
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21.1Kreviews | 83% | #36 | $64.4M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This streamlined interpretation of the XCOM formula was definitely the most fun I've had with the tactics genre years! I was completely addicted from start to finish. The gameplay has a stronger focus on combat and build variety, with much less emphasis on the metagame base upgrades. Although I'm some XCOM veterans may find this approach lacking in overall depth, personally I LOVE the action oriented decision. The plot had me hooked too. Characters coming and going throughout your journey always kept me on the edge of my seat for what would come next, and everything happens in the wildest period of the Star Wars Timeline. I also was surprised by the player's character "Hawks," as they're fully written with refreshing dialogue and their own way of doing things. This studio put out a fantastic game that feels tightly wrapped from start to finish. I should really go into detail about every great design choice and all the attention to detail... but its time for my second playthrough exclusively using clone troopers.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.5M | 129.9K | 96% | $24.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $63.7M | 46.6K | 91% | $63.99 | |
| $63.7M | 117.2K | 93% | $39.99 | |
| $63.5M | 100.3K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8K | 106 | 70% | $3.89 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $128.6K | 279 | 67% | $19.99 | |
| $46.6K | 58 | 59% | $24.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $3.3K | 7 | 71% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #32, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #7 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great!
The turn-based tactics is the reason I’m still playing. Positioning, elevation, focus points, high ground, knocking people out of the combat space — that stuff clicks. Feels like XCOM wearing Clone Wars clothes, which is exactly what I wanted. Recruited an operator, customized a weapon, hit the Black Market, finished Dark Waters / Eavesdropping… the loop of plan → execute → loot is solid. It is a bit slow. Between missions, the Den, investigations, and how some encounters play out, it doesn’t rush. Not a deal-breaker for me, just something you notice. Once you’re in a fight and making every move count, it picks up. Story and presentation are fine so far. It’s Star Wars without needing to be another Jedi power fantasy, which I like. Customization and squad building already feel like they’ll matter more as I go. Overall: enjoying it. Strategy is the hook. Pace is a little leisurely but not painful. If you like turn-based tactics and Clone Wars era vibes, it’s worth jumping in.
game is fun, mods are already in the pipe, hope this is the starting point to make turn based STARWAR a great franchise
great game need to use your resources wisely and use tactics efectively
Very well thought out star wars game with battletech and x-com attitude. Best game in years, when it comes to star wars
Game so good I hope they make lego sets based off it!
cringe furlough
Roger Roger
Anyone can be a Clone Trooper.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.