
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 72% | approximately $0 |
| Epic | Free | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
F2P Stalker-extraction FPS-MMO-Hybrid filled with Russians. You can think the rest. They know where you hide better than you yourself. Story is fun, missions require thinking, grind is okay if you know what to do, but everything is dragged down by cheaters. You can hide or run away anywhere, deep forest, industrial complex, city ruins, the second you get a proximity ping, the enemy player perfectly pinpoints where you are and kills you. And the developer of the anti-cheat glazes himself in their discord how he bans 5 out of 5000 cheaters.
Muy buen juegoooo, disfrutas cometiendo delitos jjaja a
Petarda
Игра крутая и единственная в своем роде тем кто хочет повысить производительность советую скачать лаунчер и врапер обязательно через гитхаб
exelente juegaso
Игра говно ♥♥♥♥♥♥ ставлю лак :))))))))))
I expected something much closer to a traditional extraction shooter, but the persistent MMO side ended up being what I enjoy the most. Having long term progression changes the whole feeling of the game. A bad fight can cost you what you collected outside, but it doesnt erase the equipment youve already worked for. That makes exploring feel risky without turning every death into a reason to close the game for the night. The mix of PvE and PvP works surprisingly well too. Sometimes I just want to do quests, collect materials and work toward another upgrade, and sometimes another faction appears and suddenly a quiet trip turns into a proper fight. I like that those things happen in the same world instead of feeling like completely separate modes. Gear progression also gives me a clear reason to keep moving forward. Once I know what weapon or armor piece I want next, collecting materials feels less like picking up random junk and more like working toward something useful. The menus could be cleaner and the early explanations could definitely be better. There were several systems that seemed more complicated than they really were just because the game barely explained them. Once that initial confusion is gone though, theres a really addictive progression loop underneath it.
с другом зашло
все время игры ради корень вонючка и срачника
stalzone is so bad lunching the game takes so many attempts and once you get into a game you're getting like 20-25 minutes of the game and then your booted out because of server problem ive tried this so many times bring back stalcraft this new stalzone has way to many problems