
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.8Kreviews | 72% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 2918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
20hrs in 2 days. Im having a lot a fun. Not a ptw game and its free
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра просто калище иначе не скажешь. Играю всего 200 часов, это в обще не о чем, только на север перешла и прошла сюжетку грубо говоря. И меня ужасно раздражает подбор в этой "прекрасной игре", а точнее его полное отсутствие. У меня из красных шмоток только нож, а меня закидывает к типам с фул красным шмотом, заточеным на +15. Это по вашему нормально? в игре вроде пристуствуем полумаст подбор, но чтото он в обще не заметин. Если бы не мой мч я бы в эту помойку не играла. Возможно такой подбор потому что у он лучше прокачен чем я, могла бы подумать, но нет! Мы с ним на одном уровне прокачки, разве что у него пушка красная и то он получил ее на днях. А типы с Фулл красным шмотом нам стали поподаться сразу при переходе на север. ОЧЕНЬ приятно фармить когда ты людям урон не наносишь. А говорили подбор улучшили. Не удевительно что люди играть не хотят. Без пати это невозможно. Даже у входа в бар убивают, ауууу кто там говорил что там улучшили "защиту"?. СТОЛЬКО нужно бартера на юге, а его фармить просто невозможно, убивают каждую секунду, а то что удалось нафармить невозможно донести. ВОПРОС, почему я должна так страдать изза бональной лени разрабов и выбора фракции? Я хочу играть за фракцию которая мне нравится, а не за ту где привышает численость, если вы не хотите делать всех равными, Тогда возьмите и удалите "ненужные" фракции, оставьте только зараю и наемников. У разрабов столько денег и им их жалко тратить на улечшение игры. За то на китайский рынок лезут и каждую среду проводят обеденый перерыв.
ummmm game wont even load. stays in connecting menu. dont waste time or space.
if you're going in expecting stalker just know its nothing like it beyond the aesthetic. Still fun though, nice and fast paced pvp, enjoyable and low friction resource grinding with potential pvp stakes. Good times.
отчимов больше чем в доте
Pretty cool and pretty chill game. Good time passer. Good concept as well. I really dig stalker/shooter games. BUT.. it's another game where the devs have no clue what direction they are even going. I just started playing after the name change. They also changed a great majority of the quest and you can't find up to date guides on them. I also have 3 quest right now that are bugged and everyone's response to that is just start over. Start a new character. This game is super grindy. They also base matchmaking off your gear equipped and it's upgrades. So you can wind up in lobbies with players that have 100x more hours/time invested in the game. When I posted on their forums about the bugged quest they responded with "Just be patient" and wait till they are patched out. Brother this came out in 2022. It's a buggy mess. Enemy Ai can spawn right on top of you or swarm you within seconds. As soon as you leave the swamp. You can never really level equally with the Ai... which is dumb because all the money making methods are gatekeeped severely and are pretty much end game content when you are part of a faction. So you face extremely hard Ai once you move slightly more north near the "Factory" and the only reward is that they drop more materials. Not alot of money gain. Your surrounded by anomalies every 15 steps. The real stalker games aren't even this hard LOL. Why are "Zombies" wearing the best armor and using the best weapons in the game that they never have to reload and can aimbot you from 200 yards out. It's silly guys, Game can be really fun and interesting but needs ALOT of polishing which is sad for a 2022 title.
The dev streams are fun and pretty informative. Cool to see the team interact with players.
геймплей это смерть от стреляющего куста или от дерева 10 болтовок из 10
Классная игра, увлекает и затягивает. Скептически к ней относился, из-за агрессивной рекламы, но меня забайтили на нее друзья. Я качнул и улетел на мнооого часов в нее. Сам я не фанат сталкера, поэтому меня не вдохновляют истории местных неписей или рп от игроков, но мне очень нравятся все остальные аспекты игры: фарм, пвп, атмосфера, нелинейность сюжета, как ни странно) И все в этой игре хорошо и круто, но тот кто делал квесты про Полигон-7 и закрывал сюжет за паркуром, ♥♥♥♥, надеюсь вы в аду сгорите ♥♥♥♥♥, потому что паркур в этой игре- это ♥♥♥♥♥♥ треш. Он полезен в открытом мире, но когда его делают частью геймплея в квестах, это просто дерьмище. Так что, 8 из 10 чисто из-за блядского платформинга в этой игре
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.4M | 64.9K | 49% | $49.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| $1.5M | 32.6K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |