
Build your spaceship, manage your crew, and explore the cosmos whilst trying to keep your crew alive and your ship fully functioning. This challenging survival colony sim features deep simulated ship systems and a whole universe to explore.
Modeled estimate, not a reported figure. How we estimate →
SpaceSlog is a challenging and unique spaceship and colony simulator that focuses on shipbuilding, crew interaction, exploration and survival. Inspired by games such as Rimworld, Starship Theory, Dwarf Fortress and X-COM, as well as iconic media such as Firefly, Stargate Universe and The Expanse.
Your colony ship is destroyed, and with it humanity's final hope is lost to the dark, cold void. But somewhere, deep within the slog, drifts a barely functioning life pod. Alone, hungry, and lost in space, you command a motley crew of ragged survivors and must guide them through a time that has come to be known as the SpaceSlog era.
Explore. Trade. Battle. Survive. Thrive!
Build your ship any way you choose.
A new generated galaxy every time you play.
Meet other factions, friend or foe.
Manage your crews moods and needs.
Trade with passing ships and factions.
Electrical power simulation. Build cables, generators and batteries, or even solar panels to harvest energy from stars.
Atmospheric simulation. Place down gas generators, gas scrubbers, air tanks, ducting and air vents to carry gas around your ship. Wear the correct equipment when venturing outside of your ship.
Temperature simulation. Place down heat extractors and find other ways to keep your ship cool, especially when close to stars.
Lighting simulations. Ensure your crew have enough light. Stars will give off light in the darkness of space.
Develop your own story every time you play.
Combat and defence against alien creatures.
Deep health and anatomy modelling.
Breeding and farming. Collect eggs from hens and alien creatures or harvest plants from growing stations.
Extensive data driven Mod support.
Research new technologies.
Plus more…
Ship to ship combat including ship boarding.
A huge galaxy to explore.
Visit planets with different atmospheres, factions and other anomalies.
Explore derelict ships and stations.
Research improvements.
A living universe where faction interactions or player consequences matter.
Various types of crafting.
Animals - pets and husbandry.
A full immersive economic system.
Plus many other improvements across the board.
Whether you want to build a small but nimble ship with a small crew, or a large battleship with lots of crew, the choice is yours. Just ensure you have enough supplies to manage your crew and keep your ship functioning.
Careful consideration must be used when placing doors, power or atmospheric systems in case of breaches or other hazards.
Each time you play, the game's incident system will generate a different galaxy for you to explore. Whichever difficulty you choose will influence how this galaxy or incidents are generated.
Stay in one place for too long or get stranded and your crew will surely die. You must keep moving and find other ships or factions to trade with in order to survive.
The needs of your crew must be met in order to keep your ship fully functioning. An angry crew may rebel, decide not to work or give up completely. Ensure you have enough food and water to feed your crew. You must also choose your captain wisely.
Gear up and fight different species of aliens in melee or ranged combat. Cut off their limbs and allow them to bleed out so you can harvest their meat for food and skin for furniture. Build a medbay to heal your own sick and injured crew.
All the game's data is stored in JSON files. This means it is extremely easy to change anything currently in the game and even add new ones. In the future we plan to expand on this even further.
SpaceSlog has been meticulously hand crafted over the course of many years. This not only ensures we have a robust and manageable architecture, allowing for extensive mod support and efficient iteration on bugs, support and updates. But it also offers you, the player, a bespoke experience with original visuals, sounds and music.
The author of SpaceSlog has spent over a decade painstakingly developing a large and popular free modification for Mount&Blade Warband called A World of Ice and Fire. This is the reason for wanting extensive mod support and should hopefully give peace of mind for anyone wanting to purchase SpaceSlog, knowing the author is not only accustomed to long development cycles, but it also dedicated and willing to finish a project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 49reviews | 69% | — | $50.5K |
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ugly Rimworld clone with buggy tutorials and UI. Whomever dev'd this has no originality, and he does so many awkward things. Like you choose your starter traits? And because you're frugal, or maybe wasteful, this determines your starter resources... but wait, you're supposed to be on a ♥♥♥♥♥♥♥ escape pod?! The hell kind of sense does that make?? Tutorial says 'open the menu by clicking the button or F#' - okay, I use the keyboard shortcut. Nothing happens. Have to click, but the menu's already open, so have to re-click since the click closed it.. Want to cancel your orders using the cancel button? (no keyboard shortcut btw) ♥♥♥♥ you. Weird awkward glowing cursors shining through and obscuring UI elements because UI needed opacity for some reason? Too many art/UI assets duplicated from Rimworld, like the pawn art, and the targeting icon art, and health packs etc. You can listen to him in his weird streamer vid he posted along with the other stuff - making a game like 'uhm I dunno, just wanted to make y'know, your standard colony sim I guess? and sum space stuff too." Shamelessly unoriginal. Really is a slog.
