
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.8Kreviews | 72% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 2918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прочему я вынужден фармить , а рандом девушки получают маст ганы и бронь на халяву а я должен добывать все вручную . игра кал
Overall, I wasn't satisfied with the experience and probably wouldn't recommend it.
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
дота лучше
현질해서 장비 안맞추면 초반 맵 이후로 진행 불가이니까 참고하셈
Очень хорошая и очень недооценённая игра. Что говорится "Зачем нам STALKER 2", нет конечно STALKER 2 тоже хороша игра, но STALZONE для меня лучше. Но есть вещи, которые я был бы рад увидеть как игрок (который на-минутку наиграл 64,7 часов). 1-ОЕ это возможность носить два основных оружия как в STALKER ЗОВ ПРИПЯТИ. Пример: AK-74M и SVD или (как я любил) SIG-550 и SPAS-12. А если эта система будет реализована как STALKER 2, то есть 2 основных и 1 дополнительное оружие Пример: M16A3, ВИНТОВКА "МОСИНА" и ТТ или ПП-19, ТОЗ-34 и M1911. 2-ОЕ это возможность играть при создании нового персонажа у нас был выбор, играть в одиночной игре или в мультиплеере. И чтобы там и там можно было поиграть с друзьями. Вопрос: А как же будет работать смерть в одиночной игре (особенно в игре с друзьями)? Смерть в одиночной игре может работать как в STALKER, то есть загрузка контрольной точки, а все вещи выпадали, но их можно было бы подобрать (друзья в такой ситуации не могли бы подобрать их в течении 3 минут), а при выходе из игры если, а вы умерли, то вещи сохранялись и при входе обратно их можно было подобрать (а метку с местом ваших вещей делайте сами) Ну а где вы в последний раз были (типа в Баре или в Пожарной части (ну или в Сельской школе, это зависимо от фракции, которую вы выберете)) тот там и будет загружаться контрольная точка. 3-ИЕ это система кастомизации оружия, а точнее обвесы и модули. Вы скажете "Уважаемый Дима, чем вас не устраивает система установки обвесов и модулей в нашей игре?" А я вам отвечу "Всё устраивает, но сделать более детальной. Менять цевьё и приклад. Не поменял цевьё, не льзя установить доп. рукоять или лазерный прицел, или чтобы повлиять эргономику, баллистику, вес и точность оружия." Вы в ответ "А тогда зачем игрокам другое оружие, если они так могу АКС-74У догнать по характеристикам и М4А1?" А я в ответ "М4 поди без обвесов, а АКС-74У с обвесами. Да и кто муже, чтобы получить новую пушку нужно отдать прошлую пушку, да и кто муже разброс у каждой пушки свой". Но я как гордый игрок STALZONE, я был бы рад увидеть все эти вещи. Но я не заставляю разработчиков всё это добавлять, но мне, да и многим другим игрокам было бы безумно приятно такими нововведениями. Ну а под напоследок я желаю STALZONE и его разработчикам удачи и успехов во всём, и обращать на таких как я игроков почаще внимание. Ну и не забывайте при добавлении новых регионов добавлять новые сюжетные линии, новое оружие, броню и т.д. и т.п.
Жаль потраченного времени.Баланса группировок нет,артхантерство разработчики убили вообще на всех локациях,раньше можно было хламом лутать деньги,разрабы так же все занерфили.Вводят только новые кейсы со скинами и балан пушек +0.5 и -0.5 туда сюда
Stalzone is an interesting game. There is mostly PVP aspects with some PvE aspects. To get better items takes either investing money into the game or long grinding sessions. The PvE has the potential of being shot in the back and having your stuff stolen. The PVP is dotted with many people using Aimbots or Detection add-ons so it usually ends with the honest gamers dead without seeing where the shot came from. There is potential, but it can be very frustrating as it is.
if you're going in expecting stalker just know its nothing like it beyond the aesthetic. Still fun though, nice and fast paced pvp, enjoyable and low friction resource grinding with potential pvp stakes. Good times.
ИГРА ХОРОШАЯ РАЗРАБЫ ЛЕНИВЫЕ
Game has absolute doggy doodoo horse honky progression which becomes increasingly less meaningful as you become increasingly higher tier. the only way to meaningfully hold your own is to essentially pay for battlepass/crates. Hideout progression is extremely cost prohibitive, farming anywhere past the north takes weeks to get one weapon and rewards remain at the same amount as you get in the lower tier/difficulty zones. I shouldn't be getting greens/whites in an area where we use pink and red equipment which are the highest tier. not only that but i shouldn't be getting 5 pieces of a specific item per world event in higher tier areas where thousands of that thing are required for an upgrade. I absolutely do not recommend this game in its current state. Especially considering the fact that the developers have been consistently ignoring user feedback since day 1
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.4M | 64.9K | 49% | $49.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| $1.5M | 32.6K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |