
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21.3Kreviews | 83% | #52 | $64.4M |
| $69.99 | 4.2Kratings | 89% | #67 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are some early snags to contend with, but if you like XCOM at all, this just cannot be missed.
dangerously addictive omg game of the year fr
TL;DR - 8/10 with a solid base to build on for future game. Solid game with good character development so far. the combat is not overly hard or complicated making it an amazing entry level into a tactical game. They do a lot of things right and it's great to be sucked back into the Starwars universe. The only down side is textures and cut scenes load in slow while it's running making it very awkward, but that's not a game issue, its an unreal 5 issue.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.4M | 129.9K | 96% | $24.99 | |
| $64.3M | 74.9K | 88% | $29.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $63.8M | 46.7K | 91% | $63.99 | |
| $63.8M | 117.2K | 93% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8K | 106 | 70% | $3.89 | |
| $45.6M | 109.7K | 85% | $19.99 | |
| $125.9K | 278 | 67% | $19.99 | |
| $46.6K | 58 | 59% | $24.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $3.7K | 8 | 75% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #52, worst UA #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $59.99 |
| 1.4Kratings |
| 86% |
| — |
| not modelled |
| $49.99 | — | 92% | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
xcom 3 is here baby!!
재미가 없는건 아닌데 여기저기 나사빠진 것 같은 느낌이 든다. 참고로 스타워즈는 그냥 적당히 아는 편이고 엑스컴라이크 게임의 팬인데 다들 이런 경우 그다지 추천하지 않는 이유를 잘 알겠다. 게임 완성도가 AA 급 정도임 (가격으로 보면 그게 맞는 건지도 모르겠고... AAA 가격은 아니니까) 게임 진행에 큰 문제는 없지만 최적화도 문제있음
so much fun but why no romance?
This game is so addictive - I love it!
really good XCOM-like Star Wars game
Decent game.
My first time playing a turn-based game like this, and I loved it!! It has its moments with the bugs (the camera movement, moments where the game will freeze mid-mission, and a few other things), but you can very easily look past all of that. I hope with the success of this game, they can afford the time and resources to fully refine this game to what it can be! I very quickly fell in love with the characters and their stories, and the game deserves more players! Besides the bugs, there was only one other thing I wish could've been done better. THE STORY! I wish it was longer, with some of the arcs being dived into more. Like what was the deal with that clone (CT-4646?) experimenting on Umbarans and Clones on that black site on Umbara? Clearly the Empire knew about it. The clone's chip had been removed, and he was willingly trying to make his experiments more obedient? Crazy! With how many cameos we got (Rex, Anakin, Trilla (this one surprised me), the mention of the Bad Batch, etc.), I just wish it was longer! Especially with how stretched out Zero Company's story is on the timeline. Like, from start to end in this game, we go from earlier in the clone wars, to the Battle of Umbara and the bombing of the Jedi Temple, to Order 66 (why must we suffer), all the way to a year or two after that! In conclusion, it was a great introduction to turn-based strategy games for me! I really hope we can see more Zero Company in the future, especially with the success of this game! Props to the developers and the studio, I hope everyone gets the credit they deserve!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.