
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not an exploration adventure. This is a hardcore space industry game. And it is addictive. Reminds me heavily of Galaxy on Fire 2 in terms of how important the industry and finding the recipes is. Slow in form of it requiring patience and good planning. You can do a lot of things by hand, but your time is probably more valuable in using it on something else than just sitting in one spot and waiting for something to pump out numbers. Automation is absolute trash and I love it :D It is so hilariously slow but I understand why. You are not supposed to get high yields from starter fab sites and you are supposed to spread very gradually, while leaving the most obnoxious works to automation. Constrained in a good way that forces you to think. No annoying life forms on planets annoying you at every step. Go to NMS for that. Interaction with other players even in online mode is not really necessary. You can trade with other players for most of the things you can find on the trading station. You can play as a solo company or as a join venture between multiple players that each contribute to a single company and share the profits. When playing with other players, you will progress things faster, but solo experience is much more fun in my opinion. Playing with others mean doing a role, while playing solo means doing whatever seems logical for you at any time you want to do it. Competition for the resources is usually not too bothersome. Worst case scenario is that someone cleaned the cool marker spot resources near your main base, and you need to spend an extra 3 minutes going to another system where there are these special resource sites there. The only thing you will rage when someone else finds it before you are the CRASH SITES, They are the actual loot boxes with upgrade chips and CRITICALLY IMPORTANT BLUEPRINTS and actively hunting for them is pretty much a boss battle in this game xD You literally need to gear specifically for searching for them, use online map (not ingame, trust me), be methodical in exploration while knowing where you were and what is your detection range and be protected enough and fast when looting on hazardous planets. The end game in the early access is maxing out base numbers (because you can have only one in the beginning and 2 for a longer part of the game :D), having production chains and stocks for everything you may need, making the biggest ship the game allows and finding the rarest recipes. Closest comparison to this game is No Man's Sky, given the way the space travel works, but I prefer this inventory style, base building, gemeplay focus, ship design, upgrading and general artstyle. NMS turned into cartoony mess overabundant with everything, where scarcity is rare and there is barely any constraints that you can't easily overcome with a quick grind. In NMS, I have no reason to do anything any more as nothing really drives me to explore or grind, even when shiny new updates come out. All in all, an incredibly good game in what it is and is not pretending that it isn't - Industrial production game. Game requires an incredible investment of time and manual grinding will speed it up, but this is a game where you should set things up to do stuff for you and not be slave of manual pumping. Do note that my experience might be quadrant based, as you can select these and may end up in more or less dynamic competition environments. So come to Obsarus, so that we can rip you off for tier 3 mining lasers and med solar panels, because you gonna need them before you can make them :D:D:D
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me gusto el juego, pero como puede ser tan difícil conseguir titanio.
Très complet pour une early access, bien sur il manque encore de contenu end game mais le jeu est déjà riche, et pour ceux qui aiment le craft vous serez servis.
Ce jeu est en accès anticipé et à mon avis sorti encore trop tot ! Ne vous attendez pas à un X4, empyrion, no man s sky ou satisfactory, vous seriez décu ! Le jeu en coop n'apporte rien, le crafting est laborieux bref ce jeu a du potentiel mais ne soyez pas trop pressé !
Wyłączyłem po 4 godzinach, ponieważ w momencie gdy wbiłem do kolejnego układu gwiezdnego, okazało się że właściwie samouczek dalej trwa, grind jest nieskończony i rozgrywka się niesamowicie wlecze, przez co gra wydaje się być nudna... ALE! Wyczuwam w niej ogromny potencjał, pomysł jest ciekawy i wierze, że będzie z tego dobra gra za kilka miesięcy. Dlatego na zachęte zostawiam pozytywną opinię.
I have really enjoyed this game more than i thought. If you like EVE, Starfield, Empyrion style games this is a more easy going version of those. While only in early access i really like what i see so far.
Лайк только за любимый мной сеттинг. РФ коннекшен ишью эни рилм, через варп тоже не ходит. Мб кто-то поделится через какой протокол/стратегию успешно подключаетесь?
After six disconnects within 3 minutes I am disappointed, although gaming was fun. I ain't get any connection so I feel myself being ♥♥♥♥♥♥ in the rear - being a power player stage 19... Addon: Today 2026-09-12 i tried to produce some items. After ONE item i got disconnected. I reconnected six times to go on... but: if you are disconnected after producing simply one item i don't stay intereested in such ♥♥♥♥ Today (2026-09-12 Itried to login and to play. I was diwsconnected within 30 secons after login more than 12 times. my conclusion: A game that can't be played @ the weekewnd is about to die. I don't try any longer connecting while I am diconnectec latest 30 ses later... that's it This game has died or will be dieng soon
good game
Très bon jeu de farming, building et exploration en version spatial. Pas encore au niveau d'un no man's sky mais du potentiel. A voir dans le temps.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free | |
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