
Species: Unknown is a 1 to 4 players co-op survival horror. Complete high-risk missions aboard an abandoned ship while being hunted by an unknown creature. Survive and upgrade your gear to face each new threat that lurks in the dark.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #66, worst AU #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Sep 18 → 14.4/day in the week after.
About
Species: Unknown is a first-person survival horror game, playable in co-op with up to 4 players (private or public servers) or solo. You play as a mercenary sent aboard an abandoned spaceship. Your job? Execute high-risk contracts, make it out alive, and claim your reward. But keep in mind that you’re not alone. Something is hunting you…
Form a squad of up to 4 players to take on different contracts with escalating difficulty. Each mission plays differently depending on your objective, your teammates, the map and which of the 5 intelligent threats is stalking you. No one survives alone, but you can try.

Proximity Chat & Radio are available: distance matters, walls matter. Proximity Chat is bringing more tension, sometimes chaos, and unforgettable moments to your co-op sessions.

Every contract drops you into a different nightmare. Whether you're tasked with extracting a black box, capturing or eliminating an unknown threat, or even destroying the ship to prevent the creature from escaping… Each mission demands a specific strategy and none of them are easy.
The specimen is chosen procedurally from a growing roster of terrifying monsters. Each one comes with distinct behaviors, hunting patterns, strengths, and weaknesses. You’ll need to investigate your surroundings to gather vital clues and identify the threat in order to proceed smoothly (or not). Do your job and get rewarded, or die without anyone knowing.

Strategize as a group, make smart use of your tools that can turn the tide, if only for a moment:
Motion Tracker : Detect nearby movement and prepare for what's coming
Shield : Block deadly attacks and buy time for your team
Health Syringe : Heal yourself or allies in the heat of battle
Mini-Map : Navigate pitch-black corridors with real-time positional data
Guns won’t always save you. Some threats are too resistant or simply untouchable. But the right weapon, found at the right time, can help you push through or even take the creature down.

