
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A silly and relatively brief incremental. A bit of clicking, a bit of waiting... and an ending worth seeing at least once
比网页版prototype多了一些内容,然后很贴心的增加了挂机收入,想起来启动一下即可。
BIG criticism: when the planets drop into the sun THEY DON'T INCREASE ITS MASS? cmon at least jupiter needs to make a dent in the progress bar man. neat game, funny haha gags, enjoyable
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Arabic, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
演出效果太棒了
POTATO MOST GROW
I was looking for something similar to Universal Paperclips and this is what I landed on. The progression in this is a lot worse, but the presentation is a lot better, and the ending rules.
Great little ending!
A very original and enjoyable little game, basically an idler with a linear story... but it captured me and I could not quit playing until I finished it.
♥♥♥♥♥♥♥♥♥
Very boring, nothing novel about this as an incremental. Shallow cookie clicker clone mechanics-wise, slow progress, no notable unlocks/upgrades -- just more of the same throughout. The second "half" of the game introduces a minor new mechanic. The sound design is good, and the cutscenes and visuals in the second half are interesting -- but you have to slog to get to them. The small amount of writing is weak as well.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $146.3K | 168 | 70% | $29.99 | |
| $146.3K | 2.8K | 94% | $2.99 | |
| $146.3K | 924 | 87% | $3.29 | |
| $146.3K | 608 | 71% | $14.99 | |
| $146.2K | 256 | 71% | $19.99 | |
| $146.2K | 777 | 89% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816.7K | 5.2K | 93% | $7.99 | |
| $21.3K | 237 | 89% | $2.99 | |
| $22.8K | 206 | 79% | $4.99 | |
| $6.8K | 47 | 66% | $9.99 | |
| $4.1K | 48 | 44% | $2.99 | |
| $1.6K | 21 | 52% | $1.19 |