
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21.2Kreviews | 83% | #51 | $64.4M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
READ THIS BEFORE BUYING. This game is ok, BUT I do have some pretty big criticisms about it. Mainly, for a game about managing a covert ops team, there is NO infiltration gameplay like xcom has. What I mean by this is when you commence an operation in xcom, there is an initial phase where you can move your squad around the battlefield undetected. The enemy patrols around the map while you can move your units into an optimal position to ambush them without getting spotted. However, there’s also the risk of you getting spotted by the enemy first and ambushed. That was so much fun and added heaps of tactical depth to the operations. That does NOT exist in zero company. From the get go your units enter the field and immediately get into combat. No pre-tactical movement, just combat. Very nonsensical for a covert ops team and I really hate it. It kills like 50% of the enjoyment for me. I don’t want to just be solely fighting things 100% of the time. I want to be able to outsmart the AI and do cool ambushes instead of just ooga booga fighting all the time. I don’t understand why they didn’t add that in. Another thing is the optimisation is not great currently. You will struggle with frames if you don’t have a high end PC, but this is something that will improve with updates, so not a massive issue yet. Another qualm is the combat music is extremely repetitive and gets annoying quite quickly. Even in your chill command centre the music is quite loud and heroic, doesn’t entirely fit the area where you’re supposed to relax from the combat stress music lol. The combat gameplay itself is fine and very similar to xcom, so that’s good. I like the overwatch mechanic and action points. Melee is quite OP where your little human can knock an enemy flying like 20 metres back into a wall and instantly kill them which is pretty funny. The third person sections are alright, but it’s completely on rails and feels more like an unreal engine tech demo. Would have much preferred to have the covert turn phase before combat which is infinitely better than whatever this on rails thing is. Voice acting is pretty mid with some of the characters as well which is surprising, as usually voice acting for Star Wars games is always good. Not always the case in this. The command centre upgrades are good and I like the non combat missions you can do which are like mini choose your adventure missions. What I don’t like is how you HAVE to do a combat mission to pass each cycle (day), unlike in xcom where you can pass as many days as you want without essential missions. In this game, you HAVE to do a mission, which is annoying because sometimes you have most of your squad who’s injured and you want to treat in your med bay, but you can’t because the game forces you to use them for a useless mission which they could die in. Why there is no end cycle (day) option baffles me The weapon upgrades are very dumbed down compared to xcom I don’t know why they made it so casual. It needs to be more in depth with more weapons and modifications. Appearance customisation is good, but a lot of the outfits are just the same with little differences. Also there’s no good hats like where’s all the hats and helmets at?? Also, they say you can have a full squad of clones, but so far I’ve only been able to dress up people in clone armour, not actually have clone troopers with the clone voice. Only the story character trick is a clone so far in my game. I don’t know if that changes or not, but I’ve had quite a few hours in it already and still no actual clones I can recruit. Give me the clone voice option to give to my units at least Overall, if you’re looking for a game on the same level of depth and complexity with the xcom series, you won’t get that here. It’s a very dumbed down and casual version, which still provides challenges in combat, but it’s nowhere near the level of depth or difficulty as xcom. For example, your characters can go down 2 times and be brought back up with no issue. Only on the 3rd downing do they die The mission variance also seems a lot more limited than xcoms. 6/10, but could be easily 8/10 if there was an actual covert phase before combat! Don’t start us straight off in combat, it makes no sense! Also allow us to end a cycle without forcing us to do a non essential combat operation. The ONLY reason I’m giving this a positive review is because if you are a Star Wars fan, you will enjoy the game purely because of the setting. If you’re an XCOM game type fan, you’re better off just playing with Star wars mods for xcom 2 if you want a proper complex experience
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.5M | 129.9K | 96% | $24.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $63.8M | 46.7K | 91% | $63.99 | |
| $63.7M | 117.2K | 93% | $39.99 | |
| $63.4M | 73.9K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8K | 106 | 70% | $3.89 | |
| $35.6M | 80K | 85% | $19.99 | |
| $128.6K | 278 | 67% | $19.99 | |
| $46.6K | 58 | 59% | $24.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $3.7K | 8 | 75% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #49, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $59.99 | 0ratings | 0% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun, no issues
Peak
Gameplay is very fun and so far I am enjoying the story. I have had very few technical issues, outside of one or two frame drops and a mission that had to be restarted due to a combat bug where the enemy AI would not end their turn. Unfortunately it seems that the game is quite unoptimized and suffers from performance issues even on modest settings with a powerful computer. I would recommend holding off until a few patches have come out to address these issues, unless you are confident your computer can run this game through sheer brute force, or you are okay with dropping the fidelity to the lowest settings. All in all, this game is good, but needs some major polish and finishing to bring it in-line with expectations to run on a wider range of hardware.
