
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.9Kreviews | 72% | — | $0 |
| Free | — | 82% | — | not modelled |
Engagement
Reviews
Themes across 3000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is ♥♥♥♥
Buen juego, solo le hace falta un trasporte rápido a las locaciones, y aumentar el loot. Se vuelve muy repetitivo a las 10 horas de juego. Aunque se agradece su rendimiento y originalidad, es refrescante.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-rep
It put AC in my truck.
jogo muito bom, ideia de game muito boa, mapa gigante varias missões, so falta um servidor SA.
mi esposa dice que es un juego más de pepenadores, y si, me encanta!
TLDR: Game's simply not worth it anymore, as a new player, you'll like a few things and then you'll get sucked into a toxic way of playing via endless PvP, camping, microtransactions, lame methods of farming, disgustingly made maps having chokepoints in most inconvinient places or having large open areas at exits. Also, this game is barely optimised, even for a decent/great pc nowdays. And even if you end up at the end game through all this, situation barely changes and at some point even worsens. I'll begin with gameplay issues and maps. Barter may be a great thing at first sight, but purchasable alternatives will be cheaper, better and right on the spot. In fact, the game even offers you to never change your weapon via upgrading it to Master rank in Arsenal. Meaning while you sweat your ass off for let's say ASh-12 or FN-Tactical for loads and loads of anomalous serum, someone just bought his gun and later on just upgraded it a rank higher. So barter is simply depriciated... any sort of weapon that is not bought/obtained via Battle Pass is neglected and even these weapons that you could buy or get from battle pass are barely balanced, hell, game got more Master rank weapons than generally any weapons! Moving on to maps, before they were... simply bad, but balanced in a way. Nowadays, we have a bar with most open environment you'd ever see, rewarding camping, generally encouraging people to just pvp no matter if it's close to base itself or not. Everything is made to simply piss you off as much as possible. You'd understand for it to be on North location for a fair reward, but this is mid game. Hell this is early game even! Speaking of North locations, these once again push you to get on enemy territory and pvp, on the sides you have scientist suit only stuff and from what I heard, these places are purely pvp and artefacts, nothing more, nothing less. None of North locations are suitable for farming ANYTHING, on base location you simply don't get enough, on Inflow/Mines you get pinch more but you're encouraged to PVP or get on enemy territory and scavenge.. for me sounds alright but some might not like it. Forge-11 lets you have all the barter at a price of being in constant PVP even on your side of the map. Lame methods of farming, you either camp your way out, buy your way out whether it's by someone's bag you picked up or with irl money, artefact hunt despite such a large amount of people doing exactly THAT to gain insane amounts of money. Or you suffer through endless hours of farming. I, as a player that didn't touch auction as much, didn't have such successful art hunts as others, farmed my way out through, had at best... a saddening max amount of 12 milion rubles on my name while others would hit these numbers all the way up to 500 million and would consider that a lil poor. Economics are ♥♥♥♥♥♥ in this game since the addition of event artefacts, purchasable master rank guns/armour and other ♥♥♥♥♥♥♥♥ that devs add and oops! It, oh so suddenly, crashes the market! Barely optimised part. RU community figured out almost a year ago by now thanks to noclip and other tricks to see outside the map and to their amusement they found that map generates MINECRAFT CAVES (Despite devs and a couple big shots from EXBO saying that game has its own engine). But that's only the beginning! They figured out that map is just one big map which is REALLY heavy for any pc to generate, you are getting teleported via coordinates, otherwise, your pc constantly generates a whole ass ♥♥♥♥♥♥♥ map, over and over and over alongside undeleted old tutorials, random buildings, art (yes, you read that right, ♥♥♥♥♥♥♥ PIXEL ART.) and even maps that you physically couldn't access without noclip/cheats! So what do we get in the end? Unoptimised and unbalanced "game" with constantly changing "meta" because of how much guns/armour Battle Pass or events bring. Mistreated community over ages, dating back from when game was called STALCRAFT and STALCRAFT X. Game gets somewhat fun at the beginning, a bit of end game (when you have Master rank stuff and you're eager for PVP) and Clan Wars... That's kinda it, Stalzone has nothing else to offer aside from draining your wallet, your precious time or sanity. Good luck out there, peeps! (I made this review based on: my gameplay and experience throughout 1605 hours, throughout experience of my teammate with ~2000 hours, colleagues with 3150+ hours and 1489 hours. All of us except one left the game by now after basically getting our hands to every event and every activity in the game including Clan Wars.)
Too. Much. PVP. Too. Much. P2W. Be ready to drop at least 200$ a month to at least have a slim chance. Probably much much more to compete.
very fun the enemys tend to jumpscare you the amount to download this is CRAZY but ya
Why does the game just crash suddenly when you play it for mor than 6hours
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.9M | 65.1K | 49% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.3K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |