
A sci-fi comedy adventure game
Modeled estimate, not a reported figure. How we estimate →
About
BLAST Off into SPACEVENTURE! Become Ace Hardway, a "Life Support Systems technician" (let’s be honest—a space plumber), and his robotic dog, Rooter, on an epic intergalactic misadventure. When a routine repair job spirals into galaxy-spanning chaos, Ace finds himself battling sewer monsters, evading crooked cops, and uncovering a sinister conspiracy involving mind-controlling video game consoles. Along the way, you'll build a new spaceship, tinker with bizarre tech, and navigate quirky worlds filled with alien oddballs, unstable AIs, and absurd puzzles.
Created by the minds behind the beloved Space Quest series, SpaceVenture combines sharp humor, challenging puzzles, and nostalgic charm in a modern point-and-click adventure. Featuring stellar voice acting, a retro-inspired score, and endless nods to sci-fi classics, this crowdfunded game delivers a hilarious and heartwarming romp through the stars. Will Ace and Rooter save the galaxy or just make a cosmic mess? Only one way to find out!
Build your ship – Scavenge for parts, refuel with questionable bio-waste, and piece together your interstellar junker as you forge your path across the stars.
Explore a galaxy of interesting locales – From junk asteroids and sketchy space stations to alien deserts and the Hyperspace Beltway, every stop is packed with puzzles, and that trademark Two Guys from Andromeda humor.
Interact with unforgettable characters – Encounter crooked cops, eccentric inventors, shady CEOs, and a robotic dog with a nose for trouble. Everyone has a story... and some of them want you gone.
Solve challenging puzzles with a comedic twist – Use your wits, tools, and trusty PDA apps to fix leaks, outsmart enemies, and uncover hidden truths about a galaxy-sized conspiracy.
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Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to like this game, I really do. I love the original SQ games and have a huge soft spot in my heart for the Two Guys. Unfortunately, this game (even today after all the bug fixes) is a buggy mess that is inferior to pretty much every SQ game out there. I've lost progress so many times due to the engine glitching and soft-locking me, and the game isn't even long, it takes like 4 hours to beat if it doesn't glitch and lose 30 minutes of your progress. There's no auto save and the actual save mechanic is clunky and sometimes when you load, things have changed from when you saved. I mean, I guess it was only $15, but like, I still feel like it's overpriced?
I didn't follow the controversy surrounding this game much, so this review is written according to the state of the game as it is currently. At the time of this review, SpaceVenture is a solid old school adventure game that nails the feel of the old Space Quest games, and I'm writing this as someone who played all of the old Space Quest games this year, so my memory is fresh and not skewed by nostalgia. The game is not without its issues though. The controls are clunky, there is some jank but nothing game breaking, there is some unevenness in the art style and there are a lot of unnecessary minigames including a full Five Nights at Freddys clone (I can't imagine why the authors thought spending time on that would be a good idea, if I wanted to play a horror game I'd play a horror game and not a comedy point&click adventure). However fortunately none of these deter from the core experience.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm sorry that i have to break the perfect 69 reviews up there. So, here it is - if you have played the adventure games of the good old days, you will suddenly see the same style again and understand why this was good. But. This game has many technical flaws, and the worst flaw for me is the sounddesign of the main characters voice. The second is some that it feels clunky with its mechanics. Moving the boxes in the beginning is a real turnoff. Again, the voice of ACE feels like it was recorded in a tin can. I know it changes with the environment, but this is hard to listen too. But then again. It feels awesome at the same time. I love how the cameras are positioned, how many details you can find in certain areas, love the narrators voice amd all the other voice actors. If only ACE would sound better, und can overlook the other stuff and enjoy the good. Thank you for finishing the game. I know it was really hard and rocky to get this done.
