
The original VR-ONLY ghost-busting, roguelike. Trap ghosts, dodge spells, loot chests, find hidden items, and explore an infinitely shifting haunted tower.
Modeled estimate, not a reported figure. How we estimate →
About
The original VR-ONLY ghost-busting, roguelike.
Tested on: Vive, Rift, and Quest 2 (Link). Not tested/unsupported on newer headsets.
Something paranormal is sweeping through the town of Weirdwood. Dust off your gear and climb an ever-changing haunted tower. Capture phantoms, search for hidden totems, and discover powerful items.
Designed from the ground up for hand presence, room-scale dodging, and VR comfort.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got spooked.
A decent Ghostbusters simulator.
Only played a couple times now, and died on floors 7 and 14, but had a blast both times. Exploring is great. Battling/capturing ghosts is a great mix of Ghostbusters and Luigi's mansion. Levels get progressively longer/harder and spookier with varying challenges. I dig the loot aspect with coins and upgrading the blaster, plus the stat boost items for the blasters. All around great game, but not sure if I'll keep playing after I get the mask, though I'm sure there will be some incentive based on some hints from the dev.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved this game. Abandoned after getting the mask. The game isn't clear that when you get to the fifteenth floor you are only half way through, and If you leave and continue everything goes haywire.
I was on the eleventh floor but took days and days to get there. There are a few bugs in it. like getting keys with no chest, all ghost come out at once, restart and there isn't a candle, but I do like the game the rooms change everytime you restart which is pretty cool. I'm on it till the batteries run down.
Spectro is a fun, aesthetically cohesive first person ghost hunting roguelike. The style is so great and makes it fun to start, before you get sucked in like an addlepated apparition. I love it. Some may say Spectro draws obvious inspiration from Ghosts Buster, Louigi's Manse, and other really great games and films. They are right and a big part of what makes Spectro awesome is how it elevates a lot of eternal concepts. It's super fun to wander around a haunted mansion with a flashlight. Is Spectro perfect? Nope, tis hard in the middle and I have no idea what the second half of the tower is like yet. Some of the coins and gun progression stuff is iffy, too, but doesn't hold you back. Spectro's graphics are perfect with some moments of genuinely scary spooks chasing me down a hall. The game is stable on OG Vive and epic on the Samsung Odd+ OLED HMD; Did I mention the VR immersion is superb in Spectro?
While I don't have too much time is played, first impression Spectro is a very charming ghost-busting rogue-like. The controls are pretty intuitive and it's easy to pick up and play. My only gripe is that sometimes the house feels too cramped, I wish the rooms were just a little bigger so it doesn't feel like I back up 2 steps and am already backed in to a corner when I'm surrounded. I also wouldn't mind if the rooms were darker and the flashlight had a little bigger projection so it is actually a little more useful than it currently is. If you're a ghost-busters/Luigi's Mansion fan, I highly recommend this game, especially for its price.
Un buen juego, con mecánicas divertidas y a un precio asequible. Funciona a la perfección con Oculus Rift S. Tal vez, el único pero sería su brevedad. Aún no lo he acabado pero en menos de dos horas ya tengo casi el cuarenta por ciento de los logros. Aunque, periódicamente los desarrolladores lo actualizan y añaden más contenido. Un modo multijugador no estría nada mal.
Disappointing. The initially charming presentation only temporarily masks the barren set of hallways whose rooms contain nothing more than specks of the meaningless pre-run currency. Spectro attempts to offset its mundanity by later supplying dense groups of copy-pasted enemies as a replacement for depth. Dully pointing your feeble can of silly-string at each bumbling ghost is a process that even VR can’t invigorate. Spectro does itself a disservice by attempting to be a rogue-lite. The steam achievements reveal the minuscule number of players who cared enough to make it past floor ten. What's the point of generating content when it does nothing to enhance gameplay variety or extend player retention? A handful of curated levels with balanced pacing would've been far more compelling.
https://youtu.be/8SfUCmSlToY
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $5.6K | 20 | 90% | $14.99 |
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| $22.3K | 128 | 96% | $4.99 |