
Stardust Exile is an RTS set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics. The remaining star systems are procedurally generated. It has both online mode and single-player skirmish mode. The online server is persistent and single-shard.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stardust Exile is a space RTS game set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics. The remaining star systems are procedurally generated based on the current estimated number of stars in our galaxy. You can rename stars and planets that you control outside of the Solar System.
Create your own spaceship designs with an in-game procedural spaceship generator. Spaceships visuals don't change their stats. This way players won't have to use spaceships they don't like due to superior stats.
In the MMORTS mode, all players are in the same universe, and the world is persistent. Compete with other players to take back the Solar System and end your exile. Players can fight to control systems, retreat to the periphery to regain strength and rebuild their fleets as needed, or they can play as a trading empire dedicated to trading spaceships and resources to accumulate credits.
Spaceships keep operating even when the player is offline: production spaceships keep harvesting resources, and combat spaceships automatically engage invading spaceships. To allow players to mount proper defenses against large attacks, they can build disruptors to slow down travel from enemies to their systems for up to 24 hours.
The Single-Player Skirmish mode allows to generate other galaxies with different sizes, densities, star systems and opponents. Research/Tech Tree, Planetary Outposts and Pirates can be enabled or disabled as desired.
Pre-defined modes include:
End Exile: Make your way to the Solar System and end your exile.
Quick Match: A small game of conquest with few factions and a small limit of spaceships.
Galactic War: A proper war. Wins the empire with the most stored resources after the time limit reached.
Simulation: Watch empires rise and fall. No playable faction.
Or create your own scenario with any of the victory conditions or none.
Features:
MMORTS persistent, single-shard
Single-Player skirmish
Procedural spaceship generator
Markets, sell and buy spaceships and resources
Research/Tech tree
Pirate NPCs
Alliances between players
Bounties placed on pirates or other players
Upgradeable planetary outposts
Rename stars and planets you control outside of the Solar System
Leaderboards
Logs of recent activity that happened when you were offline
The game is being developed by a solo dev. You can jump from one place in the galaxy to another almost instantaneously, without loadings, due to all images, 3D models, VFX and animations being generated procedurally at runtime.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра уровня 20-ти летней давности, графика ниже плинтуса, дизайн кораблей ни как не влияет на их характеристики, интерфейс глючит, пожалел о покупке .
good game, good potential, slow-ish moving, but also good because you dont need to play 24/7 to avoid being attacked, once a day is enough. great for us who have to work a lot and dont have consistent time to game. not great if you want something to play for hour long sessions. worth the small price tag and developer is super cool and will reply to you directly.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +16 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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