
Jedi Knight: Dark Forces II picks up where the award-winning Dark Forces™ game left off...with even more features and firepower in dazzling 3D graphics. As Kyle Katarn, you must acquire a lightsaber and learn the ways of the Force to become a Jedi Knight.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 12 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The last boss fight hurt my hands.
Buen diseño de nivel para que el og gary stu masacre y sea masacrado , un juego bastante equilibrado y novedoso a excepcion de las peleas con los jedi
Aged like Bobby K's man milk out in the open in a pre-Overwatch Blizzard's office [spoiler](the whole scandal was a sham, apparently - look it up)[/spoiler]. [b]Atrocious controls[/b] (even with OpenJKDF2 and bucketload of fixes) - feels like you're constantly sliding a piece of butter on a pan, or like being a Pstein pal on the Hill after the files. Dumb momentum on strafing makes the platforming or maneuvering in a firefight feel like a ballet on a minefield - you continue moving after stopping for a good half-a-second. No mouse wheel support - you might think it's not much, but imagine an FPS game (scratch that, imagine ANY game with multiple weapons\items\anything) where you can't use a mouse wheel for switching; coupled with slow switching speed - even when using number keys - makes weapon juggling painful and, as such, combat itself a chore (the "Wheelthingy" app doesn't work with OpenJKDF2, either). [b]Graphics[/b] are in this weird middle ground between somewhat gracefully aged 2D sprites of DF1 (Remaster or otherwise) and actual human-looking humans of id Tech 3's Outcast and Academy; characters (DO NOT look up Grans' heads) are ugly wooden\plastic cutouts, weapons are...fine, but levels are probably the biggest insult: looking like barren cardboard boxes with the same tiny ugly texture tiled all over them, be it indoors or outdoors (not without standouts - early Nar-Shadaa; 1st half of Sulon, beginning of Barons Hed, the Land of the Jedi temple; the rest just blend together). [b]Music[/b] feels a bit more generic - say what you will about DF1's OST, but the MIDI arrangements at least made it sound memorable (although you'll still hear "the SW themes" motifs - Main Theme and The Imperial March - to the point of obnoxiousness) like Dark Trooper Theme, Death Star Plans, Ramsees Hed, Ice Station Beta, Corsucant or Fuel Station; here everything just blends together into orchestral mush. Not bad, just unmemorable. AND speaking of obnoxiousness - [b] Level Design[/b]. With the addition of Jedi powers (the entire Jedi gameplay aspect is a novel concept, but done MUCH better in the sequels, this feels like an early proof-of-concept at best), the very progression - let alone secret-hunting (which, ideally, you NEED, because getting all secrets in a level awards extra "skill points", and you won't max out your available powers - even AFTER the Light\Dark side branching part - without them, or even with them; missing 2-3 more stars even on Hard) - becomes reliant on janky early 3D first-person\third-person platforming, and that, coupled with slippery physics, becomes a snuggle struggle against the game itself. Sometimes, you get wall-colored doors that don't look like doors (again, this is basic progression, i.e. the path you MUST take to even play further, not Doom-era secrets); you get comically tiny buttons opening crucial doors that blend into the environment in pitch-black darkness or in a wall of similar-looking computer panels; you get MADDENING mid-air physics when you have to bounce inside air currents in vents for specific jumps (good luck if you're not used to hack mid 90s level design); you get "le ebin funi" mandatory fall damage sections that alternate between "tough luck if you're out of heals, bucko" and "if you jump at THIS specific angle while hugging the leftmost wall and touching your nose, rubbing you tummy, singing Kumbaya and farting Southwest with your leg up at 45° with Saturn being it its retrograde phase, you TOTALLY won't get fall damage, trust". Had to YT walkthroughs several times to even understand WTF am I supposed to go, and I hadn't have to do it ONCE in DF1 (sans the hex room puzzle in Imperial City - looked up a text walkthrough from '96, no regrets), so "skill issue" bots btfo. The cheese in FMV cutscenes did little to offset the frustration I got from moment-to-moment gameplay, because even once I reached "the zone" and got into the rhythm, it never felt like the game truly controlled well. There are good things in here: cutscenes, Jedi powers, Light\Dark branching (although it affects only your powers, some in-level lines, 1 boss fight and the final cutscene), the story itself (never was a big SW fan, but this was a decent, if shallow, romp), the boss fights (IN SPITE of the controls), but ultimately, it felt like a chore to finish, getting the taste of how "off" the game simply plays early on. Either get it if you ABSOLUTELY NEED more Katarn, you have EXCEPTIONALLY high tolerance for BS game design, are willing to install around a dozen different fixes ON TOP of a source port OR wait if\when Nightdive finally remaster it, hopefully they'll fix the controls.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good classic, hard af
Great sequel to the original classic. the controls are terrible however but you can easily re-bind them. thanks to the community several patches are updated to make the game run a bit more smoothly. some issues with FPS and mouse inversion may be present. buy it on sale and if you dont mind tinkering, its a solid title with good shooter action and some nostalgia/fan service for star wars nerds. 8.9/10 buy it!!!!!!!
Needs mods to get it working so I can't recommend as it should work out of the box. The FMV cutscenes and music are great, but the Star Wars theming carries this game hard. Level design is awful and most your time is spent crawling through sewers and ventilation systems. Force powers and lightsaber combat are lacking, and the guns all feel the same. If you stripped away the Star Wars theme you're left with a crappy FPS that's not worth your time.
Reviviendo un clásico... aunque para que funcione con aceleración 3D en equipos modernos hace falta consultar las notas de la comunidad! Totalmente recomendable si te gusta el tufillo a los primeros juegos 3D que distan del fotorealismo actual.
Thanks to Jedi Knight Remastered that the game work properly and I sincerely thank the mod team for that cause without it this game was literally unable to play, I prefer the graphics in this game than earlier parts and once again the game have literally the same weapons in the pervious expects for LIGHTSABERS !!!, the force power are interesting but once gain I began to bored very quickly.
Předchůdce téměř dokonalé hry Jedi Outcast, který sdílí parádní univerzum, famózní soundtrack a spolupráci Kylea Katarna a Jan Ors. Příběhově je na stejné úrovni, ale graficky a herně zestárnul celkem mizerně. Spousta zbytečného bloudění mapou je asi poplatná době. Ale hodně práce mě dalo jen nastavení ovládání. Ten kdo překousne nástrahy skoro 30 let staré hry, dostane parádní příběh z původní trilogie hvězdných válek a jednu z nejlepších her tohoto univerza. Nejsem fanda všemožných remaků, ale tento kousek by si to zasloužil jako sůl. KLADY: fantastický soundtrack pravé hvězdné války parádní atmosféra slušný příběh ZÁPORY: obstaróžní grafika spousta práce s nastavením ovládání občas frustrující
One of the best games of all time. Enough said.
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Where this game's players are, estimated from review languages.
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