
Haul cargo, trade salvage and keep your space suit close as you search for fame and fortune among the stars in a game that puts an interstellar twist on the truck sim genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 2 → 7.57/day in the week after.
About
Hop into the driver's seat of your rocket-powered big rig as you haul cargo, scavenge for salvage and interact with an eclectic cast of star-hopping truckers in this Americana-infused journey on the ultimate open road - space!

Hi, this is Monster and Monster. Star Trucker is our tiny indie team's passion project, and we’re committed to making it the best intergalactic trucking game we can. By listening to the community, we’re working hard to improve the experience with every update. So buckle up and join us for the long haul!

Your truck is not a starship. We’ve taken typical vehicular controls then made sure zero-g momentum played a big part in maneuvers. The result is a unique driving experience that’s easy to pick up yet hard to master!
Cruise the hyper highways, taking on a variety of jobs such as fuel hungry long hauls and hazardous drop-offs to earn cash and unlock new content.
And don't forget to monitor the CB radio for chatter from fellow truckers; it's a fantastic way to uncover side gigs and stay updated on galactic gossip.

Keeping your rig runnin’ isn’t always easy. You’ll need to keep your core systems online, gravity compensator spinnin’ and hull patched to prevent your cab from leaking lung juice.
Be sure to make pre-trip shop stops for replacement parts, and consider upgrading your truck at a local garage. These improvements are vital for safely navigating volatile sectors and ensuring timely deliveries.

