
Spiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.57/day in the week after.
About

Spiritfall combines tight Platform Fighter combat, smooth movement, and Roguelite mechanics into one! Trek across dangerous lands, string together deadly combos to fend off swarms of enemies, and harness an ever-changing set of powers through a randomly generated map.
The divine spirits offer powerful blessings that enhance your abilities in combat. Discover your favorite abilities, and experiment with different builds. With over 150+ blessings to choose from, these gifts allow for a range of tactical approaches that encourage you to find synergies that fit your playstyle.
Death is but a temporary setback. Reawaken stronger than before at the Sanctum and continue your adventure. Use the resources you gathered to upgrade your skills, unlock unique powers, and awaken mighty weapons with unique movesets.

A heartfelt thank you to our Early Access community! Your feedback has been invaluable during Spiritfall's development, helping make the game what it is today. We invite you to keep shaping our world together. Connect with fellow players on Discord and get the latest news by joining our newsletter.
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 2Kreviews | 93% | — | $293.4K |
| $19.99 | 266ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a beautiful game. I'm not just talking about the art, I'm talking about everything from the design to the pacing, to the music, everything is made with a lot of care and has a peacefulness to it. I really like how the power ups are all based around different animals and eventually really make you feel quite distinctive and crazy with how many builds you can do in each run. I love the hub area and the characters you meet there, love the music and the design of the NPC's you encounter. I love the combat, it's punchy, there's tons of weapons to unlock, on top of each weapon you unlock there's variations, different power ups, and combos. Stuff that completely transforms the feel of the game, some weapons are slower, others faster, some work like boomerangs, other like drills, it can get quite crazy. I really have no problems with it whatsoever to be honest, it's a bit of a first for me... At the start, I thought it was a bit too difficult and grindy, but there's accessibility settings to tweak the speed of the game, how much health and damage you take and do, I mean it's pretty good, and it doesn't even take away your ability to earn achievements. On top of that there's a compendium that provides you with different currency as you play, so you're not only unlocking more abilities, totems, higher rarity items, etc... for your runs, you're also unlocking stuff that alters the mechanics, levels of the game, the appearance of your character, and starting power ups. I don't think it's necessarilly one that does anything new mechanic or systems wise. But presentation wise, pacing wise, and accessibility wise, it's truly remarkable and beautiful. It doesn't really do anything wrong, and I also wouldn't say it does anything in a bland way; it's chock full of character, and I love the game for it. Wish the devs the best in their future projects if they're bringing something with as much passion as this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Spanish - Latin America, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $6.79−66% |
| 8ratings |
| 96% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gem alert
Relly fun.
GREAT GAME RECAMENDED
The 2D enemies overlap so you can't see crowds clearly; This takes away from skillfully engaging and instead rewards spamming dash and projectiles at the large, messy blob of enemies. I wanted to like this game but it's not fun.
Very enjoyable, if shorter-lived than some roguelites. The platform fighting isn't a gimmick, it's very fun to smash things into walls/oblivion. It's taken a lot of what made Hades mechanically enjoyable, and implemented them well-to-excellently, and doesn't do much poorly (the story is very, very barebones but I barely see that as an issue). Highlights: - Blessing system has a lot of fun synergies and can give you extra movement options and lean further into the platform fighting schtick - Progression/choices are well-implemented given a Slay-the-Spire type map allowing you to plan ahead, and all re-rolls being governed by a single resource It does have a lot of run modifiers when you've done the story, though I wasn't as driven to indulge so think for some this game would a lot more legs
路边一条,缝合了很多游戏的系统,却落了个四不像的境地,找不出这游戏的任何优点,缺点倒是一大堆
Very fun even as somebody who hadnt played a Smash Bros game since 2 decades ago.
有点僵,感觉核心就是高频大范围,打对方僵直
大亂鬥玩家玩這個跟戰神一樣,沒啥劇情背景塑造,就是來打架爽的 手把沒震動稍顯可惜
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 7 | 100% | $9.99 | |
| — | 0 | — | — | |
| $5.7M | 10.8K | 86% | $24.99 | |
| $15.2K | 40 | 92% | $14.99 | |
| $1.1K | 6 | 83% | $6.99 | |
| $621 | 5 | 40% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $293.5K | 812 | 91% | $11.99 | |
| $293.2K | 483 | 77% | $19.99 | |
| $293.2K | 3.2K | 97% | $4.99 | |
| $293.2K | 742 | 95% | $13.99 | |
| $293.2K | 5.2K | 85% | $2.99 | |
| $293K | 617 | 82% | $19.99 |