
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Sep 14 → 23.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $32.49−35% | 126.9Kreviews | 97% | — | $85.3M |
| $49.99 | 43.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3048 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神中神的神作,双人动作游戏的天花板,比双人成行场面更大,不会腻的游戏,永远有新鲜感。但是我的渣机有点带不起来了,每次遇到米欧关卡爆炸多的场面都卡的不行。
太精彩了。。。双方救赎的剧情很感人 先说说优点:拥有比前作更加精致的建模,景色太好看了,走在路上就想按f12。拥有更加巧妙的机关设计构思,走着走着就会忍不住感叹“还能这么过”。最值得夸赞的是游戏指引融合的特别好,基本没有出现过“在这里卡了很久”的情况,而且节奏把握的特别好,玩起来完全不累。 剧情中规中矩吧,有些剧情有点无聊,整体无伤大雅。但是两个女主的友情挺让人动容的。 缺点其实可以忽略不计。。就是有些boss的攻击方式太相同了 总之就是好玩好玩好玩!什么时候出下一部呀我很急。。。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #18, worst PL #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.86/day in the week to Jul 30 → 53.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are two main reasons why I don't like this game. I really don't like the gameplay any of the chapters have to offer. Consistently throughout, it feels like you are playing the game alongside someone, and sometimes as a rare treat you help each other through 1 platforming puzzle. The first 3 chapters give you very simple and straightforward abilities, and I can only point out one or two areas that creatively have you use teamwork together. Other that that, you mostly platform separately or waiting for the other person to open a door for you. I think the last two chapters and Chapter 4 (Final Dawn/gun chapter) do improve on the fun and interactivity levels though. The other reason is how little you actually interact with the worlds you traverse. It would be the obvious decision that "completing" the story would trigger the glitches but that's it. I really wish the dynamic of the authors knowing how the story ends was used (Chapter 4 did this with the solider on your team but it seemed to be for comedic effect and not actually thought about), but lacking this really makes this game feel like a showcase game of sceneries and environments. But also some of these characters are genuinely so awful. Every single character (excluding the main characters) are extremely one-dimensional. Mr. Hammer makes hammer puns and her leader is a boring white woman. Parking Lot robot makes parking puns. The Ice Kitty King says "Slay!!!" because this entire game was written by millennials. The best characters are the dragons because they don't talk. Some people dislike the actual villain, Rader, but I think he is fine actually. Nothing much to comment since he is kind of always in the background then has a extremely cool 5 minute boss fight. TLDR: It's passable if you want to play with one other friend/partner after playing "It Takes Two" but I found it quite boring and tedious.
[h1] Игра имба [/h1] Это если коротко. Если подробнее Юсеф Фарес, как обычно, сделал лютейшую имбу и трахнул индустрию. Офигительное кооперативное экшен-приключение. По впечатлениям и зрелищности превосходит прошлые игры студии на две головы. Каждую вторую сцену хочется остановить, заскринить и поставить на рабочий стол. Не без минусов, конечно. сайфай миры немного слабее фэнтезийных, будто больший упор сделали на миры Зои, а не Мии. На сюжет я быстро забил: две девочки компостируют друг другу мозги на счёт детских травм, а злой дядя корпорат хочет всё украсть и забрать себе. Уныло, но наслаждаться игрой это не мешает, всё равно сюжетка тут чисто для галочки. Геймплей простой как пять копеек, но из-за постоянного изменения механик игра вообще не приедается: на каждый мир приходится своя механика взаимодействия и с миром, и со своим идиотом тимейтом. Друг идиот, как и в прошлых играх Фареса, обязательная часть вашего игрового опыта, и без него он просто не состоится. И это хорошо. Игра не из разряда «Говно, но с коопом пойдёт», именно ваше взаимодействие продуцирует 70% кеков, лулзов и прочего угара. Искренне рекомендую играть именно с друзьями, а не малознакомыми людьми. Отдельная фишка игр Фареса - сплит экрана. Даже если вы играете в онлайне, плевать, вы должны видеть, как ваш напарник кретин не может запрыгнуть на уступ и постоянно падает в пропасть. Иногда это подбешивает. В игре очень много невероятно красивых пейзажей, и разделение экрана не даёт в полной мере налюбоваться всей красотой. [spoiler] Хотя по секрету скажу: финал игры настолько офигенно обыгрывает разделение экрана, что я готов простить все неудобства, связанные с ним. [/spoiler] [h3] Подытоживая, игра 11/10, всем рекомендую, Фарес гений [/h3]
Enquanto jogava, eu pensava constantemente em todos os prós e contras, como nas coisas que poderia mencionar em uma análise. Mas, após o capítulo final, esqueci tudo isso e restou apenas um pensamento: este é o melhor jogo cooperativo de todos os tempos.
Best COOP game ever From gameplay to visual, just awesome
为了跟喜欢的女孩子一起玩才买的,结果游戏没玩完因为别的事就吵架了哈哈哈。时隔一年都没再打开过这款游戏。不过我感觉游戏关卡真的很有创意,这是我第一次玩双人游戏,体验感还不错。不同的关卡有不同的风格。我倒是挺喜欢的。但是为什么一个人开不了游戏啊🥹🥹🥹
At the time of writing this review, I have 323 hours in Split Fiction, all of them played with my daughter. We absolutely love this game and are currently on our third or fourth playthrough, which says a lot about how much replay value it has for us. You don't need to play It Takes Two before jumping into Split Fiction, but I highly recommend it if you're interested. Both games are fantastic co-op experiences, and if you enjoy one, there's a good chance you'll enjoy the other as well. Split Fiction is one of the best co-op games we've ever played. The gameplay constantly introduces new mechanics, the level design stays fresh, and the variety keeps every chapter exciting. Sharing the experience with my daughter has made it even more memorable, and it's become one of our favorite games to play together. If you're looking for a game to enjoy with a friend, partner, or family member, I can't recommend Split Fiction enough.
І знову одна з найкращих кооперативних ігор з дуже захоплючою історією яка дуже сильно затягує. Я з моїм братом пройшли її та залишились в максимально позитивному враженні від гри! І я вважаю що її має пройти кожен зі своїми друзями, родичами, коханими
Игра пушка гонка, сложнее и интереснее чем It takes two
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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