
Stardust Exile is an RTS set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics. The remaining star systems are procedurally generated. It has both online mode and single-player skirmish mode. The online server is persistent and single-shard.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stardust Exile is a space RTS game set in the Milky Way galaxy, containing currently known stars and exoplanets with their real characteristics. The remaining star systems are procedurally generated based on the current estimated number of stars in our galaxy. You can rename stars and planets that you control outside of the Solar System.
Create your own spaceship designs with an in-game procedural spaceship generator. Spaceships visuals don't change their stats. This way players won't have to use spaceships they don't like due to superior stats.
In the MMORTS mode, all players are in the same universe, and the world is persistent. Compete with other players to take back the Solar System and end your exile. Players can fight to control systems, retreat to the periphery to regain strength and rebuild their fleets as needed, or they can play as a trading empire dedicated to trading spaceships and resources to accumulate credits.
Spaceships keep operating even when the player is offline: production spaceships keep harvesting resources, and combat spaceships automatically engage invading spaceships. To allow players to mount proper defenses against large attacks, they can build disruptors to slow down travel from enemies to their systems for up to 24 hours.
The Single-Player Skirmish mode allows to generate other galaxies with different sizes, densities, star systems and opponents. Research/Tech Tree, Planetary Outposts and Pirates can be enabled or disabled as desired.
Pre-defined modes include:
End Exile: Make your way to the Solar System and end your exile.
Quick Match: A small game of conquest with few factions and a small limit of spaceships.
Galactic War: A proper war. Wins the empire with the most stored resources after the time limit reached.
Simulation: Watch empires rise and fall. No playable faction.
Or create your own scenario with any of the victory conditions or none.
Features:
MMORTS persistent, single-shard
Single-Player skirmish
Procedural spaceship generator
Markets, sell and buy spaceships and resources
Research/Tech tree
Pirate NPCs
Alliances between players
Bounties placed on pirates or other players
Upgradeable planetary outposts
Rename stars and planets you control outside of the Solar System
Leaderboards
Logs of recent activity that happened when you were offline
The game is being developed by a solo dev. You can jump from one place in the galaxy to another almost instantaneously, without loadings, due to all images, 3D models, VFX and animations being generated procedurally at runtime.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
el juego es bueno, y el concepto de mapa MMO RPG de toda la galaxia es una locura, ahora: el sistema de personalizacion de barcos deja mucho que desear aunque no esta mal, lo que si esta mal es el sistema de armas y combate, y sobre todo el limite de poblacion. (en un solo jugador podes hacer lo que quieras, pero en multijugador deja mucho que desear, la verdad me esperaba algo mas completo)
Stardust Exile is a small homage on Sins of a Solar Empire and uses pretty much the same RTS commands. But it is also quite different, as it is a MMO with a persistant universe. So, everything is acting on the same timeline, the same universe, the same physics. It has a nice approach of asynchrone multiplayer and instead of pure PvP it has pirate factions (AI) that try to cripple your expansion and loot your occupied systems. So you don't need to do cut-throat tactics, you could also just go for economics, expand peacefully and/or start COOP with one of your many neighbors. Also you could not expect the rich graphics from SoaSE, but it is sufficient and worth to watch during your orders. Your starting system is pure chance, so you might have space to prosper, or might be under pressure from day one. All players try to capture back Sol system, what is the main goal for all. Never tried the singleplayer part, possibly I'll try after I'm loosing grip on my empire. Who knows? So far it is quite fun to play and to see how your plans unfold. There is no chance in battles or how research or mechanics work. All is up to your personal preferences. Before I forget, yes you have a spaceship designer. It is pure cosmetic, but fun to tickle arround with. Same as all things, every change, every otherly colored part of your new designs will ad-hoc be visible right in the game. So if you like to paint your ships green, red or mixed, you see every little detail right in the game. Excellent work from the developers, I'd say. Well done job and there is a lot more that has been announced. So, yes, they do care and develop their game. Those pirates I've talked about before are some kind of irritating. I think the better you prosper, the more the AI follows your moves and tries to counter...but you still have the option to outmanouver them, when you invest some time and ideas. All in all a fun RTS game...and usually I do not play RTS at all. But...yeah it is also a bit time consuming if you want to have things done exactly how you want it. So far it is on early access and actually on sale. Recommended? Balanced, if you like the basic SoaSE playstyle and want to try that in a persistant universe as an MMO. Is it worth the price? I think not, it is way too overpriced in my eyes. Once you finished research, what is done in 1-2 weeks, you get just bullied arround by the old-time players. If they can't beat you, they start to cheat and use exploits that the devs don't want to rule out. But better go get their demo and find out yourself. Possibly you may find some key sellers with a nice offer... After a 100h playtime I found out that the system enforces players to cheat. You invest a lot of time to build your position but some players that are in the game from day one found a way to use cheating to win if they can't beat you otherwise. No defense possible. Therefore I could no longer recommend this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +16 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There needs to be a ceasefire period after leaving a alliance or kicking from a alliance. the gameplay is enjoyable but simplistic, and the disruptor period should be increased or each disruptor should be exponentially more expensive to place in a system, it can cost energy.
Поломанный напрочь туториал, нельзя перезаспавниться, Летите, говорят, в другой сектор, выберите фригат и для захвата нажмите ПКМ по обороняющимся кораблям, окей, раз в туторе предложили один корабль скрафтить, я им и полетел - его уничтожили 13 вражеских кораблей которые подтянулись из другого сектора. Окей, снова подумал я, и построил столько же кораблей сколько у противника + на 1 корабль больше. Полетел - моих 14 минусанули, я минусанул 1. Я пробовал полететь сначала в сектор сверху как чувак из видоса на YT (у него получилось, у меня нет), затем влево и затем в оставшейся вниз, меня везде уничтожили причём в левый ещё с нескольких секторов слетелись. И? классный тутор, всё объясняет и мне совершенно точно не придётся эксперементировать часами чтобы понять как пробить противников потому что крафты здесь длятся минутами, как и полёт
网页游戏,千万别买,我是退款了,太傻了
Игра уже имеет скелет. Ждем развитие!
简单玩了玩,还行其实。 优点的话,可以一定程度上自定义船的模型。内核精细程度有的,优化不错。 缺点也很明显,自定义的开放程度不够,科技树太少了内容少同时导致一系列问题船就那几个东西。无脑配就完事了,没有克制没有机制打架就是对对碰,要点操作就是把血少的往后拉让血多的吃索敌。节奏太慢,科技是T1 T2 T3 几分钟 一小时 一天。没有散落的高级资源点或者机制事件点(比如说黑洞,中子星,脉冲星什么的)整体目标就一个重返太阳系。 嘛,毕竟没做多久,也可以理解。 等大更吧。目前是没什么玩的
rilassante e profondo.
It is an original game for people who like persistent sandbox RTS. Units move slowly, especially between systems, so it requires sending spaceships and checking back some hours later. Ship design is more flexible than other games. Tutorial works more like a checklist and gets out of your way.
Is there a reset? I got attacked by bots, and lost my shipyard immediately. I now cannot make ships, cannot build a new shipyard. I am effectively dead. There is no way to start a new game. So i am just stuck with my purchase now. I have a dead start on a multiplayer game. idk
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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