
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Material cost for manufacturing makes this a horror of a grind fest game. Progression takes hours for the smallest gains, planets are all empty wastelands. Automation is clunky.
The first couple of hours are fun. but then you quickly enter the realm of needing to craft 100's of singular objects, which you have to do by hand as you are restricted to 2 bases (maybe 3 if you manage to max the building level havent reached it) these bases are extremely limited in size and the number of buildings they can have meaning the base can only really produce 1-2 products at a snails pace becuase the automated construction is slower then doing it by hand. if you are going to buy the game find some suckers to get it with you, so they can build mining outpost to funnel all resources to you. TLDR: slightly better version of Starfield but you will need multiple accounts to make it playable.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 12.5K | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 233 | 67% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сижу в баре, попиваю SpaceCraft beer, ко мне подсаживается новый "Партнер Компании" и я рассказываю ему свою историю создания своей великой корпорации.... Моя компания называется Space Mineral Miner, была основана с одной простой целью — стать крупнейшей горнодобывающей корпорацией в освоенной части галактики. Мы начали с одного небольшого добывающего корабля, огромных амбиций и кредита, который до сих пор не выплатили. Прошли годы. Мы пережили поломки двигателей, встречи с астероидами, нехватку топлива и множество «временных финансовых трудностей». Сегодня мы с гордостью можем сказать, что у нас... всё ещё один добывающий корабль. Правда, теперь он покрашен в другой цвет, а экипаж научился чинить его кувалдой с первой попытки. Мы по-прежнему верим, что однажды станем промышленными магнатами космоса. Главное — чтобы наш единственный добытчик не взорвался раньше этого момента. Space Mineral Miner — «Мечтаем масштабно. Добываем понемногу.»
Offline Game Play only review. I understand it's EA, I tried real hard to like the game. The concep is great, graphics are good (altough the FPS drops lots in certain situations). I Played Offline mode only (I'm not an MMO type) played about 80 hrs and havent started the Titanium nor the liquid stage yet. I can't recommend to buy this game at this time... The beginning of the campain is good, but soon turns into a complex, unexplained spagetti of recipes, levels, parts and the OMG need for more storage and the deadly grind of manufacture, Perhaps the devs will make the offline game mode less grindy and more time friendly... I'll come back in 6 months or a year to see if things are better.
Man, I really wanted to like this game...and I can just tell how bothered by this mondain BS I am... Is it fun to play? No! Could it have been? No? and that needs explaining. It could have been fun, maybe, but like a talent, the...programmers...of this game have hidden the fun behind hours a slog. If such fun even exists? No coop features to start, maybe later, hell if I know. But, right now hundreds of hour in and no. It or "they" are not even smart enough to explain out what you might want to look forward to, or work towards. This is after buying two copies of this absolute crap! I really wanted to like this game, I looked the other way at every comically poor choice made by these...programmers...forgave the literal falling through floors, walls, buildings. The bad LEGO style ship building. I don't believe in hand holding walk throughs, but this growth path is littered with perhaps one time great ideas, turn crap by never completing a single thing, thought, whatever. The DEI notes in here are strong and they stink, but I don't know, because the NPC's are all the same persons with the same voices of the guy who's balls have yet to drop or the chick that can't be bothered. This game sucks the fun out of it like a prostitute seeking forgiveness under the Popes desk. Every choice, and I mean every one, drags the game down and turns it into a completely joyless slog of pointless and reward-less labor. It is so bad it would still suck even if they paid you to play it. I am so done with crap like this, are we ever going to return to the good old days when games were fun? Who hired all these no-talents and kill-joy's, the DEI ♥♥♥♥♥♥♥? Who calls these...programmers...anything other then failures? When did we start accepting this crap? Participation Trophies? Is that when this all started? Well, it needs to end. Old games had something special. Most of them had something noteworthy. Well, not here and not yet. Skip this game like your life depends on it, because your happiness and mental health surly might. All these morons had to do was make it coop sooner or coop from the start. Maybe then we would have forgiven more? Made our own fun together. This is just stupid bad. If you are a...programmer...of this game, just go. Give up. Go do something else. Just leave, for the love of your own mother, leave. You have ability, so that's good(take the win) just NO talent. NONE, move on for all our sakes!
uhgg , every action causes the game to lock up for 1-3 seconds? Maybe it shouldn't be 30 bucks yet, sure its EA , but looking at the games discord its also not a new issue, but I guess its not as important as other things that got "fixed", broken and "fixed again.. will visit it again after another month i guess. Didn't get to play more than 27 mins to be fair , looks like a fun game but I cant say if all i do is lag up with anything i do. Can't refund it since it was a gift or I would have. Windows 11 AMD Ryzen 7 7800X3D 8-Core Processor - RAM: 63 GB NVIDIA GeForce RTX 4070 Ti - VRAM: 12 GB
Short version: I've lost confidence that the devs know what they are doing when it comes to game balance and fun, and today's update is both buggy and not terribly compelling. I get early access and all, but as I can't really get a refund at this point (500+ hours in game), I'm content to provide fair warning and a suggestion to wait it out and see whether this is worth playing at 1.0. A full review would go over lots of aspects of the game, but I'm just going to highlight some of the gameplay choices and why they aren't particularly fun. Prior to community update 1: You could build powerful mining ships but after that you had to AFK for hours while you manually crafted things. Automation existed and our corporation filled all our bases with it, but it was never fast. Spacecraft essentially felt like an idle clicker, but one where I couldn't go play another game because my PC was tied up. 580 hours is probably an accurate summary of how often my computer was playing the game, but not how often I was sitting there enjoying it. Our corporation of 5 players was almost always online, but often not "there". In its current form, it's missing a lot of features and polish, particularly around the co-op experience. Expected for early access, but still so many things that got in our way of having fun. Community update 1: Improves the crafting situation (maybe) at the cost of GUTTING all spaceship mining. The devs called it a bug fix; it's actually such a massive nerf bat that it eliminates one of the main reasons to build larger ships. After the change mu endgame ship lost about 85% of its mining production. Removing half of its mining lasers barely changed those numbers, that's how little they were contributing after the new "diminishing returns". It essentially means that the most of the steady work I'd put into my ship over a couple of months of play could have stopped a couple of weeks into the game. What that means is that they replaced 6-12 hours per day of AFK crafting time with active mining time sipping resources up with a straw. Building the cool spaceships was the reason for putting up with some of the less fun aspects of the game, and I see very few incentives to go back and change my ship. (It would mostly be taking things off the ship, not making it more interesting.) So the story of the game is that you are indentured servants forced to work grueling hours to make a buck. The game play reflects that experience well. After slamming into end-game frustrations, my friends and I put the game on hold waiting for this update. Looking at it today, I have almost no enthusiasm for picking it back up. If you buy it in early access, expect pain while these developers figure out what they actually want the game to be. IMO you can find better games out there to play.
Not fun what so ever, nothing like NMS and nothing like Factorio or Satisfactory, i dont even know why people make the comparison. 14h in and im bored to death.
Game is OK. Tutorials are OK at best. Leaves out important guidance. Most importantly, all the deposits are taken. I flew around aimlessly for 4 hours IRL looking for a place to build a base.
Gra niedopracowana, pisze ,że można grać solo a zmusza ona do gry wieloosobowej. Jestem zawiedziony ,że nie można się w niej rozwijać grając jednoosobowo. Wasz opis gry daje możliwość gry wieloosobowej i solo co jest niezgodne z prawdą. Jest to jawne naciąganie graczy lubiących grać samotnie na jej zakup. Powinno być to zaznaczone ,że gra jest tylko wieloosobowa.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.