
The world's first science-based photorealistic interactive 3D planetarium that models the entire Universe, using procedural generation for uncharted areas.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Aug 10 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cant sex the planets
mmghhhh........... space..................
The endless joy of discovering God's creation is worth every cent spent on it
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Italian, French, Finnish, Polish, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Simplified Chinese, Dutch +6 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo realmente bom, gráficos impressionantes e bons detalhes, tem suas limitações em algumas coisas, mas não dá nem pra falar mal disso, pois o jogo é tão imenso que imagino que realmente teria limites, como não poder interagir com os planetas e etc, mas o jogo realmente tem uma exploração espacial completamente linda e imersiva.
Mano meu pc e fraco e ese jogo roda lisoooo!! muinto otmizado e e o melhor jogo do mundo na minha opniao
[i]SpaceEngine[/i] is, at its best, absolutely extraordinary. The game is genuinely great: a visual masterpiece and an outstanding educational tool... when it works. Exploring the universe is an incredible experience, and few pieces of software inspire the same sense of scale and wonder. Unfortunately, for a game that has been in Early Access for over a decade, the frequent crashes, instability, and numerous bugs are simply unacceptable. Technical issues are understandable during development, but after so many years they should no longer be such a defining part of the experience. Yes, it's often on sale and relatively inexpensive, but I ultimately chose to request a refund. In purely financial terms, it may seem like an easy recommendation. However, software should ultimately be judged by its reliability as much as by its ambition. And even ignoring the technical problems, the developer's attitude toward criticism shouldn't be commended. They have become somewhat infamous for not tolerating negative feedback, and discussions on other platforms have reportedly resulted in users being banned simply for raising legitimate concerns about the game's many technical issues. That's the most frustrating part. What is already a brilliant concept could become truly exceptional with greater technical polish, more openness to community feedback, and a healthier relationship between the developers and the people who support the project.
Its fun to explore and find planets with life on it and more
this game is ABSOLUTE PEAK! you can visit EVERYTHING AND ANYTHING! but it does get boring after some time pretty quick so you have to find more and more ways on your own to not get bored, i think i visited TON618 like 10 times and all but trust me this game is crazy good
jeje like
Bought this because me and my girl love space. It's the only realistic space simulator on the market. Actually developed by an astronomer, Vladimir Romanyuk. You kind of expect something at this level of realism and detail when it is developed by a scientist, and it does not disappoint. I was told that everything here is based on real-life astronomical data, although the universe is conceivably large and only a small percentage has been discovered by humans. Most undiscovered parts of the universe are procedurally generated, but you can turn this off and only enable what is based on real-world data. So the fun part is that not only can you observe and discover what is real, but also what could be real in theory. And I think that is what makes Space Engine fun, not only does it serve as a realistic simulative experience of the universe, but a theoretical explorative simulation of the universe. I think that it is one of the fun features of Space Engine when you are an enthusiast for space exploration. It's the exploration in discovering what is real and what can be real. For real-world data, every now and then, if you have seen the update feed, the developer does update newly discovered celestial bodies or astronomical objects into the engine, so Space Engine is regularly updated with real-world space data. Graphics are amazing, my computer temps aren't, I wouldn't say this game is demanding, but I think the visual demand of textures, and the amount of generation the simulation does, would be quite heavy on your hardware. I always wanted to buy this game. I love space, and I wanted to be an astronomer, and finally having this game to open up in my spare time is a nice moment to experience every now and then.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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