Когда-нибудь в далеком будущем в далекой далекой галактике может и станет продолжением rimwrold, а сейчас когда мой колонист застрял в стенке которую строил сразу выключил игру. Вообщем как минимум нужен мод из rimwrold который называется Smarter Construction или что-то типа того. Скорость x3 слишком мало, мне неинтересно глядеть как колонист 3 минуты спит. Строить сплошные стенки а потом переделывать их в пол тоже странное решение, можно было бы и просто пол сразу строить а потом стенками окружать. Пусть разраб пилит игру, зайду сюда через годик.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Polish, French, Ukrainian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is very early access and has very little functionality. Building and resource gathering are very long and travel between systems are long uneventful, and when you find a new place, there is not much there to do. Food is always an issue.
A great little colony sim, very reminiscent of Starship Theory but deeper and grittier. Whilst it shares the same 2D top-down style as RimWorld (who borrowed it from Prison Architect), it's not RimWorld and has a deeper simulation of air pressure, and space flight - things RimWorld can't pretend to do even with the Odyssey DLC. This is the advantage of a dedicated space sim over a mod. If you're coming from RimWorld, have a little patience to learn how to do things over again, then you'll start to really appreciate what it has to offer. If you love a survival challenge - this is for you! For an Early Access game it's remarkably complete. The solo developer has been working hard on it for 5 years, and there're more features on the roadmap. It'll be interesting to see how it develops throughout Early Access. A great addition to the colony sim lineage. The world needs more! :)
This game is Early Access, but it has a LOT of potential to reach the popularity of the giants in the genre. This is Rimworld in space and the inspiration it takes from that and other popular IP's is very evident. Just be aware Spaceslog is still in it's infancy. Looking forward to it's ongoing development.
Hier fehlt einfach noch so gut wie alles – Early Access hin oder her. Mehr als 5–6 Module lassen sich nicht bauen, und das Erforschen neuer Inhalte ist nicht möglich. Die Ressourcen zum Überleben sind nicht einmal ansatzweise ausbalanciert. Die Idee ist gut, aber für eine spielbare Early-Access-Version ist das so nicht geeignet.
Edit: After a couple not so successful runs - I would start with "Resourcefulness" for now. I think the start is pretty challenging, and you want to give yourself every opportunity for success. While not required, engineering 6 also lets you deal with basic needs. Heat is an issue near stars, so make sure you have vents. Overall, definitely Rimworld in space, I would echo in another six months there should be enough content to really flesh out your ship (though it looks like the workshop already has items, which is crazy.) Short version: Rimworld in space. This has the bones already. If you haven't played Rimworld, the tutorial is pretty short right now, so some advanced mechanics may be more challenging to figure out! Long version: This game is certainly inspired by Rimworld and, to its credit, does a good job of creating systems and mechanics that feel intuitive, much like Rimworld. Right now, a lot of the core mechanics are there, but without a more significant initial tutorial system through flight, some may struggle to get into the rhythm. I would guess this will be huge in six months, it scratches a very similar itch to Rimworld.
Pretty fun so far and has the bones to be a worthy successor to Starship Theory.
Been playing the demo, was really excited for the release of this game, I love a challenge and its definitely that trying to keep my people alive whilst building my ship up combines two of the things I really enjoy in games, survival building trading really looking forward too seeing just how far I can get and excited to see how this game develops and evolves excellent game!
Very promising colony sim
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 1.6K | 87% | $29.99 | |
| $70.9M | 135.2K | 97% | $24.99 | |
| $10.3M | 10.3K | 86% | $24.99 | |
| $569K | 1.1K | 62% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.5K | 111 | 72% | $14.99 | |
| $50.4K | 200 | 81% | $5.99 | |
| $50.5K | 101 | 81% | $14.99 | |
| $50.5K | 365 | 63% | $4.99 | |
| $50.4K | 255 | 93% | $9.99 | |
| $50.4K | 85 | 94% | $15.99 |