I'm giving this a tentative thumbs up because I'm a long time fan of point and click adventure games. I loved the puzzles and the visuals, but man I struggled with the controls! The game is quite buggy and doesn't give you a lot of feedback. You can also quite easily click and skip dialogue without meaning to because you don't know what the game is doing. Sierra fixed this problem years ago by making the cursor an hourglass so you know to wait and exactly when you have control of your character again, so why is this a modern day issue? Seriously, the final puzzle, where you have to click on an obvious red button. A timer is counting down and my cursor looks the same as during normal gameplay, telling me the player that I'm in control, I click on it five times and NOTHING while my character is chit chatting. Then he finishes and NOW it works! Very frustrating! Please developers everything's fine just make the game more responsive and you'll have a real gem here.
Nostalgia from someone who played Space Quest at 5 years old and every other Sierra title. I love this, SpaceVenture keeps the character, and the levels remind me of the Space Quest III and IV vibes (all of them really, and VGA remakes). Great job resurrecting the spirit of the original games, from the original creators. This series that SpaceVenture is loosely based off of got me into games and multimedia creation. Space Quest was eventually was so engaging and influential that I started making content myself with Deluxe Paint II and MS Paint that was inspired by it, and my own adventure games! It lead to a technical career unrelated to this, but I owe it all to 90's point and click adventure games. Thanks for enriching my childhood, and allowing me to relive it with this one. Even if I give myself amnesia (or try to), it would be a good game without the nostalgia. Props to the original Space Quest guys who helped envision this after the serious was swallowed up, and the miracle that it is still hilarious has succeeded where others have failed in resurrecting old games!
like most people, grew up with sierra/lucasarts adventure games, and space quest will always be near and dear to my heart. however, this just doesn't hit the mark, it's clunky, if there's a story here it's half baked, repetitive, boring gameplay (cmon, we've moved on from "find X things" adventure games haven't we?). ah well, at least it did finally get released. just go back and play SQ if you're looking for something to enjoy. personally i'd rank those 5, 4, 1, 3, 2, 6.
Sneaking in for a largely unnoticed Christmas 2025 release, this long-awaited adventure game from the Two Guys From Andromeda was so long-awaited it includes voicework from the late Gary Owens. Suffer through baffling adventure game logic and pixel hunts from the dawn of the medium and UI design so innovative it defies innovation, in order to enjoy a payoff of occasionally fantastic content and great gags. Guys, it's not great, after ten minutes of fruitless clicking I needed to hit up the walkthrough to understand I need to place a robot dog on a shelf, and that's as unintuitive as can be. But I just can't hate a game with this much hyperprotobiomaticplasmasynergism in it. Go in with the right expectations, and SpaceVenture is 100% worth a play, I'm glad to see it made it across the finish line.
Honestly . i love the Two Guys from Andromeda , but after the umpteenth game breaking bug , the pointless action scenes such as the flying ( that can be skipped because they are useless) , the endless failures in virtual physics such as fixing the watersupply . and now i am stuck because i installed the pipe on tatoorakis before i should have or something. It s wonderful , but this is so broken it is not fun and the point n click bits are interrrupted by not fun pointless click bits. seriously this took you 9 years. dedication . but i m sorry . i really want you to carry on , but this is after struggling so many times with illogical nonsense from the start. ( and yes of course i completed all the spacequests back in the day , but the action segments are just not your forte. please make a 2d gorgeous adventure that this could be. sorry. bugs are worse than dying. i will try again later, for now , i will leave my replaying seven hours of the game to someone who doesnt has enough time on their hands and i recommend spacequest 1-6 first.. fiinished it , minigames are very buggy, just support them , but be prepared for a messy game 6/10
It would be very rare I would 'Not Recommend' a game to others. I'd just stay silent. I really, REALLY wanted to like this game. I loved the Space Quest series. And this game has the spirit of Space Quest... just. But it is SO rife with bugs, missing dialogue, and confusion in the story. For example, on multiple occassions characters act like they know each other when they've never met. Or you get a new quest, to go somewhere, but the dialogue that introduces the quest doesn't play. Why am I going to X? No idea. Reload the game and the dialogue plays this time. It'd be okay if that happened occassionally, but its pretty consistent. Don't even get me on the immobilization bugs or when the animation for a story-progress action just doesn't play and you need to reload. How this game had seven-odd playtesters and still shipped like this is beyond me.
Very good but I think there are some opportunities for the game to give the player more hints on what to do or aquire next.
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