Loving the Game. Good Graphics and Gameplay.
yerrr tar war
As an XCOM veteran, I went into Star Wars Zero Company expecting a lazy clone with lightsabers taped on. Instead, I got a genuinely great tactics game that actually respects your brain cells. Actual Tactical Mechanics: Features like Advantage points and the Backup system force you to actually think. You can't just park in high cover, pray to RNGesus, and call it a day. Barbie-Level Customization: The squad building and gear customization are surprisingly deep. Half my playtime is spent fine-tuning loadouts and making my squad look like absolute badasses. Pacing That Doesn't Drag: Combat is snappy, aggressive, and moves at a great clip. Peak Star Wars Vibe: The soundtrack alone carries enough authentic Star Wars energy to make you want to throw on a helmet while playing. Addressing the "Optimization" I’ve seen the review section flooded with people whining about horrible performance issues. Meanwhile, my game has been running as smooth as a freshly greased droid. I am convinced 90% of these complaints are coming from people trying to run a shiny new release on a toaster powered by a hamster wheel. If your rig was built during the Bronze Age, maybe don't blame the developers when a 2026 game turns your room into a space heater. Buy a fan or upgrade your toaster. If you love turn-based strategy or XCOM, ignore the potato-PC brigade and grab it. Easy recommendation.
I really wanted to like this game but I just can't. Even ignoring the horrendous performance for the visuals, the mission design is just extremely repetive and bland. You don't really have a lot in your toolbox to tackle tactical situations and base building and equipment management are pretty rudimentary. There are the occasional synergetic and special abilities as well a few utilities, but you get to use them so rarely that most of the gameplay just boils down to hunkering down and taking potshots, hoping that the RNG gods favour you this time and most abilty advancements just boil down to "number go up", instead of opening up new tactical options. There is a pretty neat bond system that gives characters bonuses if they complete mission together which works quite well and is engaging but it's a small ray of light in a sea of mediocrity. If you're expecting pre combat planning or stealth like in Xcom you'll be sorely disappointed as well, imagine if every Xcom encounter just started with everyone shooting at each other in pre defined positions. Overall the gameplay is a far cry and a big step backwards from the likes of Xcom 2. You're also facing a lot of enemies in pretty much every single mission making them take forever in spite of the small map sizes and straight forward objectives. Not helped by the game frequently hanging for up to 20 seconds after enemies take actions, making the already very slow combat with long repetitive and unskippable animations even more of a slog. The controls are also sub par regardless of input method, with a mouse and keyboard the UI feels clunky as it's clearly designed for a controller, meanhile when using a controller the camera becomes a nightmare to control and positioning characters becomes a nightmare, especially near cover and when it comes to elevation, which is especially egregious since positioning is pretty much the only tactical option you have. Instead of creating separate control schemes like many recent turn based tactical RPGs or finding a reasonable compromise they pretty much created a control scheme that's the worst of both worlds with both controller and m+k. The story seems interesting and writing is pretty solid, by far the best part of the game so far but it does suffer from being designed around every character being perma killable at any point and as such it can't place as much weight into their stories as it perhaps should. There is also just too little of it buried under mountains of tedious gameplay to stay engaged with it. This gameplay format really doesn't fit a more narrative driven game and things that work well in Xcom just feel disruptive to the narrative here. Maybe I'll push through, but overall it's definitely one of my biggest disappointments this year.
It is the evolution of XCOM. It is ZCOM.
This ♥♥♥♥ good
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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