
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 109.1Kreviews | 72% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 3129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
имба
The game is good, but the amount of P2W things sometimes ruin the fun.
ДАННАЯ ИГРА В НАЧАЛЕ ЗАТЯГИВАЕТ И ТАК ОНО И ДОЖНО БЫТЬ РАЗРАБОТЧИКИ ГОВОРЯТ ТО ЧТО ОНИ ДЕЛУЮТ ИГРУ НЕ РАДИ ДЕНЕГ НО ОНИ НАГЛО ЛГУТ ЗНАЙТЕ ЕСЛИ ВА РАЗБЕРУТ ТО ПРИДЁТСЯ НАЧИНАТЬ ВСЁ С НАЧАЛО НЕ ВАЖНО ЧЕВО ВЫ ДАБИЛИСЬ ТЕХ ПОДДЕРЖКА ВАС ПАШЛЁТ КУДА ПОДАЛЬШЕ И ВСЁ ДАННЫЙ СОЗДАТЕЛЬ STALZONA ЗИВ ТЫ ПО НАЧАЛУ И В ПРАВДУ ДЕЛАЛ ХОРОШИЙ ПРОЕКТ СВОИМИ РУКАМИ И СВОИМИ РУКАМИ ТЫ ЕГО И ПОГУБИШЬ МНЕ ЖАЛКО ТЕХ КТО РАБОТАЕТ НАД ЭТОЙ ИГРОЙ СОВЕТУЮ И ВАМ УЙТИ ИЗ ПРОЕКТА И ЗАНЯТСЯ БОЛЕЕ КРУТЫМИ ИГРАМИ ВЕДЬ СТАЛЗОН ПРЕВРАТИЛСЯ В ОЧЕРЕДНЫЕ ПОМОИ НАШЕГО МИРА (
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #100 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Keeping your equipped gear after death is a big reason this works. Losing what youve collected still gives fights consequences, but one mistake doesnt erase the equipment youve spent so much effort building. I much prefer that to full loot systems where one unlucky encounter can undo an entire evening of progress.
Its a great game, you can meet new people, f2p friendly and the grind is never boring. But my only problem is that sometimes when you die your bag is just missing or just disappear.
The visual style looked strange in screenshots, but after a few hours I stopped thinking about it. Distant gunfire, anomaly sounds and the general mood of the locations do more for the atmosphere than realistic character models would.
The onboarding could definitely be clearer, especially with resources and gear progression. Still, once the basic loop clicked, the game became much easier to get into and I stopped feeling lost every few minutes.
so fun really easy to plsy after a wile it is still fun i have been playing for so long and i still i love to play it
the longer I play the more it makes sense why people stay in this game for so long, they just enjoy suffering lol
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.7M | 65.3K | 49% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.3K | 79% | $2.99 | |
| $9.8K | 21 | 24% | $14.99 |