
A Third-Person modern military Shooter designed to challenge players' morality by putting them in the middle of unspeakable situations.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | — | 56.4Kreviews | 93% | — | not modelled |
| Free | 1.6Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Captain Walker executes worst recon mission of all time - asked to leave Dubai
First time i have ever experienced being mind 🍇'd by a video game, and i did NOT enjoy it 99.9% of modern warfare shooters is about being a savior, a hero, but not here. SOTL shows things that other games are afraid to show, the consequences and unnecessary casualties. Game f@cks with you since the very beggining,"that" scene, constant 4th wall breaking and blaming PLAYER specifically does get uncomfortable in a very memorable way. Gameplay is pretty good yet clunky, but it's managable and doesn't impact overall experience, which is highly appreciated. So to sum it up, very short yet unfathomably impactful experience that you WON'T get in any other military themed game. Please bring it back and allow others to experience the trauma themselves since the series is dead, it won't be continued, neither remastered, so just solve the music license and bring it back. Let them feel like a "heroes"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.4M | 59.9K | 90% | $14.99 | |
| $60.3M | 46.2K | 83% | $49.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $9.5M | 21.5K | 85% | $19.99 | |
| $4.2M | 15.9K | 89% | $9.99 | |
| $2.1M | 18.5K | 81% | $4.99 |
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Hours played at review time, across 325 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What an amazingly written game. Why are there no games made to this calibre today?
This is one of few reviews I've ever written. I am a 45 yr old gamer. Grew up on 90s Sierra, Lucas Arts, Doom, etc etc. This is probably my fav game. It's hard to write what it's based on without spoiling the experience, but the single player story of the game, remiscent of Heart of Darkness is rofoundly touching, deep. With a Ok shooter and ncie graphics base. Only game I ever wanted to get every single achievemtet on. Can't recommend enough.
Fane
Boring
Cine puro 10/10
Gra jest mocna... Gra obrazuje nam koszmar wojny, jej bezcelowość, wielowątkowość i bezwzględność. Mimo ogólnej sztywności i średniej optymalizacji warto dać jej szanse ze względu na głęboką fabułę która skłania gracza do przemyśleń i własnej interpretacji tego co zobaczył, a jest togo sporo. Dla zainteresowanych polecam zagłębić się w interpretacje fabuły gdyż nie jest ona tak prosta by się można było spodziewać po prostej strzelance. Polecam zagrać chociaż w pirata skoro nie można nabyć już w sklepach bo naprawdę warto. "Gentlemen welcome to dubai"
One of the greatest games ever made. 10/10
wow you have to play this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.