
Stack, train and collect 100+ powerful Stackmon in this creature-collector with a card-stacking twist! Build your camp, challenge rival Scouts in combat and face the mysterious corruption spreading throughout your land.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #41, worst FR #66 · 2 markets collected
About
Stackmon is a creature-collecting adventure with a unique card-stacking twist. Discover and capture new creatures and stack them with resource and equipment cards to unlock even rarer items and effects. Build up your camp, explore a vibrant world, and take on rival Scout Leaders, as you uncover the dark mystery behind the Soot – a strange corruption spreading across the land.
- Discover 100+ Stackmon including Evolutions, Rare and Legendary editions!
- 25+ different Buildings to construct and upgrade your home base
- 20+ Equipment and Item cards to buff your Stackmon and Scouts
- 7 unique biomes to explore, each with their own game altering mechanics

Drag and drop Stackmon, resources and items onto each other to form powerful combinations! Use your Stackmon to gather materials, craft items, automate tasks and battle other Stackmon. Grow and customize your Harmony base to unlock new recipes, upgrades, and abilities for your Stackmon.

Discover and collect over 100 rare and powerful Stackmon and train and evolve them into their more powerful forms. Search for wild Stackmon across the world of Gaia, open booster packs to expand your collection, and help Professor Pine in his dream of completing the Stackpedia!

Venture beyond your base and challenge other Scouts scattered across the world to prove your strength and rise your way through the ranks. Take on rival Scouts in strategic auto-battles, using equipment, abilities and elemental affinities to your advantage. Face off against powerful Scout Leaders and show the strength of Harmony!

