
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
иу, калифорнийские диалоги для соевых либерах, не приближайтесь к этому дерьму если у вас есть член и кол-во хромос в порядке
The game has such lovely and hard hitting stories- it literally will hit you in the feels. It has lots to do as well- till mid late game. Unfortunately for me, I try to 100% my games (or am trying to for those I liked -.-) and the late game for this game is HOOOOOOOOOOORRIBLE, I've done every other achievement I could but now am quest locked in a quest that takes DAYS to update in game. So I sit here. And stare at my screen. While I float in circles, because I have nothing left to do. Game is beautiful-late game *sucks*. All the good upgrades you dont get till you dont need'm anymore either- fyi.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
史丹利,人们并不是真的刻薄
Jogo filho da puta desgraçado me fez chorar duas vezes. 11/10, uma obra de arte.
治愈吗?也许吧。为了离别而相遇。当我得知上船的朋友不能陪伴着我完成整趟旅程开始,这个游戏对于我来说就处于悲伤的氛围中。 满足他们刁钻的饮食、千奇百怪的需求,照顾他们的起居,想要什么我通通都能满足。我就是为了成为这样合格的船长,天天在船上上蹿下跳,种地钓鱼做饭锯木板打铁织布。没日没夜地干活,努力让朋友们在我的船上过得舒适、快乐。 所以,为什么要这么平静地告诉我下一个任务就是让我把你送去死亡之门?为什么要把这件事说得像是向我要一杯水一样简单。就不能再多相处一段时间么? 当我习惯了这种离别,阿图尔的不告而别又一次给我当头一棒。明明前一天还在愉快聚餐,为什么第二天我就只能从别人的口中得知你已经不在船上了呢?不是这样的!不是这样的!让我带你去死亡之门,跟我说说心里话,然后我们拥抱,最后在我面前化作光点,变成星星。这才是正常流程啊,怎么不好好遵守呢? 好吧,也许这才是常态吧!死亡是随机的,这一点让当下的相处变得绝对珍贵,毕竟谁又能保证道别后都有下一次呢。 每一个角色都很有有趣,性格都非常鲜明。虽然有些朋友也偶尔会有一些令人厌烦的行为让我想立刻就赶他们下船,但与每个人的相遇本身就是珍贵的。从跟他们的互动聊天中,能一点点地拼凑出他们的人生。不过有时候这些信息实在是太过于零碎,东说一句西说一句,导致我也不是每个人的故事都能百分百接收到。刚开始玩的时候真的感觉很新鲜,探索新地图,认识新朋友、还有很多富有想象力的采集小游戏。到中期经营,不停地建设,装饰等一些活动占据了我整个游戏时间。我也感觉是有趣的。当这些内容进行到后期时,面对完全开发的地图,为了收集而闯过多次的采集游戏,少了很多初见时的新鲜感,为了完成任务,不停地重复,使无聊感成倍上升。严厉的狗老师在走后还给我布置了艰巨的任务,即使我平时没卖过宝石,也让我好一通收集。 Ps:还有谁急头白脸地去追半天尘影,然后一只也没抓到呢?是我。 现在,游戏玩完了。因何而相遇对我来说已经不是那么重要的事情了,即使最后必然要经历离别,相遇后的点点滴滴,都如淡墨入水,平淡,却真实地在生命中晕染开来。
Та самая игра с распродажи, которую ты покупаешь за оставшиеся деньги, не ожидая ничего особенного. Ан нет, оказался проект с хорошей историей. Игра трогательная, к персонажам привязываешься, и моменты после того как ты их отпускаешь, действительно печалят. Но это только до последней части игры, там ты этих бесполезничей привередливых хочешь уже побыстрее отправить на тот свет. Люди указывают на гринд, и я даже с этим соглашусь, но с нюансом. Если вы человек любопытный, и секретики с сундуками закрываете, то полезные чертежи получите, которые хорошо повышают производительность зданий. И как только вы их берете, гринд уходит сразу на второй план. Ведь ресурсов у вас от перепроизводства будет гора. Так что будьте любопытней, игра это поощряет.
Spiritfarer是我在steam上買的前幾款遊戲(買的時候甚至還是舊版的),過了6年,它還是在我心中有無可取代的地位。 首先,靈魂們可愛討喜(大部分啦XD),就算有比較煩一點的靈魂,在補充故事背景後也能理解他們的行為。 在靈魂來來去去中可以看到每個角色的故事、在船上的互動慢慢產生感情,細水長流的劇情很引人入勝,讓我超喜歡這些靈魂,每次都想拖延他們下船的時間XD(帶入感太重,一一送他們離開的時候常常哭爛QQ)。 遊戲的OST超級好聽且有特色,就算掛機甚麼都不做,聽著音樂也覺得很放鬆。 另外,對於我這個操作苦手而言,裡面的操作有難度但又不會太令人感到挫折,每探完一個新的島都會蠻有成就感的。 最後,這遊戲還支援雙人遊玩,跟朋友一起釣魚、冒險,歡樂加倍owo。 (想當年我快400元入手的,看到夏日特賣現在不到80元,強烈推薦大家買來玩,一起加入這個精神時光屋)
玩的时候眼睛一直袅袅
非常喜欢这个游戏,虽然中后期会因为要收集各种材料而变得有点肝但是越肝我越喜欢。这个游戏的画风看着很温馨,音乐听着也让人觉得非常舒服。这里的每个角色都有不同的性格和一个令人泪目的背景故事。而在 “送走” 每个角色的时候都会感到无比不舍。 [spoiler]超级厉害,超级勇敢的大姐姐葛文,最和蔼最善良最热情的阿图尔叔叔,勇敢的小夏,优雅却患有阿尔茨海默症的爱丽丝奶奶,艺术家古斯塔夫,小小一只真诚又可爱的比佛利奶奶,勇敢的战士巴克,苛刻的老师艾琳娜,天才音乐家达莉亚,常常乱说话的杰基,可爱的斯坦利,还有最好的妹妹莉莉,被爱情所困惑的阿斯特丽德(希望你不要再看走眼),渣男乔瓦尼,最想快点送走的布鲁斯和米奇,还有坚韧又善良的斯黛拉。[/spoiler] 通关这个游戏的时候真的觉得好空虚好难受 ToT
在很久之前我在b站上了解到这款游戏,当时就被这种不吃手法但是依旧治愈的游戏吸引到了 之前小黑盒打五折我买了spiritfarer,确实没有让我失望 从操作来看,并不是很复杂,作为手柄玩家,没有很复杂的组合键需要去记,很快就能形成肌肉记忆了 再从玩法来看,这种就类似于经营类吧(我并不是很确定)但是每当你看到一栋房子建好,一个灵魂变得开心你也是会很有成就感的 我玩游戏属于那种很难静下心来去体会的,但是这个游戏依旧给了我很大震撼,尤其是在一个灵魂离开的时候我真的会有一点哽咽 所以还是很推荐去玩一下的,现在夏促,入手也很好 希望tl能越来越好吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.8M | 29.8K | 47% | $69.99 | |
| $36.8M | 67.5K | 86% | $19.99 | |
| $37.1M | 87.6K | 96% | $19.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.3M | 269.9K | 95% | $11.99 | |
| $36.4M | 33.3K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 270 | 90% | $4.49 | |
| $2.7K | 73 | 47% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $80.3M | 162.5K | 96% | $19.99 | |
| $1.9M | 4K | 94% | $19.99 |