
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21.2Kreviews | 83% | #51 | $64.4M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loving it. Bit janky for me graphics wise, but I like the characters, and the gameplay is solid.
Assets reloading every scene change during cutscenes...come on. Did they use the SWTOR engine or something? This is wildly unacceptable in the modern age.
this really is some kind of zero company
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #49, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $59.99 | 0ratings | 0% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay is fun, but the crashes are insufferable. I far exceed the minimum requirements, and the game crashes every 30 minutes or so, and if it crashes during a mission or a post-mission cutscene, you have to do the entire mission over again. I tried numerous fixes online from the MANY people experiencing the same issues, and nothing works. This will be a great game if they care about it enough to fix. Until then, refund requested, and play at your own risk.
Endlich wieder ein Star-Wars-Spiel, das sich anders anfühlt Ich bin ehrlich: Ich hatte anfangs nicht besonders viel erwartet, aber Star Wars Zero Company hat mich ziemlich schnell abgeholt. Vor allem die Mischung aus taktischen Kämpfen, Charakteren und dem Star-Wars-Universum funktioniert erstaunlich gut. Was mir besonders gefällt, ist, dass sich die Missionen nicht einfach wie stumpfes „Lauf dahin und schieß alles weg“ anfühlen. Man muss tatsächlich überlegen, wie man seine Leute positioniert, welche Fähigkeiten man einsetzt und wann man welches Risiko eingeht. Dadurch fühlt sich ein erfolgreicher Kampf auch wirklich verdient an. Dazu kommt die Atmosphäre. Das Spiel schafft es meiner Meinung nach ziemlich gut, dieses typische Star-Wars-Gefühl einzufangen, ohne einfach nur bekannte Figuren und Orte zusammenzuklatschen. Gerade die eigene Truppe wächst einem mit der Zeit tatsächlich ans Herz. Für mich eine richtig angenehme Überraschung. Wer Star Wars mag und gleichzeitig etwas mit taktischen Spielen anfangen kann, sollte sich Zero Company definitiv anschauen. Von mir eine klare Empfehlung – und hoffentlich der Auftakt zu mehr in dieser Richtung.
[h1] Fun game with a Great price, but HOLY F*CK the game optimization is absolutely terrible! [/h1] I have to cap my fps at 144 at everything on medium with DLSS on quality just for my PC not to blow up with my specs and you can see THEY ARE NOT DOGSH*T! P.S. I didn't buy the deluxe edition but I have all of the cosmetics?
Optimization is garbage. Constant crashes, constant black screen locking up the whole computer. Stuttering. You name it. I've posted my PC specs as well, so while my gear is older it should be able to run this game on mid settings! In general the game is not ready. Should have been held back a month or so. Or been play tested to realize how bad some of these ideas are, but its EA so probably had no budget for testing (or optimization) Various complaints as a long time Xcom/Phoenix Point/other games like this player: Enemies do not even bother taking cover and just flank constantly on normal settings, which makes cover next to useless and constant downing of your companions. The whole "downed" setup is just not fun. It seems like they balanced around the assumption you have to rez someone every turn. That's just not dynamic or interesting. It's a cool concept on occasion, but having to do it constantly is just ridiculous. Enemies have too much health (or we do too little damage), so you can't even punish them for being out in the open. Needing all 3 or 4 of your people to hit one guy to kill him means it's far too easy to get overwhelmed on missions with reinforcements. Overwatch doesn't work half the time, even with clear line of sight. No cover, no elevation differential, no reason they shouldn't shoot at all. But my personal favorite is when your squad does shoot, you hit them and they stop, but you didn't shoot until they were way out of your overwatch cone and are in cover halfway across the map, so stopping them did nothing. Movement is constantly screwed up. I have selected a point and had the mouse cursor move AFTER I clicked and the character started moving, and now he's in the wide open. This has happened multiple times, multiple maps. The battlefield is far too small and most combat is just a boring slugfest instead of any tactics or ability to flank opponents from a new direction or stage a retreat. I'm familiar with how percentages work, the fury of a missed 90% shot and all that, and my sample size is small, but cover feels absolutely useless. Even with full cover I'm constantly being hit from shots from across the map. The 4 friends I know that are playing as well have the same issue, it just feels far worse than a Commander playthrough on Xcom 2. I could go on, but you get the gist. Story seemed cool so far, character creation was ok (wtf with those faces!), atmosphere and all that is tip top. They focused too much on that stuff and not on making the game fun. Could have been an amazing game if they had put forth a little effort to playtest or fine tune it. If my refund goes through, I'll check it out in a few years when its on sale and has multiple patches.
So far it's everything I hoped and more.
Wow! Masterclass, masterpiece in the genre. They combined the best from X-COM2 and Midnight Suns into this beautiful game, without the annoying stuff. They even push things further with new innovative mechanics, such as advantages. The game is also very polished. I never thought a game would beat X-COM2 as my favorite in the genre. If you are a fan of either games I mentioned, buy this at full price. It is more than worth it.
This ♥♥♥♥ good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $3.7K | 8 | 75% | $15.99 |