
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 109.1Kreviews | 72% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 3129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⭐⭐⭐⭐⭐ STALZONE — это когда ты ради пары редких ресурсов готов продать душу, а потом ещё и поторговаться за скидку. 😅 Фарм тут — чистое удовольствие (ну, если не считать, что ПК‑шники считают тебя своим личным челленджем). Каждый заход — как квест «Выживи и не сойди с ума»: пока добежишь до точки фарма, успеешь освоить паркур на уровне олимпийского спортсмена… особенно на Полигоне. Там я, кажется, уже не персонаж, а гимнаст с тревожностью. 🤸♂️ Но знаете, что самое крутое? Когда наконец-то собираешь нужный лут — чувствуешь себя героем эпической саги. Ради этого стоит терпеть и забеги, и «доброжелателей» с пушками. Игра — огонь, ставлю пять звёзд и иду фармить… пока опять не перехватили. 😎🔥
27h jugadas, evidentemente no he llegado al lategame, pero por lo que he leído en otras reseñas, parece que ahí empeora el grindeo sin sentido y el pay2win - El grindeo es excesivo: repetir una y otra vez las mismas misiones para poder progresar, a penas varían, no son divertidas. Se resumen basicamente en ve a una zona, mata algo, si el npc tiene armas, coges covertura y vas disparando y spammeando botiquines, si no, disparas y corres en circulos porque los enemigos no te alcanzan a melé - Los enemigos respawnean en muy poco tiempo y, muchas veces, directamente encima de ti. Diviértete cuando salen 3-5 NPCs con rifles - La progresión se siente prácticamente nula - Hay demasiados stats porcentuales que aportan muy poco, ¿de qué me sirve un +7% en un sniper si eso no reduce ni una sola bala necesaria para matar a un NPC? - Te dan armas como recompensa de misiones que equivalen a armas del nivel en el que estas y uno por encima, quitandole completamente el sentido a farmearlas ya que es mucho más rápida la de la misión - Los artefactos, que deberían ser uno de los aspectos principales del juego, se sienten inútiles - Muchas zonas peligrosas están muy mal señalizadas, entras dos metros y de repente recibes 500 de daño biológico, a correr y curarse durante 5 minutos como no lleves los medicamentos para ese tipo de daño, porque tampoco te vas a morir a base de botiquines básicos... - El audio es terrible, hasta el punto de que necesitan poner un ping cada vez que se acerca otro jugador para que la gente se entere - No hay viaje rápido entre bases y no le veo ningún sentido, ir de una base a otra no supone un reto, no es entretenido y tampoco implica un riesgo real, porque las rutas están lejísimas de los jugadores del otro equipo El único aspecto positivo que le veo al juego es que es gratuito, y aun así, para jugar a un shooter de este estilo, antes me pondría a jugar a Will To Live
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Latest in each market: best CA #35, worst KR #100 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кто любит гринд ради гринда вам сюда
игра говна
игра говна поле появился маст шмот делать ♥♥♥♥♥
разрабы слепые тупоголовые дятлы где баланс ,как фармить в мёртвом городе когда ты с ветеранским шмотом заточеным до 9 поподаешся против фул мастеров с 15 заточкой ГДЕ ♥♥♥♥♥ БАЛАНС(целый день немогу зайти пофармить в мёртвом городе там 6 ♥♥♥♥ с красными пушками выносят всех покд ) разпабам пох
The game is good. There's a lot of content to do, PvE is relatively fun, and PvP is enjoyable... until it becomes frustrating. But why does it become frustrating? The matchmaking is COMPLETELY ♥♥♥♥♥♥, bordering on the absolute peak of incompetence. I have a basic purple gear set: a +9 HK416, a +7 Albatross Infiltrator, and +5 artifacts. NOTE: beyong +10 the item stats just skyrocket. I constantly get matched against players with full +15 Master gear and Master attachments. I can't recommend this game because of that. You simply can't progress, since the matchmaking doesn't distinguish your gear level. And because this is an MMORPG, your skill as an FPS player makes virtually no difference.
Советую наиграл на одном акке 400 часов и мне стёрли все аккаунты что были советую сразу вам зарегестрироваться на их сайте и если что писать в подержку
1223
장비 하나 만드려면 재료가 지랄맞게 드는데 밖에는 핵쟁이가 판치고있고 유저들은 체념한건지 뭔지 그 핵쟁이가 그냥 당연하다는듯이 행동하고있고 좆같은 파쿠르맵은 누가만든건지 대가리 깨부수고싶고 매칭은 도대체 어떻게 돌아가는건지 10강정도했는데 15강 풀강한놈들하고만 매칭됨 진짜 꾸역꾸역 참으면서 했는데 더는 못해먹겠음 삭제ㅅㄱ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.8M | 55.9K | 50% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.3K | 79% | $2.99 | |
| $9.8K | 21 | 24% | $14.99 |