
Betrayed by her cut-throat crew, Luna Starr - former Space Pirate Captain turned bounty hunter - has a score to settle. As Luna, travel to 5 exotic planets to track down your mutinous mates, and face them in Bullet Hell dogfights to the death!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 32reviews | 78% | — | $6.3K |
| $9.99 | 55ratings | 86% | — | not modelled | |
Engagement
Reviews
Don't ask me why.
Very nice bullet hell game. Quite challenging
This game is very difficult but also very rewarding at the same time. Taking out enemies will award you with purple cubes which will slightly increase the blue gauge surrounding the player ship. If the blue gauge is at least half full, you can activate slow-motion. Taking enemies out during slow-mo will result in all of their projectiles being transformed into golden cubes which can drastically increase your score. This is easily one of my favourite scoring mechanics in any shmup. I love the pixel art here. The soundtrack is also pretty good (I really wish that the soundtrack of this game as well as Space Moth Lunar Edition were both commercially available on Steam or Bandcamp). This game is worth it at full price but I also recommend getting it through the 1CC Games Shmup Collection Bundle if there's a sale.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese
| $9.99 |
| 44ratings |
| 80% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 32 reviews with recorded playtime.
I like shmups and the overall design is good with a few different ships, each with two firing modes, and rechargeable bombs. Lots of enemies, and lots of bullets to dodge. Unfortunately the bullets and the backgrounds made things really muddy and I would repeatedly get destroyed by bullets I just didn't know were there because I couldn't differentiate them from everything else happening on the screen.
Fun little game! At first, it seems kind of impossible, but once you get good at using the bullet time slowdown mechanic you can push a lot further. It’s plenty challenging and it can seem overwhelming with how large some of the bullet sprites are and with how many bullets there are, but I promise you that if you get good at the bullet time, slow down, mechanic game becomes so much more manageable. The bosses are nothing special, really, but yeah, nice soundtrack and fun vibe.
Super shmup, it is a LOT of fun!
me encantó este juego felicito mucho a 1cc saludos desde Brasil
Hands down, one of the most visually stunning shoot em ups of all time. The music is a 10/10. The object of Star Hunter DX is to graze enemy bullets and shoot enemies. One of the best shmups of all time. Controller friendly. https://steamcommunity.com/groups/indieretrogamers
Star Hunter DX, developed by 1CC Games and published by Chorus Worldwide Games, is a vibrant and tightly crafted shoot ’em up that blends the intensity of classic arcade bullet-hell titles with modern refinements that make its moment-to-moment action feel both nostalgic and revitalized. At its core, the game follows Luna Starr, a former space pirate captain who finds herself betrayed by her own crew. Fueled by revenge, she sets out on a cosmic pursuit through hostile regions filled with alien forces, renegade mercenaries, and relentless bullet patterns. The narrative is light and mostly delivered through stylish cutscenes and character portraits, but it provides just enough motivation to carry the player through its escalating challenges while maintaining a fun, pulpy sci-fi spirit. Mechanically, Star Hunter DX excels at balancing traditional shmup chaos with a clever twist: the Bullet Time system. As you destroy enemies and collect resources, you fill a gauge that lets you slow time and strategically manipulate the flow of combat. During Bullet Time, bullets travel at a crawl, allowing players to turn dangerous projectile clusters into gold cubes that contribute to the game’s scoring system. This mechanic introduces a dynamic risk–reward loop that sets the game apart from more straightforward shooters. Rather than simply dodging every threat, players are encouraged to weave aggressively into enemy fire, activate Bullet Time at opportune moments, and convert overwhelming barrages into score-generating opportunities. The result is a combat rhythm that rewards both instinctive evasion and thoughtful resource management. The game’s level design is sharp and deliberate, with each of its five stages offering unique enemy formations, environmental motifs, and escalating hazards. Star Hunter DX embraces bullet-hell density while ensuring projectile patterns remain readable, allowing skillful players to thread impossible-looking waves with accuracy. Boss encounters punctuate each level with elaborate attack patterns that demand focus, repetition, and mastery. These battles are some of the game’s most memorable moments, emphasizing pattern recognition and tight maneuvering. For those eager to refine their skills, the game includes a replay-friendly practice mode that allows players to revisit segments and perfect their approach—a much-appreciated feature in a genre that often relies on trial and error. Visually, the game adopts an expressive pixel-art aesthetic infused with neon tones, crisp animations, and a strong sense of kinetic energy. The retro presentation is polished rather than simplistic, using color and contrast to keep the action legible amid the chaos. The sci-fi environments—ranging from asteroid belts to alien laboratories—have a distinct personality that enhances the action without cluttering the screen. Accompanying this visual flair is a synth-driven soundtrack that reinforces the arcade atmosphere, pulsing alongside the action and amplifying the tension during boss phases or particularly dense bullet waves. Another strength of Star Hunter DX lies in its varied cast of playable characters. While Luna Starr acts as the default, additional characters like CAT-99 and Edgar Bolton introduce alternative weapon spreads, movement quirks, and strategic considerations. These alternate modes not only change how players approach enemy patterns but also broaden the game’s replay value by encouraging experimentation with different loadouts and styles. For dedicated shmup enthusiasts, mastering each character adds layers of depth and creates new challenges within familiar stages. Despite its many strengths, Star Hunter DX is not an endlessly expansive experience. Its campaign is concise, reflecting its arcade heritage, and those seeking extensive modes or a deep narrative may find the offering lean. The absence of certain modern features—such as online leaderboards—may also limit long-term competitive engagement for score chasers. However, these omissions do little to detract from the game’s core appeal as a focused, skill-driven shooter crafted with care and an evident love for the genre. Ultimately, Star Hunter DX stands as a testament to what can be achieved when a developer understands the pulse of arcade design and modernizes it with precision. It offers fast-paced action, striking visuals, rewarding mechanics, and a satisfying balance of accessibility and challenge. For veteran shmup fans, it provides a polished and dynamic entry worthy of their attention; for newcomers, it offers an inviting gateway into a historically demanding genre. Star Hunter DX may be compact, but it burns brightly, delivering adrenaline-soaked combat and score-chasing thrills that spark that timeless urge for “just one more run.” Rating: 7/10
First impression of the game: It's a smooth horizontal bullet hell. Interesting patterns and enemy formations. Haven't understood to scoring and combo mechanism yet, but I'll give more time on my next playthrough. Really recommended for any shmups fan. Shinu Real Arts
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