
Survive against hordes of zombies using bullets enchanted with spells purchased from a rerolling shop. Spellshot is a fast-paced, rogue-lite fps in which you create unique builds by combining and upgrading spells, activating set bonuses, and collecting rare items.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems like it could be fun theres SO MUCH motion blurr and no way to even turn it down so it makes me feel like im going to throw up when i play
Any amazing game on sale. It doesn't take long to get all the achievements and the game is a fun little rouge lite. There are still a few bugs I found like when using the chrono upgrade machine some mobs won't fully die and be at 0 health. Other than this the game is a really fun little game and would highly recommend people give it a try.
Honesty, it IS worth, at least 5USD. Good for watching TomDark too idk. Fun, need more maps, but again, at the price, its nice they have more then 1.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty damn fun. A fair amount of content here for 10 bucks, you can easily play this game for many hours trying to 100 percent it. It's pretty difficult with a steep learning curve. The game runs great even with massive amount of enemies, and the soundtrack and graphics are amazing.
1st Level...even on easy setting... IS TOO DAMN HARD... WHY DEV???? Hard to play a game that is impossible from the start... no health (or if there is health it is NOT clearly marked). and no explanation of how not to get destroyed by the first couple waves. Lower amout of hits to kill enemies AND raise player health or something. Looks fun but currently way too hard to even play. WHY DEV? This aint elden ring... I want to have fun when I play a game, but at the moment this game is NOT FUN and starts off way too hard. I dont want to thumbs down but I can barely make it through 1 or 2 waves of the first 10 waves and its confusing as I dont see any labeled health or power ups.. I just kite for my life and then enemies pop up on the opposite side of where I'm shooting, leading to me getting mobbed and dying. Fix difficulty dev. You add easy mode and its still WAY TOO HARD to even enjoy
dissapointing lack of controller support
This game is basicaly a remake of CoD zombies mode with an amazing graphic style. There's a bit of theorycraft and RNG thanks to the spell system which is well thought. It's pretty fast to finish, but challenging if you want it to be so. I felt like this is pretty fun but could have been improved by different game modes. I recommand it at 100% anyways :)
This is a really fun little rouge-lite fps once you get past the initial learning curve. I find it so satisfying to create powerful builds using spells that synergize to melt the enemy hordes. Running and sliding past enemies is a must, once you learn the timing you'll have a pretty easy time with this game. If you like Call of Duty Zombies, you'll probably find this appealing - it's very similar. I didn't play much Zombies myself, and I don't play many fps games in general. Still really enjoyed this game! Totally worth the $10 price. Couple of recommendations to the developer: - It wasn't until hours of playing that I realized you could combine duplicate spells to level them up. Maybe I just missed it, but I recommend making it more clear to the player that this is possible. - Can we get a list of the spells we've used?? The spell cards are so nice to look at! I'd love to see them all in a book. Maybe even with a count for how many wins you've had using each spell or the stats like highest damage or level you've reached with that spell.
Honestly if you ever enjoyed cod zombies I would give it a go, good fun but some rouge-like experience required
I enjoyed the game for a while, but misses so many opportunies to be better. There aren't any rewards for stacking an element past 2 slots, so specializing goes largely unrewarded. There isn't anyway to level up your relics you get, so they are underpowered by the end of the last wave. There is no way to remove spells from the shop, so leveling up what you want gets EXTREMELY expensive do to rerolling, and most time you won't find what you want. That said, there are some cool systems in place and it is fun till you run up against the last 2 waves were every enemy speeds up way to much and you are just running for you life. The store lvl 1 experience is fun. Once you get more powerful spells at lvl 2 and 3, then the pool is so large you can get what you want. The level is very cool with you paying to open up more space to run and explore. Upgrading your gun by finding tokens around the map is kinda neat. I wish this was early access and not complete. I got it on sale, and I can say I did have $2.50 worth of fun with it. It's just frustrating that it feels incomplete.
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Players by region
Where this game's players are, estimated from review languages.
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| $9K | 106 | 71% | $2.99 | |
| $1.4K | 13 | 100% | $4.99 | |
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| $189.7K | 1.5K | 88% | $4.99 |
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