
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $32.49−35% | 78.3Kreviews | 97% | #90 | $85M |
| $49.99 | 43.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3029 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩的一款双人游戏在这个游戏刚出来的时候我和她在ps店里玩的 如今我自己买了之后她却离开我了 物是人非 在和朋友一起从头玩的时候脑子里一直都是我和她相处时的场景 哎 唐颖 祝你幸福
Well, as I loved the first game from this studio, the second was a real drag. Gameplay : Time to time the gameplay is amazing, but most of the time, it is sooooooooooo boring... (my mate had to fly a robot for a full level, so exciting to do nothing but fly). Some ideas are smart, but most are blend, or even quite unwell done. That was the main strenght of It's take 2, too bad. Story : meeeeeeeeeeh. I don't mind story usually, but as in this kind of game it is everywhere... well, that didn't work for us. It is boring, the character are unlovable/stupid/cringe... That was a big no. Finishing the game was a real drag, we almost give up quite a few time. Esthetic : this is amazing, the game is really beautiful, so zone are quite cool, and some camera angle are neat. But not so much diversity, too bad. Still, not disapointed here. Sooooooooo, yeah, no, if I had to chose, I would not play this game, not worth the drag and the time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #13, worst US #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 50.86/day in the week to Jul 30 → 53.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
| #99 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mükemmel
Шедевр одним словом. Сюжет банален — злая корпорация, но это не портит впечатление от игры. От этой игры можно ожидать всего. Увлекательный геймплей. Красивая графика в стиле научной фантастики и фэнтези. Эмоциональная история с развитием персонажей. Драконы и мехи. И главное - каждый уровень уникален. Каждый раз вас ждёт что-то новое, как по мне это лучшая часть игры, чем дальше, тем интереснее. Не пропустите дополнительные истории. Они собрали лучшие механики из разных игр геймплей 10/10. сюжет 7.5/10. графика и казуал 100/10. Технические аспекты на высшем уровни! рекомендую
Third banger game by Josef Fares..
好玩好玩好玩,画面玩法很新颖有趣,有种在无限流世界里和伙伴闯关打怪,在这些光怪陆离的世界里,慢慢走进彼此内心,彼此了解,相互救赎,相互成长,一同向过去勇敢告别,携手向前(说着说着,怎么有点好嗑了)
比《双人成行》更注重演出,除此之外远不及上一作,双人成形的关卡设计需要两个人严格配合,且在道具的设计上也有极强的关联性,最典型的就是锤子和钉子,随着流程推进道具的能力也会更丰富。《双影奇境》首先用科幻和奇幻进行章节分割本身就显得有些混乱,制作组这样设计更像是这两大题材是游戏圈的常客,除了彩蛋本身其实并没有看到太多新的内容。再说这个系列主打的双人配合,游玩的时候更像是两个人都不停地跑酷,停下来的地方再来一段配合,我不觉得用过即弃的创意是好的设计,想到一个点子不是最难的,最难的是如何将这个机制不停的延伸让其有深度,这一点《双人成行》做得太好了。最后一个关卡还算惊艳,不过这个创意早些年的时候已经被各大广告片用烂了,所以玩到的时候也觉得还好。不过对于不玩线上游戏的我来说,能有质量极其出色的联机游戏和朋友们一起玩本身就很开心了!
One of the best coop games I've played. It's very innovative and imaginative, recommended to everyone looking for 2 man coop. I'd also like to thank the studio for amazing option to invite a 2nd player(cross platform too!) to play that doesn't own the game, but can with you.
Absolutely pretentious storytelling. Cannot sympathize with any of the characters. Most of the puzzles take seconds to solve. It is pretty much an autoscroller. It takes two is miles better.
Peak co-op game experience, if you have someone to share it with. Looks beautiful, interesting story (though simple), good gameplay that keeps changing and thus is interesting. The game feels really high action with zero grinding or boring bits. Some parts of the gameplay in the end made me like "whoa this is really interesting idea!". And there was this one part that really made me laugh. Really interesting idea with changing between worlds, which also makes the game feel fresh. This one is better than It takes two or A way out. I really wanted to binge through this game with my SO.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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