The higher the risk, the higher the reward. Completing contracts earns you credits you can use to:
Upgrade your gear
Buy new tools
Customize your appearance
Gather lore and build your own creature museum
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't normally review a game with less than 2 hours actual play time. This is one of those rare cases where I don't even need more time to think about it or weigh my decision/recommendation, and here's why: I have been trying to get some friends together to play this game for MONTHS. With this particular 4-man, we always run into the issue of one, maybe two out of the four of us not liking a game, and we usually tend to favor the "sillier," less polished experiences. Super Battle Golf and Left 4 Dead 2 are the only ones we ever really seem to go back to. Jump Space was ALMOST enough to engage all four of us enough to play it again. But this game? We were HOOKED almost at the main menu. It just OOZES Alien Isolation right out the gate. There's so much polish here, the game is beautiful and still runs great...and again...THE ALIEN VIBES, MAN... 🤌 The very first monster we encountered was scary enough, though the scare factor wore thin relatively quickly for us. What didn't wear thin was the stress of the hunt. Running out of ammo/health at a bad time was, well...a BAD TIME. With my dumb ADHD friends, it necessitated the nerve-wracking choice between leaving their stubborn behinds to go get more ammo and health to stay alive, or stick with them for comfort and safety (theirs OR mine, depending who had the most ammo at the time). Nor did the gameplay loop itself wear thin; it was engaging start to finish. Felt like we were there to actually ACCOMPLISH something. Not just "collect a bunch of stuff, leave, profit." There was a solid sense of progression. One HUGE thing for me personally is that our very first mission was successful. Most "friendslop" games are obnoxiously and obscenely difficult. I'm not sure if we played it on a default difficulty or if the host adjusted it, but whatever we did it was challenging without feeling impossible. I think a big part of that was that the experience was just so enjoyable that 4 doofuses with varying types of ADHD were actually able to focus and work together toward the goal. It takes craftmanship to make a game that can get this particular group's dopamine levels all in sync. The guns feel fantastic and absolutely critical for survival--but while they're no peashooters, you won't be killing anything with them either (not in the first scenario we played, anyway). The atmosphere SLAPS, and the level design is great; the size and variety of the ship felt very Dead Space. The inclusion of the handy map tool that looks eerily similar to the motion tracker in Alien Isolation and just *happens* to be bound to Spacebar? I mean, come on...we all know where the influence is coming from and we're all here for it. So far my only criticism is that the default gain is a little hot on the proximity chat and peaks/distorts like hell until you turn it down, and the music is STUPID loud by default. Audio levels could definitely use some balancing/retooling imo, but the settings are there to do it yourself at least. The radio comms sound awesome, and the directional sound and overall sound design in general are top-notch, as well. We were sh**ting ourselves as soon as the first monster started stalking us, and we found it had very characteristic cues as to when "IT'S COMING!" vs. "it's nearby." Great distance sound, and solid muffling effects through walls/doors. Sure, we only played one raid...because it's all we had time for this session. We collectively HUNGER for more of this game and will absolutely be getting it as soon as possible. I actually want to play this by myself too--and probably will--it's just that good. I never play co-op/friend-slop games solo; it's just never been my thing. But I'm fiending for more of this game, so I'm here reliving the experience in a review and contemplating postponing my current video project just to make a short one out of this. Now at less than 2 hours, take this all with a grain of salt of course, but the fact that my friends and I found something we ALL are dying to play again and couldn't stop drooling over during--let alone the fact it'll make for great videos--is enough alone for me to say ABSOLUTELY when asked "Do you recommend this game?" And for what little I HAVE played--I believe the first raid took us about 1.5 hrs total give or take (long raids = another plus imo)--I'm giving my first impression a 9.5/10. Hopefully the variety of maps, monsters, and missions is enough to sustain us long-term, but even if I never played it again, that hour and a half was every bit as enjoyable and rewarding as the last movie I went to see...for half the price of the ticket.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 18.86/day in the week to Jul 31 → 19.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥
For the price a very fun game with friends!
进公开房间发了一句你好。随后跟随上了飞船,然后就被踢了, 累计次数98次 这游戏是对语言选择中文,有很大偏见。 不选择语言已试过,不选择不会提。 也有例外,有的人不开,一直让我说话。不说话也踢。 这游戏的受众群体,有很强的歧视中国人嫌疑。 中国人只能找中国人玩,外国人就会踢国人。 相对友好的外国人我遇到的有韩国人,其它没有了。 想玩的话慎重,最好能有伴。 我玩了81个小时是因为都是和朋友玩,现在全部解锁后我的朋友就没再玩了。 我自己还在玩,就是这个情况。卸载了再也不下回来了,太恶心了。 回想这件事:早不踢晚不踢,等我上了飞船踢。从出生地到飞船要跑好久呢,他们就是恶意的。
We haven't even finished all the content. WE WANT MORE! More Ships/Maps! More Specimens! More Scenarios! (Think: Hive Queen+Critters running around protecting her!)
Bardzo podoba mi się klimat gry, potwory a ostatni tzw. terminator rewelacja. Tryby gry też fajne czyli zdobycie danych o okazie, zniszczenie okolicy lub zabicie potwora do tego poziomy trudności do wyboru.
good
Amazing game, maybe a bit more monsters / more puzzles and weapons. Weapons that can be unlocked through puzzles. Assuming more maps are coming up. Maybe some missions where identifying the monster is harder and can be more sneaky. Monsters that we should avoid/play stealth around a new mission category. My friends and i kind of want to be able to emote or jump (if jumping wont affect gameplay), makes the game more alive and funny when clipping. Insanely good game and very active and fun
"Fantastic co-op experience with huge potential." I've been having an absolute blast with Species: Unknown. To be transparent, I only play this with friends and wouldn't really recommend it as a solo run, but as a co-op title, it shines. The gameplay loop is incredibly fun, the atmosphere keeps you on edge, and working together to pull off contracts while getting hunted makes for some top-tier moments with a group. My only real concern right now is the future roadmap. The core foundation here is awesome, so I really hope the developers keep up the momentum and don't end up abandoning it in Early Access. If you've got a regular group to jump in with, it's definitely worth grabbing. Really looking forward to seeing where future updates take it.
все топ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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