A mysterious and dangerous force is spreading throughout Gaia, corrupting any Stackmon and Scout Leaders in its path... It's up to you and your Stackmon to find the source of the corruption, face the Soot and change the fate that approaches.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 372 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就问你为什么bug那么多,问你为什么锁定的卡牌总是会被挤开,把东西放进箱子为什么不识别还把周围都挤开,要放好几遍才能放进去,你的锁定到底有没有用,你的仓库到底有没有用,就不说还有一堆 的莫名其妙的bug,以及一大堆膈应人的玩法与设定,各种基础资源要不停的制造 ,玩到后期还有不停的造前期的基础资源,恶不恶心人呢,你见过堆叠大陆要一直造伐木厂吗,昂?什么都是有次数的,恶心谁呢,造还都需要铁锭,要煤,存一堆钱刷20次卡包刷不来三个煤矿铁矿,背包也小的可怜,勋章不占背包位置这种暖心让人舒服的小设定都懒得给,各种图纸一种占一个格子,各种食物不能堆叠,等等等等算了不想说了
This indie game is okay for its price, but after finishing the game, I do not feel happy. A lot of time is spent, farming (genuine crops) for cash, to get more ap, to play a kinda mid creature collecting and battler game. I expected by endgame, I would at least have an easier way to gain AP or exp, but both are tedious, since I need to either stack a kazillion dollars onto an expensive building to generate AP coins, while exp requires me to wait at a cauldron, and visit some random town (using AP) to gain water (let alone the exp essence) or building a sad well which self-destructs. Additionally, in terms of creature traits, it's honestly abysmal. Nothing really game changing for most creatures, besides 30% atk 50% of the time. So thats a snooze. OH? +1 stat per level up which isn't retroactive? Thanks I really needed that +1 work speed at level umpteen when my level cap is only 20. What about the cool abilities? The ones that DON'T STACK WITH FOOD. So if you actually did play the stacklands and have food to spare, but your creature self-buffs, you kinda... don't use either the ability or your foods. Then, you'd only want debuff abilities while you chug food. EXCEPT STUN IS SO MUCH BETTER THAN EVERYTHING ELSE. Why would I want to slow an enemy, when I can just stun, swap in my dps, and fight (OR just keep swapping and stunning) I did get lucky with a 40 damage on ability cast + 50% cooldown reduction setup, so I only had to use 1 stunner for the majority of the game (and I decided to get 2, to perma-stunlock every boss) ------------ So many economy buildings self-destruct so theres no real passive income, and there's so many random ahh resources to stack onto your limited town space. And when you open packs like a genuine psycho spilling random resources into the town, with your around ~20ish stack limit (WHY). I genuinely hate the economy in this game, now that I've typed out this review. --------------- P.S. Once you have finished the game, and gotten what is essentially MEWTWO, and want to feed all your saved candy into MEWTWO, DON'T. It's only active ability is leech, which isn't bad, but like, you only get leech. You don't even get a choice of the haste or strength or anything. It's just leech 1 and leech 2.
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Languages: English, Portuguese - Brazil, Simplified Chinese, French, German, Spanish - Spain, Korean, Japanese
Hours played at review time, across 373 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would give it 5/10. The concept is fun but the exploration progress and interaction with your companions lack of interesting points. I especially don't like the AP countdown while exploring while the game already has backpack limitation and all the works are just waiting for timers to run down so that it's just redundant to force players on another timer. For the first 40 minutes of the game, I can't get the feeling of a creature battle game: my starter doesn't learn anything new instead of basic stats change, battles are just auto-attack by and then, trainer battles are just... more creatures to fight. No interesting mechanics, funny dialogues or so. And as another comment has pointed out: the UI of the game is hard to follow. Details are too small to read. The night time is too dark to see things. Putting things in and out of the backpack is so clunky. No feedback or caution before a battle begins so if you forget to click Pause then a creature can jump out of the tail grass and attacks nearby companions with no option to retreat.
不推荐,过于繁琐了。 最简单的,初始资源获取,采集树木和矿物,矿点和树需要开袋子,初始袋子三块钱一个,三到四个物品,同时可能会有配方啥的占用产出。然后矿点和树的产出,基础材料也才一块钱一个,每棵树和矿点只能产两次,彩色牌翻倍。 然后合成路线也是需求和步骤非常多。 比如最基础的篝火,需要3根树枝加2颗石头,因为树在采集时会有三种不同产出,所以大概当成需要6颗树和1个矿点看就好,这还是最基础的建筑。 然后吸引我购买的宠物系统,抓捕需要外出,但是外出有时间限制,时间是通过完成任务累计探索点,1探索点等于一天这样的比例来处理的。 但是时间过得很快,而探索点的获取不方便。初始任务基本都是需要上交2至4个堆叠物品,会消耗。 要控制时间就必须动不动暂停,然后再安排,玩起来很累。
在这类型中也属于不得要领的一个了。桌面经营这块很薄弱,自动化生产链几乎没有,一直开包手搓材料非常繁琐重复劳动很无聊。精灵参与生产的趣味这块也很薄弱,抓了也不知道有啥大用。也没有啥需要时间管理和效率管理的地方,但当个idle类吧,桌面操作实在太麻烦太冗余了。最后就是刷探险,完全体现不出桌面管理类卡牌的特色趣味,纯当冒险抓宠的话这部分深度和质量又不够。 总之相当的不喜欢
This was such a cool adventure. The game was interesting and awesome from the start till the last achievement. Art is charming and great, good mon variety, sounds and music are super cool. There's something new every corner. There's still a lot more that I could be doing, like shiny hunting, or getting a live dex, but I feel like there could be a bit more, specially after we finish the story, like a colisseum of rematches, or a wave pushing kinda thingy, some sort of newgame plus, but other that that, 23h well spent and another Plat for the acc Super awesome dev team and great vision for the game. Can't wait for more!
What a beautiful game! Excellent work! Starts a little slow, but when you get the game you can't stop playing!
[h2] 忙しいけどまったり遊べるStackLands+Palworld [/h2] パックを開封してアイテムを集めてカードを重ねて拠点を拡張といった部分はStackLands モンスターを捕獲して作業を割り振る部分はPalworldに近い感じがしました。 個人的にうれしかった部分はサバイバル的な要素がなく、食料集めや資金集めをする必要がなかったのがうれしかったです🙌 まったり自分のペースでモンスター集め・育成を楽しめました。 [h2] 収集・育成 [/h2] 拠点パートと冒険パートに分かれており、拠点パートで集めたAPを使って出かけた土地に滞在します。 条件を満たすと次のマップへ進めることができ、一度クリアすれば次からはそのマップから始められます。 パックを開くことで「草むら」や「トレーナー」が出てくるので、主人公のカードや手持ちのモンスターを重ねるとモンスターが出てきます。 他にも池カードに釣り竿を使うことで水系のモンスターを出したりと探し方も様々 育成面では、敵を倒したときに経験値になるアイテムを落とすのでそれを与えることでレベルアップできます。 戦闘せずにレベルを上げられるのでだいぶ楽です。 レベルによる進化や、アイテムを使って進化するモンスターもいます。 [h2] 戦闘 [/h2] 戦闘は基本的にはオートでぶつかり合う形ですが、スキルを使うこともできます。 また、回復アイテムを使ってあげることもできるので割とごり押せます。 戦闘中のモンスターを手持ちのモンスターと切り替えることも可能。 モンスターには個体値もあり、同じレベルでもパラメータが変わったりします。 [h2] まとめ [/h2] パルワールドをStackLands化したような感覚であそべ、冒険パートでストーリーを進める形でまったり遊べました。 色違いのモンスターや輝くモンスターもいて、コレクションしていく楽しさもあります。 やられてしまっても拠点に戻されるだけで、ペナルティも軽いので自分のペースでまったりあそべました。 モンスターのデザインも個人的に好みでよかったです。 StackLandsライクのゲーム特有の忙しさはありますが期限を決められてペナルティが発生するようなものはないので、モンスターを収集したり育成したりするのが好きな人にオススメです🙌
Depois de cerca de 5 horas com Stackmon, fiquei surpreso com o quanto estou curtindo a proposta. A mistura de captura de criaturas com o sistema de cartas empilháveis funciona melhor do que eu esperava. O jogo começa de forma bem tranquila, mas logo você precisa pensar melhor em como usar seus recursos, organizar o acampamento e aproveitar os Stackmons nas tarefas. Gostei especialmente de como eles estão presentes em praticamente todas as atividades, e não apenas nos combates. As batalhas são automáticas, mas ainda existe estratégia na escolha dos equipamentos e das vantagens elementais. Ainda não vi tudo que o jogo tem para oferecer, mas já dá para perceber que é fácil perder a noção do tempo jogando. Aquele típico jogo que você abre para passar alguns minutos e acaba ficando bem mais tempo.
建议取消冒险币,没血的话就回城,打的时候一直看着那个币在扣,觉得这个设定没必要
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