
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $605.5K — a different platform, not this one.
ORGANS. Everyone has them, and everyone wants them. You are an Organ Trader , the funnel for fleshy meat parts into a strange, evolving, and desperate universe full of clients. Contend with the cutthroat organ market. Trade viscera with dubious figures. Keep vampire-leech organs from devouring the rest of the goods inside your cargo hold. Flood galaxies with meat. Make a profit. This is Space Warlord Organ Trading Simulator : the sci-fi body horror market tycoon you didn't know you needed. FEATURING A simulated, organ-based market with dozens of commodities! Fast-paced innard-trading action! Competing traders with unique goals and personalities! Dynamic cargo hold mechanics, as organs drain and boost each other (or explode in awful little pieces) while jockeying for comfort! The growing existential dread that accompanies treating bodily organs as a trade commodity! Dark comedic storytelling from the lead writer of Hypnospace Outlaw and An Airport for Aliens Currently Run by Dogs! Create and play new content with accessible modding tools! Rise to become the most profitable organ trader of all time! It's a game that takes an alien economy based entirely around the harvest and sale of bodily organs and somehow manages to transform that reprehensible idea into something that isn't completely heinous. With that said: every day we work on this game is an existential nightmare. We have learned more about the human body than we wanted, needed, or intended. Please buy it.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7 | 88% | $14.99 | |
| — | 24 | 86% | $9.99 | |
| — | 6 | 94% | $10.99 | |
| — | 4 | 56% | $17.99 | |
| — | 116 | 78% | $2.85 | |
| — | 8 | 48% | $4.99 |