
Summon elemental kitties in this roguelike card game! You are the only free feline in a world dominated by humans, navigate through mysterious dungeons, build card combos, and free your kind The future of your species rests in your paws!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
About



Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 46reviews | 70% | — | $8.1K |
| $3.49−75% | 39ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
He oneshoteado al jefe final. 11/10 me haría otra run. |\__/,| (`\ _.| o o |_ ) ) -(((---(((--------
Please don't be fooled by the mixed review score, this game is awesome, and a lot of the problems it had on release (a friend of mine was lucky enough to play it on release, I was not so lucky) seem to have been addressed so far. The art is charming, the game-play loop is neat and there is clear effort put into every piece of this game. If auto battlers aren't for you, this may not be your kind of game, but I promise there's a lot to love about this game even despite that. Even the musical score, as simple as it has, captures the charm of the experience throughout, along with the artwork and the gameplay this game is the full package! I really recommend giving Spellcats a go!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese
| $13.99 |
| 21ratings |
| 44% |
| — |
| not modelled |
| $1.99−80% | 10ratings | 50% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 《Spellcats: Auto Card Tactics》:魔法猫咪大战邪恶人类[/h1] 《Spellcats: Auto Card Tactics》是一款缝合了《炉石传说》酒馆战棋玩法的卡牌自走棋肉鸽游戏,玩家将扮演拥有召唤猫咪能力的魔法猫咪,对战打败那些奴役无辜猫咪的邪恶人类,解救自己的同胞。 [h1]玩法系统 [/h1] 本作地图上采用了“爬塔”的地图设计,可以选择不同奖励的路线。战斗系统则跟《炉石传说》类似,场上一共有7个卡槽可以放置你的卡牌,从左往右双方的卡牌会进行对撞,将敌方的卡牌全部击败即可获得胜利。 构筑方面,每次战胜敌人都可获得魔法值跟经验值,魔法值在每轮战斗前可以用来购买卡牌跟重ROLL卡池。经验值达到上限并升级时,卡池的稀有度将得到提升,从而增加更加强大和稀有的卡牌出现概率。 卡牌除了生命值及攻击力的基础属性,一共有数个不同的元素种族,分别带有各自不同的特殊效果。 此外卡牌还能通过自走棋的升阶方式进行强化,3张同样的卡牌可以合成一张三星卡,从而全方位提升卡牌的强度。 [h1]游玩体验 [/h1] 这款游戏给我带来的游玩体验简直糟糕透顶。首先是莫名奇妙的卡槽设计,传统自走棋都是有备用格的,本作十分奇葩,就7个卡槽还要卡玩家的合成,卡牌进化必须要卡槽里放置三张一样的卡才能进化,如果想合成卡牌升星,经常要卖掉玩家卡槽里已经合出三星低级卡,想不通一个自走棋游戏怎么会不给玩家背包或者备用格? 同样让人恼火的是鼠标悬浮到卡牌上,特殊词条也不会出现说明解释,得打开主菜单的卡牌图鉴自己一张张卡牌对照去找名词解释。更奇葩的是这游戏没有即时存档,如果返回主菜单,这局的数据也不会保存,所以你想要知道卡牌的特殊名词代表什么效果得自己把名词解释背下来?! 除了上述提到的几个反人类设计之外,操作方面也是一言难尽,玩家用鼠标拖动卡牌得在卡牌的中心位置才会生效,真的有够奇葩。 [h1]结语 [/h1] 游戏设计奇葩,操作上也一言难尽,玩起来就像在坐牢。 个人评分:3分(3分不能再多了,太牢了) [code] 点击关注[url=https://store.steampowered.com/curator/26214428] 電玩狂熱愛好者 [/url] ,以获取更多游戏评测、资讯、攻略 [/code]
[i]Progression du jeu : Découverte (45min)[/i] [EN] EDIT 1 : I just changed my vote to a negative one. I will change it again when I'll be able to finish a run !!! The game keep softlock again and again in the middle of a fight !!! EDIT 2 : Corrected in 2 days. Thank you <3 [hr][/hr] [b]NOTE GLOBALE[/b] ❤️❤️❤️🤍🤍 Deck building inspiré par Slay the Spire qui n'est pas encore totalement abouti (bugs, problèmes de menus, "quiliibrage, etc...) mais qui n'est pas dénué d'intérêt. Il a l'avantage de présenté un jeu entièrement axé autour du build après quoi les combats sont automatiques. J'ai bon espoir pour son futur. Idées d'amélioration pour les devs : Revoir les menus qui ne sont pas au point, faire un tuto clair au début, donner un descriptif aux reliques prises (URGENT), corriger des bugs de combos (j'ai été softlock dans ma découverte), expliquer l'histoire, ... [hr][/hr] [table] [tr][td][b]Gameplay[/b] ❤️❤️❤️🤍🤍[/td][/tr] [tr][td][b]👍[/b] - Bonne idée mais demande a être amélioré - Nekos [/td][td][b]👎[/b] - des softlock, et de trop