
Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new. Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22Kreviews | 93% | — | $10M |
| $19.99 | 2.7Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy nashe
I've been playing this game for years on multiple platforms and haven't beaten it a single time. Sure, it looks cute, but make no mistake, this game is hard as balls, requiring pixel perfect jumps, split second timing, and is best played if you are an actual psychic with precognition of what fresh hell is coming next. And to top it off, what little progress I had made on Steam in more than 120 hours randomly deleted itself last night. This game just seems to find new ways to cause me intense pain. Highly recommended. Can't stop playing it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 40K | 71% | $11.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $10M | 65.3K | 98% | $9.99 | |
| $9.9M | 20.6K | 90% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6K | 31 | 97% | $4.99 | |
| $23 | 1 | 100% | $0.99 | |
| $4.6M | 16.7K | 92% | $14.99 | |
| $195.1K | 4.6K | 91% | $2.24 | |
| $785.6K | 2.9K | 87% | $19.99 | |
| $96.8K | 429 | 96% | $8.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun game with a lot of content, but you NEED to play with friends.
absolutely rocks
Bar none the most difficult game I have ever played. I've beaten Ninja Gaiden, NES and XBOX versions, and I thought THAT was hard, but Derek said no son, those are easy hours. Shot by a keeper, nommed by a ghost, fell into spikes, dissolved in lava, rolled over by a lizard boy, I see death behind my eyes when I sleep, then I wake up and do it some more. Took me like 100 hours to kill Tiamat, it'll likely take me more to reach cosmic ocean, and I honestly don't know if I'll ever hit 7-99. BUT, I had a damn good time, almost the whole time. The platforming is solid to its core, so much control is put into the player's hand that it occasionally feels like an immersive sim, giving you multiple ways to complete objectives. Any ounce of progress feels immensely satisfying, Derek's "spiky" design at play. The world lives, despite initially giving the impression of a child's toy. I played this casually for years, same with the first, assuming I'd never beat it and that it was largely unfair, but will admit I was wrong. The game is perfectly fair, it just expects a lot out of you. I'm glad I picked it up less casually and got to experience its depths, as doing so opened up one of my favorite games of all time.
ridiculously difficult and luck based but thats the charm
juego no apto para cardiacos
i finally beat the game
This game was probably Derek Yu's Best work. I have never played a game that made me feel like it was made with so much love and care. Derek Yu put his heart and soul into creating a masterpiece of an experience.
fun waste of time
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.