
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.7Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, and love the concept of redoing things in different ways, trying alternatives. The DLC concept should also give a lot of hours of fun as they expand.
Voyager is the best.
A decent high 8 of 10. Cons: The ship to ship combat is a little thin. It could be better and more involved, but this is not a ship to ship combat game, so it almost gets a pass. Also, the characters do not look like their likenesses from the show when you zoom into the rooms of the ship. Could be better there. Pros: Building and sustaining the ship. Very nicely done and makes the whole experience more than just exploring the systems you encounter. Exploring the systems you encounter. Researching tech. All of this comes together to give you a good experience as you attempt to get the ship home. Pro2: Want to just see how the show plays out, sure. Want to make sure Tuvix lives, sure. What to flush Ces, might be an option there but I missed it. You do not have to live the show. Live it your way. I thought the show's ending was soft. My game ending was rock solid with me blasting the Borg to dust. Fun, was a good romp, and the price point was very worth the three play throughs I did. Edit: Four Play throughs I did. Edit Again: Five play throughs I did.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
| — |
| 85% |
| — |
| not modelled |
| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game, haven't got into something for a while and this really captured me. Being part of the great journey home for Voyager - great stuff.
For Pre Disco star trek fans this game is 100% enjoyable!
Ever since the update with the manual saves, the game is way more enjoyable. Even on "adventure" it was difficult. Now, it's amazing. Can't wait for all the DLC!
Fun but flawed game. It feels it was designed by committee. The Good: The game loop reminds me to the old "Choose your own adventures" books. I liked those a lot and it is a good fit for this kind of game. Even the 2D art is similar to those. I like it. The ship layout management is also nice, XCom style but more dynamic and elaborate. It has a star trek feel to it. The story allows some deviation from the series. Not a lot but still something. The bad: The space combat is bare bones and on a 2D plane. I wish I could control the movement somewhat. The orders are also underwhelming. It feels more like a minigame than an actual combat system. The ship based adventure elements are not well thought out and annoying. The energy management is terrible busy work. Whenever a room is needed for a check or story element, it should power it up automatically and power down once it is not needed anymore. The music is very uninspired and bland. No Voyager feel to it. Do yourself a favor and listen to some Star Trek tracks in the background. The ugly: The 3D ship internal is ugly. Mobile game grade on everything maxed. The more I zoom in the uglier it looks. XCOM did it better 14 years ago. Some hero models and poses are horrible. I'm looking at your hair and posture Klingon Torres. The lack of proper Voice Over is unexplainable. Even the oldschool Star Trek 25th Aniversary from 1993 had full VO. The sector scanning is tedious as heck.
If you like games like Frostpunk, Ixion or Xcom (minus the tactical battle portion) - and especially if are a Star Trek fan - this is a game for you. Constant resource management decisions to guide your ship and crew through the Delta quadrant while replaying some of the most important story beats of the TV show while being able to put your own spin on them. I played through twice, once on the middle difficulty tier (first playthrough) and again on the hardest tier (second playthrough). Challenge level was overall good; hard difficulty was actually challenging, but possible to get through with a strong finish with good play. I did not encounter any significant bugs or other technical issues. Load times were very fast. Definitely recommend!
The game is wonderful! For a hard core trekkie or even a casual fan of Star Trek, it is quite a good time.
This is a great game, really takes me back to watching Voyager as a kid. It is so fun to play through various episodes; not a mission went by where I didn't point at the screen and go "I remember this!" Don't expect it to be fully voice acted like the Activision games of old. There are personal logs from Tuvok and Paris at the start of each sector voiced by their respective actors, but that's it. It's a shame they couldn't get Kate Mulgrew, even if just for the ending cutscenes. The game doesn't offer quite the range of freedom I would like, but to be fair the devs can't exactly code in a thousand different routes and decisions. Certain things, like the attitude of the captain to the Equinox situation, are going to be the same as in the show, with no option to (for example) join Ransom in his carnage. You do, however, get to make other questionable choices throughout. Be aware that going against the "golden path" the show laid out will often lead to worse outcomes, but if you happen to succeed your checks you may end up better off in the long run. There are a great number of endings, including the canon ending and one that I would consider a "secret ending" due to needing a lot of boxes checked to accomplish it, but it is well worth going for. Several of the endings are "bad" endings too. I managed to play a whole run on the easier difficulty in 19 hours, so there is plenty of content and I suspect the harder modes will offer even more challenge in checks and combat. For reference, I ended the run with 400 people crammed into that 150-person ship, and over 220 of them were Borg. My ship was armed to the teeth with almost 300 combat power and half the decks were Borg facilities. By the end, I felt like "Living Witness" Janeway, of the Warship Voyager. And it felt amazing! Oh, and I kept Tuvix, because (despite forcibly harvesting the organs of 30 crew) I'm not that much of a monster! I would definitely recommend this game for anyone who is nostalgic for Voyager. The main menu theme music, the perfect Voyager models, the ablative armour in Endgame, it scratches an itch I haven't scratched since Elite Force
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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