
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.8Kreviews | 72% | — | $0 |
| Free | — | 82% | — | not modelled |
Engagement
Reviews
Themes across 2918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гринди всю жизнь получи ниxyя. Дефолтная f2p доилка от ру разрабов, все как обычно
FPS(총싸움)는 피지컬을 유독 많이 타는 장르라 대전 게임도 아닌 MMORPG로 냈으니 유저 간 실력차가 극심할 것. 고인물 게임 될 것 뻔해 아쉽네요.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥ залупа заточился на +9 на ветеране теперь сосу от мастов на +10 найс
Не советую игра калл мой друг после этой игры стал инвалидом и решил стать фурри он бегает на 4 руках у него нет ног еще я девственик это видно по моей аве и еще мне не нравится движуха Путина. Он еще говорил про великие письки хотя в россии писька только у меня великая. А еще я не против познакомится с альтухой 10 размера груди жирная и с жопой как у слона (желательно майонёзной). Я не гей если что. А мой друг да. Жду лайков подписок и колокольчик смешной от алтухи с 10 размером груди жирная и с жопой как у слона (желательно майонёзной)
Tu avances prudemment dans le donjon, tu progresses tactiquement, tu vérifies chaque angle, chaque recoin, tu prends ton temps pour éviter les mauvaises surprises… Et là : POP ! 4 ennemis apparaissent littéralement autour de toi. Aucune possibilité de réaction, aucun temps pour comprendre ce qui se passe : instant kill. Et le meilleur ? Tu perds tout ton loot durement gagné. 🙃 Le problème, ce n’est pas de mourir. Dans ce genre de jeu, mourir fait partie du gameplay. Le problème, c’est de mourir à cause d’ennemis qui semblent apparaître directement sur toi, sans possibilité réelle d’anticiper ou de réagir. Ça casse complètement le sentiment de progression tactique : pourquoi prendre le temps de vérifier les angles et de jouer prudemment si le jeu peut simplement faire apparaître plusieurs ennemis dans ton dos et te supprimer instantanément ? Perdre un loot intéressant après une vraie erreur de gameplay, ça peut être satisfaisant. Le perdre à cause d’un spawn complètement abusé, beaucoup moins. J’espère vraiment que les spawns et les situations d’embuscade seront retravaillés, parce qu’il y a un vrai potentiel… mais dans l’état, c’est surtout frustrant.
Don't let the people crying after playing 500-2000+ hours keep you away from this little gem. Take your time and have fun. Don't upgrade gear/weapons to fast and enjoy the side quests and pvp. I've spent half of my time played right beside fire station at the pvp outpost in white/green gear... Lots of fun to be had here for free. Thanks devs!
поддержка никакущая
Спасибо разрабам то что меня закидывает к ветеранкам фулловым а я сам наполовину сталкер ♥♥♥♥♥♥♥♥ баланс
I truly don't understand what all the bad reviews are, this game has been amazing so far and a literal rollercoaster of emotions, i've had so much fun playing and i hope, you seeing this review if you haven't played yet, you will have the same fun i have been having
if you're going in expecting stalker just know its nothing like it beyond the aesthetic. Still fun though, nice and fast paced pvp, enjoyable and low friction resource grinding with potential pvp stakes. Good times.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.4M | 65K | 49% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.2K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |