have a multiple ship character. I've come to appreciate it more with the last character since the starter ships are a bit better but I'd still prefer to play as one, I think, which is a shame since you can only truly beat the game with the last character. Ultimately, I'm happy with my money spent, and there's a LOT to love here but I can't imagine myself putting 20+ hours into this since I'm already dropping off around 9, which is a shame. Not everyone can be a Monster Train or a SpellRouge though, so like I said, for the cost, this was super cool. I would love to see this music, art and even the very dark melodramatic writing style in another game of the same genre or different.
Awesome game, like if Spire and Into The Breach had a baby
简单测评: 跟克苏鲁关系不大,只是借鉴了一点元素,游戏目前内容不算多,但有一定潜力。 目前来说,是个还算不错的肉鸽策略战棋游戏。 我会点推荐,但全价购买个人觉得略有不值。
it good
Played game for the first time, made it to the final boss, set up mines for 3 turns, detonated them all at once and put the boss at negative 120 hp. cant wait to see what else this game has, looks like a lot of build potential :)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $187.1K | 1.6K | 93% | $4.99 | |
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| $187.2K | 219 | 68% | $39.99 | |
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| $187.2K | 307 | 87% | $14.99 |