
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a sweet game with many fun quests.
Definitely an amazing game overall, the art style, music and pacing make this a great escape from the real world. My only criticism is that some parts of the game are still unfinished and there's a few small bugs that make parts of the game frustrating solid 9/10 overall
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
史丹利,人们并不是真的刻薄
治愈吗?也许吧。为了离别而相遇。当我得知上船的朋友不能陪伴着我完成整趟旅程开始,这个游戏对于我来说就处于悲伤的氛围中。 满足他们刁钻的饮食、千奇百怪的需求,照顾他们的起居,想要什么我通通都能满足。我就是为了成为这样合格的船长,天天在船上上蹿下跳,种地钓鱼做饭锯木板打铁织布。没日没夜地干活,努力让朋友们在我的船上过得舒适、快乐。 所以,为什么要这么平静地告诉我下一个任务就是让我把你送去死亡之门?为什么要把这件事说得像是向我要一杯水一样简单。就不能再多相处一段时间么? 当我习惯了这种离别,阿图尔的不告而别又一次给我当头一棒。明明前一天还在愉快聚餐,为什么第二天我就只能从别人的口中得知你已经不在船上了呢?不是这样的!不是这样的!让我带你去死亡之门,跟我说说心里话,然后我们拥抱,最后在我面前化作光点,变成星星。这才是正常流程啊,怎么不好好遵守呢? 好吧,也许这才是常态吧!死亡是随机的,这一点让当下的相处变得绝对珍贵,毕竟谁又能保证道别后都有下一次呢。 每一个角色都很有有趣,性格都非常鲜明。虽然有些朋友也偶尔会有一些令人厌烦的行为让我想立刻就赶他们下船,但与每个人的相遇本身就是珍贵的。从跟他们的互动聊天中,能一点点地拼凑出他们的人生。不过有时候这些信息实在是太过于零碎,东说一句西说一句,导致我也不是每个人的故事都能百分百接收到。刚开始玩的时候真的感觉很新鲜,探索新地图,认识新朋友、还有很多富有想象力的采集小游戏。到中期经营,不停地建设,装饰等一些活动占据了我整个游戏时间。我也感觉是有趣的。当这些内容进行到后期时,面对完全开发的地图,为了收集而闯过多次的采集游戏,少了很多初见时的新鲜感,为了完成任务,不停地重复,使无聊感成倍上升。严厉的狗老师在走后还给我布置了艰巨的任务,即使我平时没卖过宝石,也让我好一通收集。 Ps:还有谁急头白脸地去追半天尘影,然后一只也没抓到呢?是我。 现在,游戏玩完了。因何而相遇对我来说已经不是那么重要的事情了,即使最后必然要经历离别,相遇后的点点滴滴,都如淡墨入水,平淡,却真实地在生命中晕染开来。
玩起来很放松,玩着心里暖暖的
иу, калифорнийские диалоги для соевых либерах, не приближайтесь к этому дерьму если у вас есть член и кол-во хромос в порядке
well... that was extremely beautiful and heavy enough. if you have dealt with loss recently, be careful to play, it may raise a lot of thoughts. gentle and bold at the same time, I loved this game with my whole heart.
다양한 삶의 사람들이 죽을 때는 무엇을 후회하고 또 무엇을 기억하는지 그리고 다양하게 떠나가는 방식들을 잘 표현한 게임입니다. 최근에 힘든 일이 있었는데 이 게임을 우연히 하였고 한 영혼의 말이 절 일으켜 주었습니다. 주변 누군가 떠나갔거나 힘들 때 위로를 받으실 수 있을 것 입니다
Spiritfarer是我在steam上買的前幾款遊戲(買的時候甚至還是舊版的),過了6年,它還是在我心中有無可取代的地位。 首先,靈魂們可愛討喜(大部分啦XD),就算有比較煩一點的靈魂,在補充故事背景後也能理解他們的行為。 在靈魂來來去去中可以看到每個角色的故事、在船上的互動慢慢產生感情,細水長流的劇情很引人入勝,讓我超喜歡這些靈魂,每次都想拖延他們下船的時間XD(帶入感太重,一一送他們離開的時候常常哭爛QQ)。 遊戲的OST超級好聽且有特色,就算掛機甚麼都不做,聽著音樂也覺得很放鬆。 另外,對於我這個操作苦手而言,裡面的操作有難度但又不會太令人感到挫折,每探完一個新的島都會蠻有成就感的。 最後,這遊戲還支援雙人遊玩,跟朋友一起釣魚、冒險,歡樂加倍owo。 (想當年我快400元入手的,看到夏日特賣現在不到80元,強烈推薦大家買來玩,一起加入這個精神時光屋)
把你的期待收起來,這跟你想的不一樣,非常浪費時間的作品,評價一直都過譽,最多應該大多好評而已。遊戲性、故事性都非常普通。 特色: 小男孩般的有色人種的女孩(毫無特色) 一隻沒用也說不上好看的貓跟著你(你想說有陪伴,實際上沒有) 跟NPC抱抱、照顧他們心情、聽他們的故事(你想說有感動體驗,實際上很無聊) 原版全破,但我完全想不起來。重玩告別版八小時還沒有滑翔翼,不知道自己在幹嘛。 結論: 你想體驗那種不上不下的作品,一兩百元我認為可以試試看。你想「玩遊戲」那別碰這款。你想重新思索「玩遊戲」我們真的需要去玩它嗎,那這款很適合你。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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