
In this rogue-lite adventure, you free the Academy of Greifenstein from magical creatures by using your spells creatively. Explore this modern magical world alone or in local co-op mode with friends and family, customize your character, solve mysteries, and find powerful artifacts.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 334reviews | 76% | — | $173.4K |
| $3.75−85% | 81ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BOM
pretty decent actually, especially if you are a harry potter fan i think
control is inconvenient dialogs are poor written gameplay not really interesting world looks too carton
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Japanese, Simplified Chinese
| $29.99 |
| 77ratings |
| 63% |
| — |
| not modelled |
| $29.99 | 35ratings | 70% | — | not modelled |
| $4.49−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay overall, but the combat is pretty good. The magic is actually fleshed out, and isn't just firing the strongest offensive spell
Fun game play. Challenging puzzles that add another level. A lot of content.
No lo recomiendo
Super fun simple combat game with incentives to upgrade your spells and extras. I really enjoyed it!
Spells & Secrets, developed by Alchemist Interactive and rokaplay, and published by rokaplay, is a vibrant magical roguelite that captures the feeling of being a student in a living, breathing school of wizardry. The game begins with a simple premise: you’ve just arrived at the prestigious Greifenstein Academy, a sprawling castle full of mysteries, but before you can settle into your first year, chaos erupts. A magical incident traps the school in disarray, and it’s up to you—and any friends joining you in local co-op—to restore order using your growing mastery of spells and arcane knowledge. What unfolds is a lighthearted yet challenging adventure that blends the charm of a magical academy setting with the replayability and unpredictability of a roguelite. The core gameplay loop revolves around exploration, experimentation, and combat inside Greifenstein’s ever-changing halls. Each run through the academy’s procedurally generated rooms introduces new layouts, enemies, and combinations of spells. You begin with basic magic and a small handful of abilities, but as you defeat creatures, solve puzzles, and unlock new professors, your repertoire grows. The joy of Spells & Secrets lies in its flexibility—spells can be combined, upgraded, and altered through artifacts to create unexpected results. For example, what begins as a simple levitation spell can become a powerful tool for manipulating enemies or accessing hidden areas once enhanced. Every run is an opportunity to try new builds, experiment with synergistic items, and approach encounters from fresh angles. The sense of discovery extends beyond combat. The game encourages you to explore each environment thoroughly, rewarding curiosity with hidden lore, collectible artifacts, and secret puzzles. Many of these side activities feel like they belong in a proper school of magic, blending education with danger in a way that feels authentic to the setting. Some rooms serve as classrooms, others as libraries or laboratories, all filled with interactive objects that add personality and encourage experimentation. Even outside of combat, magic feels like the center of everything, from moving objects with telekinesis to creating makeshift bridges or dousing fires. The result is a world that feels alive, playful, and reactive. The combat itself is brisk and satisfying, balancing accessibility with enough challenge to keep players on their toes. You can equip up to three main spells at a time, with an additional slot for swapping in others mid-run. This limitation forces strategic thinking—choosing which spells to keep active at any given time becomes crucial as the difficulty ramps up. Enemies range from mischievous magical creatures to corrupted students and rogue spirits, each requiring different tactics. Boss battles punctuate each floor of the academy, offering intense showdowns that test your ability to adapt and make smart use of your spell combinations. Though some of these bosses are a bit simplistic in design and behavior, they still deliver moments of excitement and reward experimentation. Visually, Spells & Secrets shines with its colorful, stylized presentation. The world is rendered in a warm, cartoon-like art style that evokes both whimsy and nostalgia, reminiscent of classic fantasy adventures. The castle itself is detailed and dynamic, with moving staircases, floating books, and shimmering portals adding to the sense of magic. The soundtrack complements this with light orchestral tones that shift smoothly between peaceful exploration and energetic battle themes. These aesthetic choices combine to create an experience that feels inviting and enchanting without ever losing its sense of mystery. It’s a game that encourages players to get lost in its world and enjoy the thrill of discovery. While Spells & Secrets succeeds in charm and atmosphere, it does have some mechanical and structural shortcomings. The restriction of only three active spells can feel limiting when you’ve unlocked a wide arsenal of creative abilities. The variety of enemies and environments, though visually pleasing, doesn’t always evolve as much as you might hope across repeated runs. The roguelite elements also lean more toward accessibility than depth—death doesn’t carry much weight beyond restarting your run, and long-term progression systems are modest compared to more complex titles in the genre. For some players, this simplicity may be a strength; for others, it may feel like a missed opportunity for greater depth. Despite these flaws, the game’s replayability and cooperative potential keep it engaging. Local co-op allows two players to work together, combining spells and coordinating tactics in chaotic, often hilarious ways. It’s one of the features that gives the game real staying power, transforming it from a solo adventure into a shared magical romp. The developers clearly wanted to make a roguelite that anyone could enjoy—one that captures the sense of wonder and experimentation that defines good fantasy storytelling. Whether you’re a genre veteran or a newcomer, it’s easy to appreciate how approachable and inviting the game feels. Spells & Secrets ultimately stands as a delightful, if not groundbreaking, entry in the roguelite landscape. It thrives on creativity, atmosphere, and the joy of magical experimentation, offering players an accessible gateway into the genre’s appeal. The school setting, interactive world, and whimsical tone give it a distinct personality that sets it apart from darker or more demanding roguelites. While it doesn’t reach the mechanical or narrative complexity of the genre’s heavyweights, it more than compensates with charm, energy, and heart. For players who love the idea of conjuring spells, solving puzzles, and saving a magical academy one chaotic run at a time, this is a game well worth stepping into. Rating: 7/10
A nice and cozy game to play together, remote play works great, but it would be amazing to be able to play online as well
Good Game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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