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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 722reviews | 88% | — | $181.5K |
| $19.99 | 108ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bit hard to recommend this game, as Spark the Electric Jester 3 outclasses it in nearly every possible way, and Spark 3 includes Spark 2's levels (akin to Left 4 Dead 1 campaigns in Left 4 Dead 2). It's still a neat game, but the story isn't conveyed the best, and the combat is a slap fight with the only challenge being that parrying is difficult in some fights because so many flashy effects are happening at once. I wish steam would allow for mixed reviews rather than recommending for or recommending against. Can only recommend this on a sale or if you traveled back to the time between 2019 and 2023. Also it runs well on steamdeck OLED, aside from needing to add in a launch command, otherwise proton will force HDR on a game that never supported HDR, resulting in heavy underexposure without the launch command.
great; highly recommend the entire series
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spark the Electric Jester fue un clon de los Sonic de 16 bits, y esta segunda parte no iba a ser menos. Estamos ante un clon de los Sonic 3D en el que su protagonista Fark, igual que el erizo azul, tiene su gran velocidad como su principal característica. Tenemos también mecánicas conocidas de Sonic como el boost de velocidad o el salto teledigido, combinadas con algunas de las armas propias de la saga Spark que servirán principalmente para el combate. También tenemos un parry que, si lo hacemos en el momento adecuado, no solo bloquaremos el daños sino que llenaremos nuestra barra de energía. Dicha barra tiene 2 funciones: multiplicar nuestro daño y, cuando está cargada al máximo, lanzar el ataque definitivo del arma que tengamos seleccionada. En cuanto a su diseño de niveles, tenemos 2 tipos de fases. Las pantallas normales, 14 en total, son muy del estilo Sonic 3D. Cuentan con un buen diseño, y están pensadas para poder pasarlas a toda velocidad una vez dominamos al personaje. En pocos minutos e incluso segundos podemos cruzarlas de forma espectacular. También tenemos 102 coleccionables escondidos en estas fases, que nos desbloquearán arte del juego que podremos ver en la galería una vez completado. Este tipo de fases tienen el mismo problema que las de los Sonic: el hecho de poder pasarlas tan rápido hace que la dificultad del juego sea muy baja incluso en el nivel más alto de dificultad, y pararse a buscar coleccionables o coger items hace que sientas que estas rompiendo el ritmo del juego, y más cuando tardar mucho en pasarte el nivel penaliza el score obtenido. Obtendremos medallas por pasarnos los niveles rápido y por obtener la máxima puntuación posible, con lo que si queremos todas las medallas y coleccionables deberemos completar todas fases varias veces. Luego tendremos también 9 bosses que, sinceramente, no suponen casi un reto. Una vez aprendes el timing de sus ataques y haces bien los parrys, los derrotarás sin problema en cuestión de segundos. Si eres muy fan de Sonic y buscas una experiencia similar, Spark the Electric Jester 2 es una buena opción. No esperes una obra maestra, pero es un juego divertido que cuenta además con una gran banda sonora. Recomendado si lo encuentras en oferta ahora que se puede encontrar ya por menos de 5€.
Disclaimer, a 5/10 for me is a critics 7. 6.8/10 great but so short that i beat it on hard jester within refund time and felt like i just held forward to win a lot(i refunded it and rebought it for the bit tho) (I played 3 first this retreads a lot of positives lol)This game is what 3d sonic shouldve been. Momentum based, no scripted routes, getting hit wont stop u in tracks if ur skilled. rewards quick thinking w/ faster routes. no gimmicks and if there are u can skip em w/ skill. Bridges 1 and 3 perfectly. Sadly, its got 3 big flaws. The sonic sequalitis problem of hold forward to win. (Sonic 2, advance 2, adventure 2) causing it to be shorter than it should. The megaman x7 problem of adding a z axis making the intuitive combat philosophy of fight it or tank it reduntant by walking around(spark 3 fixes it w/ combat walls) But honestly the shortness makes it way more replayable compared to 3 despite 3 having the better overall level philosphy.
I really enjoyed the first game and was looking forward to playing the second. Unfortunately, the transition to 3D didn't work too well. While I was playing the game, I was wondering how much better it would have been in 2D with all the experience the developer gathered while making the first game. Playing felt somewhat rushed and soulless. The story is forgettable (which is ok) and confusing (which is not ok). Overall, I really cannot recommend this game. Also, it took me only 2 hours to finish the game. Pros: - good sense of speed while traversing through levels - Gameplay is alright for platforming but horrible for fighting Cons: - levels don't transition well from 2D to 3D - fighting enemies is not necessary except for bosses - bosses are boring and interchangeable - music is forgettable; What happened? It was fantastic in the first game? Some tracks were reused. - took me only 2 hours to beat the game; don't feel like ever playing it again (contrary to the first game) - levels are too short; take 2-5 minutes to finish (if longer, then because of many retries at some frustrating platforming sections); bosses take 2 minutes; it just all flies by and is not memorable Overall, the transition from 2D to 3D just didn't work for me. However, I read that the third game is supposed to be fantastic. I'll give it a try eventually and will update this review after I finished it.
Very good, but have problems
I'm amazed... Really fun. A must-have for Sonic fans. Similar gameplay.
this game is a ♥♥♥♥♥♥♥ mess going 3D was a choice and for sure not as easy to make as a 2D game i hated pretty much everything about it. after beating Spark 1 and having tons of fun with it i went into Spark 2 with the expectation of having the same kirby/sonic mix there was some kind of transformation, but those were useless as ♥♥♥♥ why do i still recommend it? this game had to exist, Spark 2 had to learn walking, so Spark 3 could run you could see this as a demo and what could go wrong with making a game, and after this you will appreciate Spark 3 a lot also: this sets up the whole story of the franchise (i mean, Spark 1 did start it, but the story line there was just confusing scamble)
Every Spark game, outclasses their Sega counterparts. Like Spark 1, Spark 2 just gives you the good ♥♥♥♥. It says, "Have all of the power-ups and have fun". Spark 3 gained variety but lost momentum with the overcomplicated controls and the upgrade system.
I'm crap at this game and it's awesome.
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