
Spiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.57/day in the week after.
About

Spiritfall combines tight Platform Fighter combat, smooth movement, and Roguelite mechanics into one! Trek across dangerous lands, string together deadly combos to fend off swarms of enemies, and harness an ever-changing set of powers through a randomly generated map.
The divine spirits offer powerful blessings that enhance your abilities in combat. Discover your favorite abilities, and experiment with different builds. With over 150+ blessings to choose from, these gifts allow for a range of tactical approaches that encourage you to find synergies that fit your playstyle.
Death is but a temporary setback. Reawaken stronger than before at the Sanctum and continue your adventure. Use the resources you gathered to upgrade your skills, unlock unique powers, and awaken mighty weapons with unique movesets.

A heartfelt thank you to our Early Access community! Your feedback has been invaluable during Spiritfall's development, helping make the game what it is today. We invite you to keep shaping our world together. Connect with fellow players on Discord and get the latest news by joining our newsletter.
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 2Kreviews | 93% | — | $293.4K |
| $19.99 | 266ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent. I would have preferred more meta progression, especially for the scrolls.
好玩 推荐
Great art, mechanics and variety
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Spanish - Latin America, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $6.79−66% |
| 8ratings |
| 96% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun
good
Um roguelite de ação muito divertido e com progressão justa. Jogos desse estilo exigem paciência, e se você for do tipo de pessoa que não se irrita com mortes pra inimigos fubangos, mas sim se sente motivado pra iniciar a próxima run com mais foco, esse jogo é para você! As skills são bem divertidas e a combinação entre elas é legal. Me parece ligeiramente desbalanceado para algumas builds, mas pode ser uma impressão advinda do meu estilo de jogo. A minha única crítica é a localização, que por muitas vezes usa termos diferentes para um mesma coisa e torna a experiência confusa em alguns momentos. Estou próximo de platinar o jogo não precisei consultar nenhum fórum ou vídeo para entender como pegar alguma conquista. Apesar de algumas informações serem difíceis (parte do problema da localização) de se encontrar, o compêndio do jogo ajuda bastante a se localizar. No geral, um jogo bem divertido, como todo bom jogo deve ser! Recomendo bastante.
Pra quem sente falta de um jogo como Smash Bros e não seja tão superficial como Brawlhalla, Spiritfall vai na medida certa. Obviamente, está longe de ser polido com Smash. Aqui, temos um jogo single player apenas, com uma forte pegada esotérica/espiritual. Seu personagem não tem rosto ou identidade clara, ele é uma espécie de espírito mascarado. Seus espíritos auxiliares funcionam da mesma maneira que os Deuses em Hades, te oferecendo bençãos. A progressão é em tabletop view, como em Slay The Spire. Por ser um jogo de orçamento bem limitado, sua trilha sonora é repetitiva, o jogo é todo em 2D como um metroidvania, e a simulação física não é precisa como em Smash. Apesar disso, considero este sim um grande jogo, que faz com ousadia muito bem o que se propõe, apesar de suas limitações. Nota 7/10.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 7 | 100% | $9.99 | |
| — | 0 | — | — | |
| $5.7M | 10.8K | 86% | $24.99 | |
| $15.2K | 40 | 92% | $14.99 | |
| $1.1K | 6 | 83% | $6.99 | |
| $621 | 5 | 40% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $293.5K | 814 | 90% | $11.99 | |
| $293.2K | 483 | 77% | $19.99 | |
| $293.2K | 3.2K | 97% | $4.99 | |
| $293.2K | 743 | 95% | $13.99 | |
| $293.2K | 5.2K | 85% | $2.99 | |
| $293K | 617 | 82% | $19.99 |