Use the galactic map to plan your journey and warp jumps, while keeping an eye on your fuel reserves and power levels.
Once your route is set, kick back, crank up the cab hi-fi and cruise to a selection of original songs covering starburst blues, galactic rock and asteroid infused americana. The open road is waiting!
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.4Kreviews | 78% | — | $4.9M |
| $24.99 | 3.6Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the games of all time
czadowa gra od dawna na taką czekałem. moje klimaty. żadnego strzelania, żadnych piratów. w tej grze brakuje mi 2 rzeczy. możliwości brania 2 zleceń na raz i podczepienia kontenerów z 2 różnych zleceń. i satka/pasy które trzymają skrzynki które mam poukładane na półkach. bo wystarczy zderzenie, czy utrata grawitacji bo zasilanie padło. to wszystkie skrzynki zaczynają latać po statku. nie myślcie sobie że możecie ukraść jakiś kontener i sprzedać go gdzieś indziej. gra polega na wykonywaniu zlecen od A do B przez tereny pełne asteroidów, deszczu meteorytów rozbłysków słonecznych, radiacji, promieniowania egzotycznego. jak już odpowiednio zarobisz to możesz zcustomizować swoją ciężarówke a nawet ją ulepszyć.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 2.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
| $14.99−40% |
| 729ratings |
| 89% |
| — |
| not modelled |
| $9.99−60% | 26ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Atmospheric, casual gameplay with a feel-good story about corporate greed and trucker friendship. Fun, constant truck maintenance and, oh my god, keeping the cab storage tidy after plowing through space debris to cut the route short and avoid speed limits. Fun rig customization with little practical purpose. I finished storyline at about 80 hours, with most of that time just spent haulin' that old rusty gold to max out rig upgrades and open the map. The radio playlist could definitely be a bit more diverse, especially for the long hauls, and I wish the in-universe ads were funny rather than just, well, ads. It's a pretty game with a lot of heart.
Truckin is fun in space
总体来说我自己玩的还挺开心的,给个好评 1. 太空运货的体验还是不错的,不同地区也考虑到了一些不同的特色 2. 听着电台喝着小酒,慢悠悠的送货还是挺悠闲的 2. 会飞的重卡不需要考虑倒车入库的问题 3. 对接磁力环是个挺有意思的 但问题也挺多的,我是最低难度通关的,只因为开新游戏默认难度重开了几次运不了几次就负资产了,再小心也架不住电池咔咔掉,买一两个电池一趟就白跑了 感觉是有一些地方是没有特别考虑清楚只做了一半,还是有挺多想吐槽的地方 1. 我个人感觉最明显的最后一个任务,每过一个星系都有老哥的电台进来,气氛拉满了结果最后 “就这?“ 2. 收支平衡的问题,尤其是电池的问题,默认难度下掉的太快了,而且初始星系电池老贵。电池的问题我个人觉得是个特别严重的问题,如果车辆本身自带一整个能源,送货后可以免费补给电力,或者少量费用补给,电池仅作为备用能源在长途运输刚好要跨补给点的时候才会用到,这样可能会比较合理。 3. 飞船内的功能仅仅是为了维修而存在,舱内的货物都没法固定,一开始还会好好收纳到架子上,后来重力生成器没电了几次就再也不收拾了,爱哪哪去 4. 星系内的公路的收益不高,而且太窄了,150MPH限速的公路,转弯会漂移,刹不住跟对面撞一下的损失要比冒险从公路外走还要高 5. 太空捡垃圾堪称折磨,但凡多几个大件就得跑好几趟,都有传送门了,就不能装个机械手和回收光束啥的?(除了剧情需要我是几乎不捡垃圾,收益太低。有这个时间不如多拉几趟货) 6. 我没想明白把扫描仪和车喇叭放一起是怎么考虑的,太空声呐? (太吵了) 7. 舱内放置的物品除了车辆补给品,其他都只能卖钱 8. 即使运输意义不明。跑快了只能找个泊车点干等。。。 如果有些细节还能优化一下,会是个更好的游戏
fun game
Keep on truckin.
cool game relaxing yet captivating i love it
[h3]TL;DR:[/h3] Game is good if you wanna do something while listening to music. If you are familiar with trucker games, it's basically the same drive from point A to B and repeat with a side of "bullet hell" as you try to drive as fast as you can through an asteroid/rock filed without taking damage. There's.. a story I guess.. bleh. and the game will get repetitive. But, enjoyed most of my time in it while I finished 100% of the achievements. Edit: Forgot to add, played on "recommended" difficulty and with a controller. [hr][/hr] [h3]Main Review[/h3] So if you come here expecting a trucking game, that's what you will get. Drive from A to B, pick up contracts, there's an xp/progression system and a story. Personally I found the story moderately annoying. The characters were unlikable to me and the objectives were usually terrible (looking at you, [spoiler]billboard[/spoiler]). Also they don't give you anything at all for rewards, worthless. Stock up on cash and other items before thinking about starting the story line. You are obligated to do them for useful truck upgrades, zone unlocks and for achievements. Aside from that, they just felt like a pain unfortunately. "Kindly requesting your rig for a weigh in." *crazed stare* How about you kindly step on a Lego instead? Several, actually. >:( Man that message during the [spoiler]reactor[/spoiler] quest annoyed me. Maybe if I had a "shorten dialogue" option, it might make it less bad. "weight check" and than silence. Or "security check" and then silence. Better yet: complete silence! Including the chatter at the weight bay. A UI pop up maybe. Why can the security drones interrupt story lines? >:( Also the weight waypoint should show up immediately.. not having to wait for Rosso to shut up. (Hot tip: 70 hours too late I realized "oh wait! forgot there's a dialogue volume slider." Setting that to 0% drastically improved the game. I didn't have any other story missions at this point anyways.) Also already annoyed by the fact that I have to physically go to 2 or 3 different locations just to check my achievement progress (paint jobs/plates etc). But then there's two that I was completely blind to on progress. the [spoiler]25k in fines[/spoiler] and the [spoiler]50k contraband[/spoiler]. So that was fun.... not. (btw the [spoiler]contraband[/spoiler] one is not very clear.. [spoiler]you can sell the items wherever they are accepted/not listed as restricted and it counts. Can also buy form a store and sell that.)[/spoiler] Also rank 50 is such a waste of time... Salt in the wound: you can't even customize the color of the paint it unlocks. Game is over by level 34 or so. There rest is padding. But again, if you just want something to work towards while you listen to your own music, then this could use up many of your hours. Will I ever replay it? Nope. Unrelated side note: This game has so many "physical" buttons/switches/interactions that it feels like it was made for VR yet... that's not a thing. Nor has anyone figured out how to mod it to VR sadly. [hr][/hr] [h3]Bugs:[/h3] - Had an asteroid destroy me when jumping from haze way to spark city. I read it was a common issue so haze way became no way for me since. (Probably avoid Gamma valley to tanktown too..) - [spoiler]Sour fireworks[/spoiler], works fine but there's a lot tasks named incorrectly. - Salvage beacons can spawn inside structures - You can grab a UDC/Battery behind closed panels and crates. - If you pick up some trailers, pause for a while and then come back, your cargo tends to implode and destroy itself. -600% I've seen. Not sure how to trigger it but usually have noticed it with multi trailer and pausing while in motion. - Is it intended that I need to turn off the main engines to keep my rig from drifting while sitting still in the cab or going outside? I feel like drive assist "on" should keep me in place, no? - Not super important but I think the "Complete Borrow side jobs" achievement triggered early. When [spoiler]collecting the third trailer[/spoiler]. - the "pick up" objective in the final quest did not check. But didn't stop me from continuing. - I started a job once in Edgeburgh and the cargo was already damaged 88% trailer 97% glassware. not sure how that happened. Even reloaded save to before accepting job. - Accept a contract (then undock maybe), pause and walk away. Don't know how long. But if you do it for long enough, when you go to pick up the cargo, you will not be able to. Save and load fixes it. - Not a bug but would have been nice if [spoiler]the other two rigs disconnected and went towards a jump gate or something after slowing down the reactor instead of just saying there.[/spoiler]. - Also... you can't accept multiple contracts and carry a combination of multi trailers. But... you can do it for one specific story mission? what gives? - Not sure if bug but when a character calls you to tell you there's new story mission available, it should NOT override your current haul/job focus. That's very annoying. - Not sure if bug. I passed by hell's pocket (bad idea) while collecting cones after being done with everything. [spoiler]The special cargo you drop. there still has the objective marker and you can even still pick it up.[/spoiler]
Very "laid back" Game. It was exactly what i needed thist week (i got a flu) so its a thumps up from me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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