nombreux bugs. [/td][/tr] [tr][td][b]Histoire[/b] ❤️🤍🤍🤍🤍[/td][/tr] [tr][td] On sent que le jeu laisse place à une histoire, mais elle n'est pas expliquée !!! [/td][/tr] [tr][td][b]Graphismes[/b] ❤️❤️❤️🤍🤍[/td][/tr] [tr][td][b]👍[/b] - DA cohérente. - Agréable [/td][td][b]👎[/b] - Manque de détails - Des menus (notamment ceux des events) a revoir. [/td][/tr] [tr][td][b]Musique/SoundFX[/b] ❤️❤️❤️❤️🤍[/td][/tr] [tr][td][b]👍[/b] - Musiques très bien composées - SFX cohérents - Bon habillage global [/td][td][b]👎[/b] - Ne se démarque pas assez pour être parfait. [/td][/tr] [tr][td][b]Prix[/b] ❤️❤️❤️🤍🤍[/td][/tr] [tr][td] Prix dans la moyenne et correct. [/td][/tr] [/table] Vidéo Youtube de mon test : https://youtu.be/LxkNPF_TIsU [i]Cette évaluation ne reflète que mon point de vue sur le contenu et le temps que j'ai consacré au jeu. Il n'est ni objectif, ni absolu.[/i]
Salut 2Min pour vous parler de Spellcats, ça se passe par ici :) https://youtu.be/wsm_AMpbEZc Bon jeu a tous :)
Love The Game! The cards are well designed and the cats are so adorable.
Overall really fun idea! I think this has a lot of potential to be rly engaging and for 10 dollars is definitely worth the little chunk of time I spent on it. Defs needs some bugfixes though, and the water archetype is a bit overpowered. Beyond that, it was a fun romp
字很模糊,看不清楚
Después de 8 horas de juego repartidas en 3 días puedo decir que es un juego muy entretenido, con una estética genial y con guiños muy divertidos.
I really want to like this game, but maybe I was expecting something different when I got it. I'll wait to play when there are more synergies between cards and most of the bugs solved. (I got multiple achievements that I shouldn't have, plus errors in gameplay that make it quite unfair and boring) One bug that I thought funny but ended up in me being ultra-powered was what the game expected to be an end of turn and it got stuck for a couple of minutes in a loop, granting my cats lots of attack. It ended up occurring with the enemies as well, giving them unlimited hp when there wasn't any bonus effect to be granted to them, ending up in an unfair loss. Maybe at my 7th run I could tell that cards can be upgraded in some events, but only crossed with that once and I can't really say if there's a benefit to an upgraded card. I thought the cards should combine during the match, but apparently the way to do it is continuously get and sacrifice cats giving more hp or attack or take advantage of some bonus. Every time I went with a water card deck I didn't have to even look at the cards and that strategy always won, continuously sacrificing a 1 mana cat and getting another one until I run out of mana. The concept of health in this type of game is a bit strange to me, I was expecting to lose right away, so I win without thinking much at all without losing health, or I lose 1 health and become ultra op later on, the rng is often better after a loss, maybe its my perspective. I've come across some other bugs with electricity and I haven't unblocked most of the cards, but the synergies are few and practically non-existent. I'm still hopeful, because I believe the idea itself is great and scratches an itch other games do not, but the implementation is not there yet. I'll give it another try in a couple of months when there's more content.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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