
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21.2Kreviews | 83% | #51 | $64.4M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
New to this type of game but story is awesome and it's a lot of fun
我只是想下班輕鬆玩個高畫質星球大戰戰棋 Xcom這些趕火車高深度的你們回去玩吧
good gameplay doesnt feel to tedious to play and plenty of missions and side missions to do. only issue ive incountered so far is the game randomly crashing when just getting done with a mission and loading back to base itll freeze and crash.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.5M | 129.9K | 96% | $24.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $63.8M | 46.7K | 91% | $63.99 | |
| $63.7M | 117.2K | 93% | $39.99 | |
| $63.4M | 73.9K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8K | 106 | 70% | $3.89 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $128.6K | 278 | 67% | $19.99 | |
| $46.6K | 58 | 59% | $24.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $3.7K | 8 | 75% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #49, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $59.99 | 0ratings | 0% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FUN! nice turned based strategy game for a casual gamer like me. easy to learn and awesome star wars characters! highly recommend.
This review comes to you from an old-school Star Wars fan who's never played XCOM. OVERALL: Highly recommend! I am thoroughly enjoying Zero Company!! The strategy gameplay is fun, challenging and rewarding. Love that you can play to varying degrees of hardcore or story. And with so many setups and approaches to each loadout/mission, I can already see that there's a tremendous amount of replayability with this. It's truly a good game, and I would put this in the upper echelon of all Star Wars Games. STORY: (no spoilers) While maybe sliding to the generic end of intriguing, the story has excellent delivery and superb voice acting! So far it feels like Star Wars in the the right ways (including the music). It also doesn't feel like they're shoving lore/references down your throat, but rather sculpting a set of independent characters and storylines with some strategic crossover elements from the main sagas. Nice balance for sure. ISSUES: Nothing to cry about... The game has been running fine on my 5yo gaming laptop. My setting are on the lower end, but it still looks nice, and more importantly runs smoothly! Only minor gameplay bug I've encountered so far was when the camera briefly got stuck while trying to switch character actions. After a 10-15 seconds of finagling between character though it cleared up and hasn't been an issue since. Truly minor stuff. -- If you've read this far...just get the game already...Zero regrets here.
So far so good. Story is good, combat is good, performance is good. Def fun
Solid game. Honestly, this is probably the closest thing you'll get to an XCOM-style game with a Star Wars skin, and I'm totally here for it and a very improved version of it. I am now ready for XCOM 3 It has a lot of the mechanics you'd expect from XCOM, but then throws in some Mass Effect-style social stuff where you can walk around the ship, talk to the NPCs, listen to their stories, and actually get to know the characters. And then on top of all that, you get STAR WARS during the CLONE WARS era. My only real disappointment so far is that there are no Wookiees. How do you make a Clone Wars game and not give me a Wookiee?! There are plenty of race in the galaxy but we're missing one of the most iconic one. The game could definitely use some more optimization, but so far I'm really enjoying it. The characters are memorable, the story is good, and the social system actually feels like it matters. There are also some cool mechanics in combat, like backing up your characters and building relationships/bonds that can make your party stronger. Another thing is customization units is pretty decent and each characters you recruit kinda have their own lore, they put alot of work in the universe and lore in this one. Another disappointment is the weapon system seems to be streamlined, only a few weapons,no armor, no new skills and not enough upgrades to them, just passives and it feels a bit empty so when you want to switch up your character you can only revert or put in points into skills that they come with. It feels like this can be expanded on and hopefully so in the future. And honestly, I really like that you don't feel completely screwed if you don't bring a specific character into a mission. You can build your party around what you want to do instead of feeling like you're playing wrong. ALSO, I DON'T MISS SHOTS ANYMORE. 95% ACTUALLY MEANS 95%. WHAT A CONCEPT. Overall, solid game. If you're into XCOM, Star Wars, or both, I'd definitely give it a shot. And yes you get Jedi too. JEDIS. SWEET. This game is solid and you'll get jedi in too
I think this is a step in the right direction for the Star Wars IP. We know that the IP has it's limitations these days, but I'm enjoying this so far. When it comes to customization, I enjoyed the variety of outfits, but I wasn't as pleased with the available face morphs. I feel like only a couple had someone spend an extra amount of time on, the default ones. Though I'll admit when the protagonist already has a voice actor, then I try to fit my character to the voice. One thing that did strike me about the game so far was it made me think about Mass Effect. The VA for the male Hawks gave me that Commander Shepard feel. However, I think perhaps this system of having conversations with your team or people aboard the ship, could have been handled better and taken it more RPG? Having dialog choices, because some of the conversations they have seem hard to follow. It could be about a random subject. It would have been better with dialog choices so you can ask about the characters or have some flavor text around who you're making Hawks be. In that way I feel a bit disjointed from feeling like I'm playing a character. I don't know much about him. Would have liked a 'Walk' toggle for the more immersive walking scenes. I just think that helps with immersion, because some of the scenes have had interesting things to look at, like battles in the distance. Also, as far as I know, there is no FOV setting and no way to adjust the view during the scenes where you are controlling Hawks to walk around. Would have been nice to have. Overall, I am enjoying it. I just generally love tactical, turn-based games though...and to have one in the Star Wars universe is good to see more of.
Necesita bastantes retoques de optimizacion, pero aparte de eso es un juegazo
LOVE LOVE LOVE this so far!! If you loved XCOM, Mass Effect, or Midnight Suns, this is literally right up your alley. There are a few things that could definitely be ironed out (like, can we please get a literal toggle button to walk for us on PC?? 😂), but honestly, nothing major. The core gameplay is so solid, and I’m having an absolute blast so far. I’m also really loving the characters already. Papa, I love you. Bennic, forget about Jae. I’ll take care of you 💕 So far, this is shaping up to be such a fantastic game. Can’t wait to see where it goes!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.